Killing Floor 2

Killing Floor 2

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KF-HeavyNight
   
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File Size
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51.465 MB
21 Jul, 2016 @ 3:40am
28 Nov, 2016 @ 6:54am
15 Change Notes ( view )

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KF-HeavyNight

Description
Made by Killing4U TH

HeavyNight-Labyrinth Version 2
-More Decorations
-More space to run on both sides of the house.

Little change 9,10

HNL - Decorations
- Max 21 player spawn points.
- Move some trees in labyrinth.

--------------------------------------------------------------------------
New Update!
- New area call labyrinth.
- Add more 3 trader pods.
- Can play 2 map versions : KF-HeavyNight / KF-HeavyNight-Labyrinth
- Fixing some glitchs.
- Decorations
---------------------------------------------------------------------------

Little change 8

HN
- Delete one of the three child statues at the backyard.

HNL
- Delete one of the three child statues at the backyard.
- Add some more walls and decorations.

Little change 7 (HN and HNL)
- Decorations.

Little change 6 (HN and HNL)
- Add more decorations in labyrinth and some in the mansion.

Little change 5 (KF-HeavyNight).
- Add some decorations inside and outside the mansion.
- You can now see 2 entrances locate near the toilets and the bus. They are lead to the new area zone.
- Delete new area's trader pods.

Little change 4
- The blocking front door fence was fixed.

Little change 3
- Fix some blocking paths.
- Add more weapon spawn points.

Little change 2
- Move camp fire.
- Move light poles on both side of the mansion.

Little change 1
- Move large table from 2nd fls to 1st fl.
- Move some fences away from blocking the sirens.

After 8 hours running away from zeds, We've decided to take a rest on the 2nd floors at somekind of a tourist mansion which hiding deep in the woods.

5 Vehicles were parked outside the mansion and inside we've found some foods and stuffs, but no one seem to live here for months...

We are so damn tired.All my friends are sleeping now.I've volunteered to stand the 1st guard for 2 hours.

Then, in the middle of the night, I've heard the voices of zeds coming closer and closer to the mansion...

If you find something wrong in this map and need to be fix, please tell me.
6 Comments
zachjd 28 Aug, 2017 @ 1:11am 
Feedback: Zed spawns are broken and always stop spawning. Framerate issues inside the house as well.
Killing4U  [author] 31 Mar, 2017 @ 6:17am 
@High Velocity Raptor
Thank you so much! Didn't check the comment much lately.
Hop you like it!
High Velocity Raptor 5 Mar, 2017 @ 12:24pm 
I couldn't find any videos of the map so here is one video of your map so other players can see more of your work

https://www.youtube.com/watch?v=Uv40qmrcYM4
Atlaimond 22 Jul, 2016 @ 11:22pm 
It sounds good for me. I'm looking forward to them. :happy_creep:
Killing4U  [author] 22 Jul, 2016 @ 1:24pm 
@Atlaimond
Thank you so much for your suggestions and playing this map!

Next Upload Includes (maybe in a few days,sorry)
(will upload the fixed fence version of KF-HeavyNight first)

- Rotate the Fence at the front door to clear the path for zeds!
- Fixing narrow path on the both side of the house.
- Working on wall thickness , add more furnitures etcs.
- New area call "labyrinth", on the right side of the bus.
- 3 New Trader Pods in labyrinth area.
- 1 Subscribe - 2 maps version (KF-HeavyNight (no new area) , KF-HeavyNight-Labyrinth)
Atlaimond 22 Jul, 2016 @ 10:11am 
It looks a lovely small map as the ‘KF-Farmhouse’ .
It looks an unfinished work. The design needs more stuffs.
:yellowbeat: More furniture.
:yellowbeat: Extend the wall’s thickness which look like a piece of paper,
:yellowbeat: Figure out a new edge of map. For example, ‘KF-Farmhouse’ .

I found two glitch:
:yellowbeat: In the narrow path in between the house and the fence, the Zeds had issue to find me.
:yellowbeat: At the front door of the house at the fence the large Zeds always stuck and can came out.

Pictures’ link here:bpquest: [picasaweb.google.com]
Voted up. :upgr: