Qbeh-1: The Atlas Cube

Qbeh-1: The Atlas Cube

icebreaker
5 Comments
Ranamo Boy  [author] 28 Jun, 2019 @ 8:49am 
bitnykk 1 Sep, 2017 @ 8:48am 
Finished it, no *major* difficulty as i'm trained to jump over the size of a missing moving cube (thanx to some other nasty level designers ^^) wich spared me several blues ; other dirty trick i used was to take back the blue once its moving cube was all way down and then jump down fast and get out the tunnel to spare that blue also. Ended up opening final door that way, not sure it was intended ... nice design anyways.
Mariah5861 24 Aug, 2016 @ 9:10pm 
This level was wonderfully difficult, and very satisfying when I figured out how to get through the last puzzle. Thank you!
Ranamo Boy  [author] 19 Jul, 2016 @ 5:28am 
thankyou for playing and find problems. i'll fix some problems at weekend!

>The light is so bright that it's blinding
oh, i dont know why brighness different when playing in editor or playing at community level. i noticed this matter now...
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=727482515
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=727484097

> because there are so many options of where to go.
yep. my fault, i created stage too narrow!
But this level is linear. it looks too many paths, but only one path let you go to next. :D
Mrs Ellie 18 Jul, 2016 @ 3:54pm 
I like it so far, but there are a few problems. The light is so bright that it's blinding. Also, I cannot find a way to get the second blue cube after riding the platform to the upper level. I am not sure what to do first, because there are so many options of where to go. You might consider making it more linear, with one thing to do, then the next thing, and not a choice of 4 different doors/paths. But I like it so far - please let me know if you update it at all. :)