Total War: WARHAMMER

Total War: WARHAMMER

98 ratings
March Stance 100% Cost
   
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Tags: mod, Campaign
File Size
Posted
Updated
909.000 B
7 Jul, 2016 @ 2:48pm
10 Aug, 2017 @ 2:38pm
10 Change Notes ( view )

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March Stance 100% Cost

Description
@For everyone-- I will be switching to TWW 2 when it comes out on the 28th. Most likely I won't be doing much for the first games mod's anymore unless it is totally broken. I will be focusing on the second games stuff at that point. Just wanted to let everyone know.



**Updated for Norsca / RoR DLC**


This mod makes march stance cost 100 action points (or 100% of movement) for when you first turn march stance on
you can only move a small amount. The second turn in which march stance is on however will get the 66% movement bonus.

This mod is to help stop AI from abusing march stance and being able to enter it after movement / sacking / razing / etc. This is no longer possible due to the action points needed being all 100 to activate.


50 Comments
Draizix  [author] 5 Oct, 2017 @ 4:39pm 
My march stance mod is now on TWW2 workshop.
Draizix  [author] 28 Sep, 2017 @ 12:29pm 
@All---Hi everyone. If you would like this mod for TWW2 here is my dropbox for it. Will of course have it on Steam once workshop is released.

https://www.dropbox.com/s/hdf8ploudr2qh1m/%40_ForcedMarchCost.zip?dl=0


IF you dont know how to install...go to C/programfiles/Steam/steamapps/common/TWW2/data

Dump my zip folder into the data folder then launch the game and enable mods like you normally would. Will have to turn out of date on as well.
svendalsgaard 10 Aug, 2017 @ 2:55pm 
thx
Draizix  [author] 10 Aug, 2017 @ 2:40pm 
@All- Updated for Norsca / RoR DLC.
svendalsgaard 10 Aug, 2017 @ 12:07pm 
Can you pls update this mod to work with the Norsca dlc? =)
fredriksson 15 Jun, 2017 @ 3:13am 
Thanks for clearing that up :>
Draizix  [author] 14 Jun, 2017 @ 6:23pm 
@Rewston-- Due to how this mod is, when you hit March stance it takes ALL action points. The regular default version only takes, I think it was what, half of your AP? This let the AI abuse it since they could do many more moves then us. Using this mod makes it so that it can only be turned on by taking all of your AP which means you forgo doing ANYTHING when you commit to march stance. The turn after however though, gives you the 66% farther movement and whatever else march stance does, negatives or bonuses etc.
fredriksson 14 Jun, 2017 @ 7:10am 
Ok so I changed to March Stance and ended my turn, and then I noticed that I got a hell of a lot of movement.
But is there a reason to why the March Stance is reduced when switching to it?
I mean, should it no be atleast as long as regular movement?
fredriksson 14 Jun, 2017 @ 7:04am 
So is there a reason why march movement is less than regular movement? "movement range: +66%"
Is it supposed to be 100%+66%? Or am I missing something?
Because right now, it only seems to be 66%
Pimpin Pippin 12 Apr, 2017 @ 5:23am 
Could you make it so that the March stance only requires you "have not moved since the start of this turn" similar to the underway passage stance without devouring your entire movement for that turn?

I like the idea that March stance requires no movement to activate, but i find it awful that it also takes all your movement for that turn.

Please consider making March stance have the same requirement of "has not moved" as underway (dwarf/orc), without eating all the actual movement points while not letting you move.

At least as an optional mod.