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By the way,,, if you use the unlock function of the Network Multitool 1.3.5 mod, you can use it and without deleting the station tracks, upgrade to his oneway double tracks and take great control of the cargo trains. It works without worrying about spawn points for trains or industry bringing in goods to export or import. Awesome.
Great set of tracks that still work with no issues so far... Do yourself a favour and get these.
Just an fyi for people,,, no longer supported doesn't mean deprecated... The word should be obsolete when it's been replaced by another mod or updated by someone else carrying on the mod. Deprecated doesn't mean the same thing. It actually means disgust or disapproval of something...
I don't have any of the tracks placed on the map. I then try removing the mod but causes startup error.
One-Way Train Tracks is fully compatible with Plazas & Promenades DLC.
Please follow the Plazas & Promenades DLC Compatible modlist.
The normal Trains on my own routes have no problems using the One Way Tracks.
A fix would be nice.
[code]A Mod caused an error [System.Exception]
Details:
System.Reflection.TargetInvocationException:
Exception has been thrown by the target of an invocation ---> HarmonyLib.HarmonyException: Patching an exception method static System.BooleanOutsideConnectionAI::StartConnectionTransferImpl(SbuildingID, Building[/code]
This is one of the mods that looks like it could have something to do with outside connections that has not yet been confirmed to be compatible with Airports. Is anyone else having this issue with this mod and Harmony installed?
This is odd, as if one type is not blocked why is the other blocked? I would prefer to lay stock tracks, in General, except for the liquid Gold two lane one way tracks.
I know, you are now focused to update some others mod, but i have a question (and heartfelt wish):
Do you plan to update the rail mesh of this set of tracks to the new rectengular vanilla
mesh? Would be really nice!
Does this mod depend on users having Network Extensions installed? I know that mod is slowly being phased out as the vanilla game road editor fulfils its role. I'd prefer not to have to rely on people having that mod as I know it can cause issues with saved games
Is this still the best mod to use for a single train station track or is there a better alternative now?
This and the station are the only mods/assets I have installed in the last week so it has to be this.
Any ideas what the conflict is between?
SingleTrainTrackAI is no longer working, and without it, this mod is kinda useless unless you know how to handle the AI yourself.
https://gtm.steamproxy.vip/profiles/76561199089640318/screenshots/#scrollTop=0
the two passenger trains barging, this would have cleared with slightly longer circle arcs, but barging trains can jam almost anything when they try hard enough
https://gtm.steamproxy.vip/profiles/76561199089640318/screenshots/#scrollTop=231
Thanks BloodyPenguin for the two-lane one-way train tracks.
Of course, if one leg is just a half-car short (like the right leg), then two pushy red passenger trains (coming in from the top) can push their noses forward and each block traffic in a junction they could not have made it through just then. Gridlock. Operator (user, my) error. And theirs.
TM:PE does help restrain the cowboy engineers. At some point, though, C:S should send these lead-foot engineers back to train school (if they even even went, or graduated). Far too many engineer-at-fault train wrecks in the past 4 years.
Oh, I cannot attach a picture. Let me look in tio that.
Any idea how to prevent this or how to remove trains who a stucked automatically?
https://www.youtube.com/watch?v=RdnRi_b5LQI