Portal 2

Portal 2

Overgrown (Part 3)
42 kommentarer
Makotache 23. jan. 2022 kl. 9:14 
wow amazing map, very nice work
dpy 23. sep. 2018 kl. 6:15 
cmon make part 4 :P very nice maps!
valerka273 11. mar. 2018 kl. 6:05 
I ithink that GLaDOS did it by the same reason as Wheatly - she have been corrupted by mainframe, so she started testing. Even same music.
Mandrew 26. jan. 2017 kl. 7:50 
Did Glados Betray you on this part?
Light Warrior 17. nov. 2016 kl. 19:42 
This map was enjoyable and interesting, although it's rough. Many animations are sudden and/or choppy. Other minor, unexplained problems exist as well. As usual, dialogue is extremely awkward and doesn't quite flow, because it must rely on sound bytes that were either actually in the game or are unused sound files. Well done, though. Will Part 4 be released?
Čolibri 9. okt. 2016 kl. 12:00 
Very non-standard map! Despite non portalable white surfaces, hidden fizzlers... good job.
Armonday 1. okt. 2016 kl. 13:40 
This was really well made!
portalfan 6. aug. 2016 kl. 7:57 
i want more space core....
Mo Elfenwinter 28. juli 2016 kl. 12:08 
Wow, the first Fanmission where I was yelling 'Nooooooo' at the end because I expected the usual "Want you gone" behaviour of Glados.
Great job! Thank you very much!
cochetmichel49 11. juli 2016 kl. 5:12 
Very beautifull ! Story, atmospher, design, all good ! What a job !
Thank you very very much !
Smac  [ophavsmand] 11. juli 2016 kl. 3:15 
Wheatley hasn't the animation of the yellow core so I had to invent something
feather3d 11. juli 2016 kl. 3:02 
This part is much better than others, great job. Also, that was funny how you put space core on top of wheatley
Smac  [ophavsmand] 9. juli 2016 kl. 13:44 
I tried to disable motion but no changes, you cannot put portals anyway
Smac  [ophavsmand] 9. juli 2016 kl. 13:13 
This is a detail. You can't put portals because the walls are func_phybox with motion enabled. Anyway I think I can solve it, give me 5 min
Eledh 9. juli 2016 kl. 13:03 
The room with the fallen shelf has a lot of white walls that should be portal-able but aren't, which breaks convention. Other than that it was fun.
bonkrood 9. juli 2016 kl. 12:08 
Very well made, I Liked it alot. :)
Smac  [ophavsmand] 9. juli 2016 kl. 6:26 
The boss is a prop_dynamic with world model: glados_animation.mdl
GhostOfSpider 9. juli 2016 kl. 6:13 
how did you add a boss!
Joshy Bee99, The Beekeeper 9. juli 2016 kl. 0:46 
oh ok but i played them and there great and also i would like a giud on hammer
Smac  [ophavsmand] 9. juli 2016 kl. 0:13 
Joshy Bee99, The Beekeeper 8. juli 2016 kl. 22:52 
add a link to the other ones please
Sokar 8. juli 2016 kl. 22:15 
Not sure what's going on, but I can't get beyond the first two rooms - Can't shoot portals on anything, there appears to be no way out of the room with the fallen shelf once entering, and trying to go over or under the shelf makes me fall through the floor to my death.....
VuurDraak 8. juli 2016 kl. 11:23 
Nicely made map, took me a lot of time to find that one portal surface, sneaky :D I won't go in to more detail to not spoil it for others.
Thanks for the challange.
NyaV_Vka* 8. juli 2016 kl. 3:26 
о:p2blue:0
Smac  [ophavsmand] 7. juli 2016 kl. 10:23 
Fixed. Thanks dven1 and jandlml
Smac  [ophavsmand] 7. juli 2016 kl. 9:55 
This is a bug. I'll fix it, just add a clip
dven1 7. juli 2016 kl. 5:23 
You can't see any obsevation room from inside that pipe. If you get in there (which is fairly easy to do) you're trapped. No way out except a restart that I can see.
Smac  [ophavsmand] 6. juli 2016 kl. 17:00 
Look at observation room. The glass is broken. Press the button and the door behind the paint tube will open [\spoiler]
jandlml 6. juli 2016 kl. 15:55 
i got stuck in the white gel blower
dven1 5. juli 2016 kl. 15:47 
Nice map, well made and lit. The visuals were especially good. I enjoy this sort of map, running around looking for the exit. Thanks for your work.
Knakworst 5. juli 2016 kl. 11:22 
:p2blue: Epic ending :D :p2orange:
tonyofpureevil 5. juli 2016 kl. 4:52 
Very nice alternate ending. But I was expecting death at the end, especally after being called a manster!
ZAEROS 5. juli 2016 kl. 2:15 
Looked and felt great, Not a lot of puzzle but very nice being there. Enjoyed, Thank you.
Huub900 4. juli 2016 kl. 16:54 
Wow!!!
Den_drummer 4. juli 2016 kl. 16:53 
mindblowing... simply mindblowing... at least in my opinion. Also I got Portal 2 not so long ago so I don't have a lot to base my opinion on. but still. Mindblowing! Good job and good luck with the rest of the story :D
Spaceminnow 4. juli 2016 kl. 13:25 
Excellent creativity. I enjoyed it thanks :)
Smac  [ophavsmand] 4. juli 2016 kl. 12:38 
Thank you all for playing ^^
quatrus 4. juli 2016 kl. 12:16 
Very nice search map - nice atmosphere. Thanks for creating.
Can't Afford a Name 4. juli 2016 kl. 10:03 
It's possible to softlock the map in the first puzzle by launching yourself to the other side. You die right after you do this, and after respawning you'll be in the deadly goo only to die again. Other than that, good map!
Yirdos 4. juli 2016 kl. 4:22 
Nice map ! :D
Skyferret 4. juli 2016 kl. 2:48 
Wasn't a serious amount of thinking involved, but I guess it was more of adventure. Not too many people add the choreograph lines and voice to there maps, so this made it a little better. I seem to recall seeing the rusty metal texture quite a bit. Might want to throw a bit of dirty concrete in there, or more different textures here and there. Other than that, it looked pretty good.
Budulay 4. juli 2016 kl. 1:27 
so cool:steamhappy: