Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
1: playsound event attaches to music channel now - you need in-game music volume turned up
2: appears the may have swapped x or z axis still works - just its a different direction
3: n/a
4: n/a
5: Not sure why this is the case, suspect new mptest code must not process events to unpowered objects for performance reasons
Still confirming the specifics of issue 2 at the moment
1: My sound effect isn't always triggering
2: It appears that the interstellar space feature might not work as expected in the current update, i am currently testing why this is,
3: Fixed departure points still appear to work.
4: station popups still appear to work
shouldn't have anything in common with stargate ?
Rexxar after a long conversation (nag session) with myself and many others has started developing a system to allow ships to travel between servers, mostly for battles at this point, but thats still pretty damned cool. His item is here: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=912773575
Fixed station welcome pop up messages so only the local player see's it instead of everyone.
Travel points now notify at the bottom of the screen. Pop up boxes only appear if a player approaches a station with an LCD configured with a message. Range is 50 for that. If you leave the area and return the message will pop up again. If you have more than one station - even if you dont use travel points, you can now make them pop up a message too, which players may like.
1: use some wrapper system (like SESE) to allow the servers to talk to each other
2: use some "hacky" method like creating a "command file" which two servers can both access OR some 3rd party tool updates on a timer.
Neither methods seem feasable at the moment.