Hotline Miami 2: Wrong Number

Hotline Miami 2: Wrong Number

MADE MAN
26 kommentarer
Pgee.13 30. dec. 2022 kl. 17:24 
solid
Саныч Аудиторе 12. apr. 2017 kl. 9:18 
Слишком простая карта, не интересно. Да и начало криво выглядит.
󠀡 5. sep. 2016 kl. 17:33 
Fun level just don't like the elevator peeking and had some clipping problems with the bar and the dining table. Great job keep making some more levels :)
Deadkool-aid 24. aug. 2016 kl. 15:28 
Any chance I could get a copy of this level as an image? Preferably without the enemies, but its up to you
jag 22. juli 2016 kl. 23:41 
Nice level, i like these atmosphere :ss13ok:
Artemis 19. juli 2016 kl. 19:51 
The game crashes when I open the level. Is that a know bug or I am doing something wrong?
Xeno 115511 18. juli 2016 kl. 19:09 
Very nice details on all the rooms, and the combat felt smooth.
Mingy Spaff 18. juli 2016 kl. 14:26 
Cool level, but there are a few cons (at least for me):

-2 of the floors started with enemies literally shooting at you as soon as the elevator doors open. This happens on the 2nd and 4th floors. The 4th floor isn't too hard to counter, but on the 2nd floor, if you don't have a gun when transitioning floors, good luck killing the shotgun guy. Hotline Miami is supposed to be about skill and dying due to your own mistakes, not running blindling at a shotgun guy hoping *this time* his reflexes are slow.
-Some of the idle-enemies (pipe guy, smoking guy) were spawned stuck in the wall, rendering them useless.
-Enemies were a bit to spread out (in my opinion)

Other than these things, great level!
Andron Veshurov 18. juli 2016 kl. 4:50 
Nice
CanyonLark(sum1farted) 17. juli 2016 kl. 18:53 
I really really like the aesthetic you achieved with these sprites and just the way the map looks in general. Even without dialougue, just the title and the sprites and the look makes it feel like there's a story going on. I woulds love to see a campaign from this, that would be so cool.
half_pipes 16. juli 2016 kl. 18:47 
Nice map, why don't you make a campaign with this sprites?, I would love it
BulbaReider977 16. juli 2016 kl. 13:04 
good
:Burn:
ghost of pilsudzk 16. juli 2016 kl. 5:08 
Ahh stfu, this level is great.
Yan 16. juli 2016 kl. 4:20 
Good level/ detail
Overweight Lover in the House 15. juli 2016 kl. 18:37 
Budump tss
Overweight Lover in the House 15. juli 2016 kl. 18:37 
This is mad
MCPaddyB 15. juli 2016 kl. 17:26 
The floors looked great. It's obvious you thought about what you were making. Little things like the design of rugs and tiles, or the thought behind each individual room (i.e. this room is a gym, this room is a vault). Great work.
Crabapentin 15. juli 2016 kl. 15:39 
Very fun level, score on my screenshots. Not too hard, but fun eitherway
Vex 15. juli 2016 kl. 15:20 
Overall, the level is pretty fun in my opinion. It's definitely fair and more than passable. The custom sprites are also alright.

- First Floor: The overall scenario of the opening floor is bland, namely the section with the shark tank. A rug or a carpet could remedy that. It seems odd to me that there is a drill under the table. Fair and balanced, easily beatable.

- Second Floor: The windows on this floor defeat the purpose of the vault door. The amount of content and background objects is definitely sufficient. Weapon and enemy placement is also good.

- Third Floor: The statue near the bottom section of the center room is clipping into the window and looks janky. The purple floor room's table is very close to the entering doorway and might look and allow better movement if it's moved to the middle.

- Fourth Floor: No complaints, the look of the rooms are all fine. I can see why getting out of the elevator is a problem though, so the silenced pistol next to the exit helps.
Princess 15. juli 2016 kl. 12:57 
Well
It's losing edges.
But although the level design was nice, sprites were good, enemy placemant was middle.
Although I liked that level.
Just a nice 4 floors level with custom sprites and much open space.
Nice job, no sarcasm.
SuperChaosKG 15. juli 2016 kl. 8:14 
Don't listen to walking home, no one same would walk up to the next floor without some sort of weapon. Anyway, nice level. Liked the sprites. Was around medium difficulty. Spacious design. It was pretty good.
Shadeoskullex 13. juli 2016 kl. 13:37 
The third floor is fucking difficult if you have no firearms, you need to fix up the third floor soon.
abelson89 13. juli 2016 kl. 10:49 
If your gonna make custom walls remember to edit the 'backgrounds' file as well because that has the corners in and if your gonna use color exchange to quickly color all your enemies please at least fix all the errors caused by it before putting it on workshop.
🅱orodin 13. juli 2016 kl. 8:30 
Don't like the design. Large empty and small cluttered rooms. Also, layout of of enemies is pretty strange, sometimes they are just spinning in one place.
ghost of pilsudzk 12. juli 2016 kl. 21:47 
Very nice map, good job.
Cain 12. juli 2016 kl. 7:29 
huee