Space Engineers

Space Engineers

40 ratings
Gateway World Lobby Mod
   
Award
Favorite
Favorited
Unfavorite
Type: Mod
Mod category: Modpack, Other
File Size
Posted
Updated
610.845 KB
2 Jul, 2016 @ 11:50am
31 Jan, 2019 @ 9:14pm
30 Change Notes ( view )

Subscribe to download
Gateway World Lobby Mod

Description
[Proof of concept mod only at this point] !!

This currently adds 3 main features:
1: You can have a greeting pop up when players approach your ship or station.
2: Players can be sent to a different server from your server - by approaching special LCDs and typing /depart.
3: Players can be sent to a different server - depending which way they travel into deep space and typing /depart

What we can't do /yet/:
1: Move players around within the /same/ map. (try the stargate mod or star trek transporters mod for that)
2: Move your ship and/or passengers too. (try rexxars mod for that - its based on how we planned to make it work on this mod see below)
3: Stop players making their own departure points. (i need to add security or make it use config files instead of LCDs)

Note: Based on a hypothetical tech spec created for this mod, Rexxar created an instanced battle system that can transfer ships too. Here: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=912773575

----------------------------------------------------------------------------------------
Blue Mining Inc introduces their new passenger transport, and navigation system. With this system any passengers can travel between nominated sectors.

To travel, simply enter an departure point, and when indicated by your screen, issue the command:
/depart

Stations can also be equipped with a welcome message to pop up when players approach them.

Basically this allows you to use a world as a way for players to join other servers.

A DETAILED USAGE GUIDE IS AVAILABLE HERE: https://github.com/jpcsupplies/Lobby/blob/master/README.txt
----------------------------------------------------------------------------------------

Why would use this mod?
1: if you recently moved servers, you can use this as a immersive way to direct them to the new server if they connect to the old one by mistake.
2: if you have several servers, or wish to maintain a list of related servers from a common central server.
3: Just for fun, make a world that links to all your other favourite servers.
4: Link share, set your server so players can connect to a friends server, and vice versa
5: Role Playing. Players depart in imaginary shuttles to travel to new and interesting places. Eg. you have a custom spawn ship. etc. Although you cant travel with a ship, you can make the ship players depart from on one server the same design as the default spawn ship they start with on the destination server. Just takes a little imagination.


==========================
Authors Notes:
==========================
This is a proof of concept mod for an immersive server linking "Lobby" idea I had a while ago.
Should work single player or DS

Basically this turns a world into a Gateway/lobby to other worlds. Useful for admins with groups of related roleplaying servers who want to make it more "immersive" for players to travel to other "space sectors" (read: Their other servers maps)

This was created originally to run on my obsolete server to direct players to my new server and i kept adding to it.

It allows you to have as many servers as you like by adding their details to LCDs.


47 Comments
Captain X (PhoenixX)  [author] 2 May, 2023 @ 12:15am 
A number of mods including torch plugins now exist that allow server transfers including ships and inventories. Really the only thing my mod has that people might like to keep using is the greeting popup window :)
ThePropheticWarrior 27 Apr, 2023 @ 6:00pm 
If possible, an update ASAP would be awesome!
Captain X (PhoenixX)  [author] 28 Mar, 2019 @ 12:50am 
At present there are some issues with the current build using this mod. If the mod api bug is fixed this mod will fix itself. But I am looking at perhaps a redesign of some features that relate exits to other servers. A quick summary and a workaround I used on my other mod are briefly discussed here: https://github.com/jpcsupplies/Economy_mod/issues/189
Corrupted QAi 27 Mar, 2019 @ 10:14pm 
please make a save game to save game world gate
yugomataio 4 Aug, 2018 @ 6:52am 
still work?
Captain X (PhoenixX)  [author] 27 Jul, 2018 @ 8:03pm 
Ok results of my test:
1: playsound event attaches to music channel now - you need in-game music volume turned up
2: appears the may have swapped x or z axis still works - just its a different direction
3: n/a
4: n/a
5: Not sure why this is the case, suspect new mptest code must not process events to unpowered objects for performance reasons

Still confirming the specifics of issue 2 at the moment

Captain X (PhoenixX)  [author] 27 Jul, 2018 @ 7:34pm 
5: appears unpowered lcds are no longer detected as departure points - you need power on the grid :(
Captain X (PhoenixX)  [author] 27 Jul, 2018 @ 7:32pm 
The latest update seems to have caused some issues:
1: My sound effect isn't always triggering
2: It appears that the interstellar space feature might not work as expected in the current update, i am currently testing why this is,
3: Fixed departure points still appear to work.
4: station popups still appear to work
Draketh Doorsbane 23 May, 2018 @ 6:05pm 
Keep an eye on this one
Spartan-118 23 Apr, 2018 @ 12:18pm 
forwhater reason something kills the dialing ability