Space Engineers

Space Engineers

Gateway World Lobby Mod
48 Comments
Captain X (PhoenixX)  [author] 26 Aug @ 3:29am 
BTW - I fixed it. If anyone is still watching this mod.
Captain X (PhoenixX)  [author] 2 May, 2023 @ 12:15am 
A number of mods including torch plugins now exist that allow server transfers including ships and inventories. Really the only thing my mod has that people might like to keep using is the greeting popup window :)
ThePropheticWarrior 27 Apr, 2023 @ 6:00pm 
If possible, an update ASAP would be awesome!
Captain X (PhoenixX)  [author] 28 Mar, 2019 @ 12:50am 
At present there are some issues with the current build using this mod. If the mod api bug is fixed this mod will fix itself. But I am looking at perhaps a redesign of some features that relate exits to other servers. A quick summary and a workaround I used on my other mod are briefly discussed here: https://github.com/jpcsupplies/Economy_mod/issues/189
Corrupted QAi 27 Mar, 2019 @ 10:14pm 
please make a save game to save game world gate
yugomataio 4 Aug, 2018 @ 6:52am 
still work?
Captain X (PhoenixX)  [author] 27 Jul, 2018 @ 8:03pm 
Ok results of my test:
1: playsound event attaches to music channel now - you need in-game music volume turned up
2: appears the may have swapped x or z axis still works - just its a different direction
3: n/a
4: n/a
5: Not sure why this is the case, suspect new mptest code must not process events to unpowered objects for performance reasons

Still confirming the specifics of issue 2 at the moment

Captain X (PhoenixX)  [author] 27 Jul, 2018 @ 7:34pm 
5: appears unpowered lcds are no longer detected as departure points - you need power on the grid :(
Captain X (PhoenixX)  [author] 27 Jul, 2018 @ 7:32pm 
The latest update seems to have caused some issues:
1: My sound effect isn't always triggering
2: It appears that the interstellar space feature might not work as expected in the current update, i am currently testing why this is,
3: Fixed departure points still appear to work.
4: station popups still appear to work
Draketh Doorsbane 23 May, 2018 @ 6:05pm 
Keep an eye on this one
Spartan-118 23 Apr, 2018 @ 12:18pm 
forwhater reason something kills the dialing ability
Spartan-118 23 Apr, 2018 @ 12:18pm 
maybe not, sorry i just dug through 385 mods of problems.
Captain X (PhoenixX)  [author] 23 Apr, 2018 @ 3:49am 
in what way ?
shouldn't have anything in common with stargate ?
Spartan-118 23 Apr, 2018 @ 1:06am 
this mod breaks the stargate mod
Captain X (PhoenixX)  [author] 10 Mar, 2018 @ 12:11am 
now has a travelsound
Captain X (PhoenixX)  [author] 26 Nov, 2017 @ 6:29am 
Released small update that adds world boundries as another method to define departure points.
Captain X (PhoenixX)  [author] 24 Oct, 2017 @ 2:04am 
Was working when I tested it last. But is is only really a tech demo until I can add some more features
legolasleblond 21 Oct, 2017 @ 1:32am 
Bonjour le mod ne fonction pas ?
Ventruros - (Laurel COOPER) 1 Aug, 2017 @ 5:10pm 
ok ;)
Captain X (PhoenixX)  [author] 29 Jul, 2017 @ 10:19pm 
No you need rexxars mod for transferring ship
Ventruros - (Laurel COOPER) 29 Jul, 2017 @ 9:21am 
Hello ... Is ok now to use with player ship ? (thx for your answer)
Captain X (PhoenixX)  [author] 28 Apr, 2017 @ 3:46pm 
Hi everyone -
Rexxar after a long conversation (nag session) with myself and many others has started developing a system to allow ships to travel between servers, mostly for battles at this point, but thats still pretty damned cool. His item is here: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=912773575
Bones 9 Apr, 2017 @ 1:20pm 
man being able to fly your own ship out your game onto a server would be friggin sweeeeeet!!!!!
Captain X (PhoenixX)  [author] 9 Jan, 2017 @ 6:16am 
Patched mod to no longer use private title/text. Updated description with new instructions.

Fixed station welcome pop up messages so only the local player see's it instead of everyone.
Captain X (PhoenixX)  [author] 30 Dec, 2016 @ 10:17pm 
It is just a basic proof of concept to allow a world to act as a gateway or a starting off point to a number of other different worlds. If those worlds run the same mod they can travel back to this world. The basic connect system has been expanded on by keen now and added into the campaign system in the vanilla game now anyway. You can also use the mod as a space station welcome message, although in that use it has some quirks. Hoping eventually that another modder (guy that does FTL) will take over this mod and add in ship transport.. time will tell.
Eddy 30 Dec, 2016 @ 3:20am 
didnt tried yet but long time ago I proposed a idea of jumping from server to server. Is this it? In some way? Can I jump from a server back to your world? And are there loading screens? Tell me more pls :)
Captain X (PhoenixX)  [author] 10 Nov, 2016 @ 3:26am 
Just a heads up this project is not dead; we are just waiting on some stuff related to potentially allowing entire ships not just players to transfer too. Pending a working proof of concept this may end up in/be merged with other gate based mods.
Captain X (PhoenixX)  [author] 10 Jul, 2016 @ 11:21pm 
It was DS instancing that killed that mod too i beleive. The whole each player only sees the nearest 10k of space client side thing. On the up side I think one of the people who worked with Tyrsis was recruited by keen? Who knows what the future brings.
FPC 10 Jul, 2016 @ 8:23pm 
One step from what Tyrsis did with transcendence. He had in-game gates that cut and paste your ship and player from one server to another if you activated them within 1000M. You would load into the new server, same as here. He also had a unified chat thing running so that the different servers chat clients and faction stuff was all running on the same thread and together, so you could talk to people between servers and had one chat channel. It was the future of the game; you could have 5 servers, each with max 15 people and each with 1 planet, limited size; and just use stargates to connect them in game, eve online style. Hundreds of players, and limited lag. Too bad its not around anymore. This mod is a step away.
Captain X (PhoenixX)  [author] 9 Jul, 2016 @ 11:32pm 
Ok, changes have been made -
Travel points now notify at the bottom of the screen. Pop up boxes only appear if a player approaches a station with an LCD configured with a message. Range is 50 for that. If you leave the area and return the message will pop up again. If you have more than one station - even if you dont use travel points, you can now make them pop up a message too, which players may like.
zw98 9 Jul, 2016 @ 9:09am 
I like the proximity hud idea. Having it always up is kinda annoying. I like where this mod is going. I've been prototyping some ideas of mine to go with this. :steamhappy:
Captain X (PhoenixX)  [author] 9 Jul, 2016 @ 4:55am 
Ok Guys - let me know your feedback on this - but I am going to remove the hud at the top of the screen so this mod doesnt conflict with other mods. I am also going to remove the pop up message on join; and maybe make it only pop up if a player comes near a special travel point instead. If a player goes near a travel point they will get a message at the bottom of the screen instead. Thoughts? Feedback?
RulerOfDiscord 9 Jul, 2016 @ 1:54am 
Just a question, how feasible is it to make the mod able to transfer ships/items from server to server. ( I know mods can affect this) But would it be possible for a network that had an agreed list of mods to do so?
zw98 8 Jul, 2016 @ 1:42pm 
this is nice. Great idea!
flori1994 8 Jul, 2016 @ 10:01am 
hmm than this mod is nothing for me
Captain X (PhoenixX)  [author] 8 Jul, 2016 @ 6:30am 
No they are not sadly. Doesn't seem to be possible just yet.
flori1994 7 Jul, 2016 @ 3:29pm 
are ships traveled with the player?
Captain X (PhoenixX)  [author] 6 Jul, 2016 @ 5:02pm 
Next thing i am aiming for is basic security to prevent non-admins making travel lcds, ill keep pondering the issue, as it bugs me too!
Digital_Samurai 6 Jul, 2016 @ 8:08am 
If you can do it when both exist on the same server that would be awesome. I have four worlds on my internal server at home. It's an HP DL 380 G5 with 500GB of storage atm. Having this would be awesome.
Captain X (PhoenixX)  [author] 6 Jul, 2016 @ 7:22am 
To answer other questions: This allows you to set up a world with a list of /other/ servers, and allows you to travel to them from this world. Other things it can do - the list of servers you can travel to is now configured in LCDs (see description above) instead of hard coded. These "hotspots" /follow/ the ships they are attached to. So if you have a "super secret cool kids" server and a "public" server. An admin could setup a "transport service shuttle" and fly it over to a player, the player could board this shuttle, get access to the "destination" hotspot, and travel to the "super secret cool kids" server. I need to look at ways to restrict LCDs too, to prevent non-admins making hotspots if the /real/ admins dont want them too.. but for now the mod is basically ready to go.
Captain X (PhoenixX)  [author] 6 Jul, 2016 @ 6:53am 
Jumping entire ships would be nice I admit. I've looked into that (while researching my Economy mod - as i would like players bank balances to travel too) as far as I can see, there is only two ways - both of which require both servers to exist on the same physical machine.
1: use some wrapper system (like SESE) to allow the servers to talk to each other
2: use some "hacky" method like creating a "command file" which two servers can both access OR some 3rd party tool updates on a timer.

Neither methods seem feasable at the moment.
Digital_Samurai 6 Jul, 2016 @ 5:30am 
This is pretty nice. You know what would be nicer is if a player could jump their whole ship to a new server as a sector. Now that is something I would love to see.
XXX_SniperSlayer42069_XXX 6 Jul, 2016 @ 4:41am 
@Howard But we already have a faction system.
howardxu23 5 Jul, 2016 @ 5:12am 
And minecraft factions server system as well :D
howardxu23 5 Jul, 2016 @ 5:11am 
Reminds me of minecraft server teleport system, great to define which is no PVP and which is PVP
Airomis 4 Jul, 2016 @ 10:00am 
Are the world's different full servers or are they just two different planets in the same server file
blub9529 4 Jul, 2016 @ 7:45am 
Finally! A great contribution for Server architecture and infrastructur! Now we only need Area-protection, configurable user groups and usefull private chat (scrollable chat would be nice, too).
King Maelstrom the Esoteric 3 Jul, 2016 @ 1:26pm 
That's pretty awesome.