Hotline Miami 2: Wrong Number

Hotline Miami 2: Wrong Number

MADE MAN
26 Comments
Pgee.13 30 Dec, 2022 @ 5:24pm 
solid
Саныч Аудиторе 12 Apr, 2017 @ 9:18am 
Слишком простая карта, не интересно. Да и начало криво выглядит.
󠀡 5 Sep, 2016 @ 5:33pm 
Fun level just don't like the elevator peeking and had some clipping problems with the bar and the dining table. Great job keep making some more levels :)
Deadkool-aid 24 Aug, 2016 @ 3:28pm 
Any chance I could get a copy of this level as an image? Preferably without the enemies, but its up to you
jag 22 Jul, 2016 @ 11:41pm 
Nice level, i like these atmosphere :ss13ok:
Artemis 19 Jul, 2016 @ 7:51pm 
The game crashes when I open the level. Is that a know bug or I am doing something wrong?
Xeno 115511 18 Jul, 2016 @ 7:09pm 
Very nice details on all the rooms, and the combat felt smooth.
Mingy Spaff 18 Jul, 2016 @ 2:26pm 
Cool level, but there are a few cons (at least for me):

-2 of the floors started with enemies literally shooting at you as soon as the elevator doors open. This happens on the 2nd and 4th floors. The 4th floor isn't too hard to counter, but on the 2nd floor, if you don't have a gun when transitioning floors, good luck killing the shotgun guy. Hotline Miami is supposed to be about skill and dying due to your own mistakes, not running blindling at a shotgun guy hoping *this time* his reflexes are slow.
-Some of the idle-enemies (pipe guy, smoking guy) were spawned stuck in the wall, rendering them useless.
-Enemies were a bit to spread out (in my opinion)

Other than these things, great level!
Andron Veshurov 18 Jul, 2016 @ 4:50am 
Nice
CanyonLark(sum1farted) 17 Jul, 2016 @ 6:53pm 
I really really like the aesthetic you achieved with these sprites and just the way the map looks in general. Even without dialougue, just the title and the sprites and the look makes it feel like there's a story going on. I woulds love to see a campaign from this, that would be so cool.
half_pipes 16 Jul, 2016 @ 6:47pm 
Nice map, why don't you make a campaign with this sprites?, I would love it
BulbaReider977 16 Jul, 2016 @ 1:04pm 
good
:Burn:
whatsapp spox 16 Jul, 2016 @ 5:08am 
Ahh stfu, this level is great.
Yan 16 Jul, 2016 @ 4:20am 
Good level/ detail
Overweight Lover in the House 15 Jul, 2016 @ 6:37pm 
Budump tss
Overweight Lover in the House 15 Jul, 2016 @ 6:37pm 
This is mad
MCPaddyB 15 Jul, 2016 @ 5:26pm 
The floors looked great. It's obvious you thought about what you were making. Little things like the design of rugs and tiles, or the thought behind each individual room (i.e. this room is a gym, this room is a vault). Great work.
Crabapentin 15 Jul, 2016 @ 3:39pm 
Very fun level, score on my screenshots. Not too hard, but fun eitherway
Vex 15 Jul, 2016 @ 3:20pm 
Overall, the level is pretty fun in my opinion. It's definitely fair and more than passable. The custom sprites are also alright.

- First Floor: The overall scenario of the opening floor is bland, namely the section with the shark tank. A rug or a carpet could remedy that. It seems odd to me that there is a drill under the table. Fair and balanced, easily beatable.

- Second Floor: The windows on this floor defeat the purpose of the vault door. The amount of content and background objects is definitely sufficient. Weapon and enemy placement is also good.

- Third Floor: The statue near the bottom section of the center room is clipping into the window and looks janky. The purple floor room's table is very close to the entering doorway and might look and allow better movement if it's moved to the middle.

- Fourth Floor: No complaints, the look of the rooms are all fine. I can see why getting out of the elevator is a problem though, so the silenced pistol next to the exit helps.
Princess 15 Jul, 2016 @ 12:57pm 
Well
It's losing edges.
But although the level design was nice, sprites were good, enemy placemant was middle.
Although I liked that level.
Just a nice 4 floors level with custom sprites and much open space.
Nice job, no sarcasm.
SuperChaosKG 15 Jul, 2016 @ 8:14am 
Don't listen to walking home, no one same would walk up to the next floor without some sort of weapon. Anyway, nice level. Liked the sprites. Was around medium difficulty. Spacious design. It was pretty good.
Shadeoskullex 13 Jul, 2016 @ 1:37pm 
The third floor is fucking difficult if you have no firearms, you need to fix up the third floor soon.
abelson89 13 Jul, 2016 @ 10:49am 
If your gonna make custom walls remember to edit the 'backgrounds' file as well because that has the corners in and if your gonna use color exchange to quickly color all your enemies please at least fix all the errors caused by it before putting it on workshop.
🅱orodin 13 Jul, 2016 @ 8:30am 
Don't like the design. Large empty and small cluttered rooms. Also, layout of of enemies is pretty strange, sometimes they are just spinning in one place.
whatsapp spox 12 Jul, 2016 @ 9:47pm 
Very nice map, good job.
Cain 12 Jul, 2016 @ 7:29am 
huee