Portal 2

Portal 2

Overgrown (Part 3)
42 kommentarer
Makotache 23 jan, 2022 @ 9:14 
wow amazing map, very nice work
dpy 23 sep, 2018 @ 6:15 
cmon make part 4 :P very nice maps!
valerka273 11 mar, 2018 @ 6:05 
I ithink that GLaDOS did it by the same reason as Wheatly - she have been corrupted by mainframe, so she started testing. Even same music.
Mandrew 26 jan, 2017 @ 7:50 
Did Glados Betray you on this part?
Light Warrior 17 nov, 2016 @ 19:42 
This map was enjoyable and interesting, although it's rough. Many animations are sudden and/or choppy. Other minor, unexplained problems exist as well. As usual, dialogue is extremely awkward and doesn't quite flow, because it must rely on sound bytes that were either actually in the game or are unused sound files. Well done, though. Will Part 4 be released?
Čolibri 9 okt, 2016 @ 12:00 
Very non-standard map! Despite non portalable white surfaces, hidden fizzlers... good job.
Armonday 1 okt, 2016 @ 13:40 
This was really well made!
portalfan 6 aug, 2016 @ 7:57 
i want more space core....
Mo Elfenwinter 28 jul, 2016 @ 12:08 
Wow, the first Fanmission where I was yelling 'Nooooooo' at the end because I expected the usual "Want you gone" behaviour of Glados.
Great job! Thank you very much!
cochetmichel49 11 jul, 2016 @ 5:12 
Very beautifull ! Story, atmospher, design, all good ! What a job !
Thank you very very much !
Smac  [skapare] 11 jul, 2016 @ 3:15 
Wheatley hasn't the animation of the yellow core so I had to invent something
feather3d 11 jul, 2016 @ 3:02 
This part is much better than others, great job. Also, that was funny how you put space core on top of wheatley
Smac  [skapare] 9 jul, 2016 @ 13:44 
I tried to disable motion but no changes, you cannot put portals anyway
Smac  [skapare] 9 jul, 2016 @ 13:13 
This is a detail. You can't put portals because the walls are func_phybox with motion enabled. Anyway I think I can solve it, give me 5 min
Eledh 9 jul, 2016 @ 13:03 
The room with the fallen shelf has a lot of white walls that should be portal-able but aren't, which breaks convention. Other than that it was fun.
bonkrood 9 jul, 2016 @ 12:08 
Very well made, I Liked it alot. :)
Smac  [skapare] 9 jul, 2016 @ 6:26 
The boss is a prop_dynamic with world model: glados_animation.mdl
GhostOfSpider 9 jul, 2016 @ 6:13 
how did you add a boss!
Joshy Bee99, The Beekeeper 9 jul, 2016 @ 0:46 
oh ok but i played them and there great and also i would like a giud on hammer
Smac  [skapare] 9 jul, 2016 @ 0:13 
Joshy Bee99, The Beekeeper 8 jul, 2016 @ 22:52 
add a link to the other ones please
Sokar 8 jul, 2016 @ 22:15 
Not sure what's going on, but I can't get beyond the first two rooms - Can't shoot portals on anything, there appears to be no way out of the room with the fallen shelf once entering, and trying to go over or under the shelf makes me fall through the floor to my death.....
VuurDraak 8 jul, 2016 @ 11:23 
Nicely made map, took me a lot of time to find that one portal surface, sneaky :D I won't go in to more detail to not spoil it for others.
Thanks for the challange.
NyaV_Vka* 8 jul, 2016 @ 3:26 
о:p2blue:0
Smac  [skapare] 7 jul, 2016 @ 10:23 
Fixed. Thanks dven1 and jandlml
Smac  [skapare] 7 jul, 2016 @ 9:55 
This is a bug. I'll fix it, just add a clip
dven1 7 jul, 2016 @ 5:23 
You can't see any obsevation room from inside that pipe. If you get in there (which is fairly easy to do) you're trapped. No way out except a restart that I can see.
Smac  [skapare] 6 jul, 2016 @ 17:00 
Look at observation room. The glass is broken. Press the button and the door behind the paint tube will open [\spoiler]
jandlml 6 jul, 2016 @ 15:55 
i got stuck in the white gel blower
dven1 5 jul, 2016 @ 15:47 
Nice map, well made and lit. The visuals were especially good. I enjoy this sort of map, running around looking for the exit. Thanks for your work.
Knakworst 5 jul, 2016 @ 11:22 
:p2blue: Epic ending :D :p2orange:
tonyofpureevil 5 jul, 2016 @ 4:52 
Very nice alternate ending. But I was expecting death at the end, especally after being called a manster!
ZAEROS 5 jul, 2016 @ 2:15 
Looked and felt great, Not a lot of puzzle but very nice being there. Enjoyed, Thank you.
Huub900 4 jul, 2016 @ 16:54 
Wow!!!
Den_drummer 4 jul, 2016 @ 16:53 
mindblowing... simply mindblowing... at least in my opinion. Also I got Portal 2 not so long ago so I don't have a lot to base my opinion on. but still. Mindblowing! Good job and good luck with the rest of the story :D
Spaceminnow 4 jul, 2016 @ 13:25 
Excellent creativity. I enjoyed it thanks :)
Smac  [skapare] 4 jul, 2016 @ 12:38 
Thank you all for playing ^^
quatrus 4 jul, 2016 @ 12:16 
Very nice search map - nice atmosphere. Thanks for creating.
Can't Afford a Name 4 jul, 2016 @ 10:03 
It's possible to softlock the map in the first puzzle by launching yourself to the other side. You die right after you do this, and after respawning you'll be in the deadly goo only to die again. Other than that, good map!
Yirdos 4 jul, 2016 @ 4:22 
Nice map ! :D
Skyferret 4 jul, 2016 @ 2:48 
Wasn't a serious amount of thinking involved, but I guess it was more of adventure. Not too many people add the choreograph lines and voice to there maps, so this made it a little better. I seem to recall seeing the rusty metal texture quite a bit. Might want to throw a bit of dirty concrete in there, or more different textures here and there. Other than that, it looked pretty good.
Budulay 4 jul, 2016 @ 1:27 
so cool:steamhappy: