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https://www.dropbox.com/s/hdf8ploudr2qh1m/%40_ForcedMarchCost.zip?dl=0
IF you dont know how to install...go to C/programfiles/Steam/steamapps/common/TWW2/data
Dump my zip folder into the data folder then launch the game and enable mods like you normally would. Will have to turn out of date on as well.
But is there a reason to why the March Stance is reduced when switching to it?
I mean, should it no be atleast as long as regular movement?
Is it supposed to be 100%+66%? Or am I missing something?
Because right now, it only seems to be 66%
I like the idea that March stance requires no movement to activate, but i find it awful that it also takes all your movement for that turn.
Please consider making March stance have the same requirement of "has not moved" as underway (dwarf/orc), without eating all the actual movement points while not letting you move.
At least as an optional mod.
Not sure if mod.
But i dislike the fact that, you can't put the forced march on at the verry begining of a round. and have that bonus.
because : if you actualy need 2 real forced march round to get to a point ,(not going very far but very fast) you actualy need 3 round to get it because the movement nerf is mutch to big.(if you put it on at very begining of a round)
but i use the mod anyway ;)
thx to you