Killing Floor 2

Killing Floor 2

Balcony Defense
29 Comments
AuroraBorealisNo 14 Apr, 2018 @ 4:47am 
yeah this map is boring...
Flammable 10 Feb, 2018 @ 10:02am 
This map is looking good, but feels like playing KF-SuperPerkTrainingDeluxe-v7
sebul 28 Jan, 2018 @ 9:43pm 
zeds come from too far away
zachjd 23 Feb, 2017 @ 9:03pm 
Awesome work. Thanks
Sean Sindahl  [author] 23 Feb, 2017 @ 9:02pm 
Thanks to you all for your feedback! I have tweaked the Zed spawns based on your notes and they should be spawning significantly faster now.

Version 1.2 Changelog

[*] -- Zed spawn rate in the hotel has been increased by roughly 80%.

[*] -- Minor lighting and lightmap optimizations, resulting in a map file size reduction of 11 MB (old version was 65 MB. New version is 54 MB.)

[*] -- Corrected some SDK errors by deleting referenced vegitation meshes that are no longer available within the official map packages. Players shouldn't notice any difference.
zachjd 23 Feb, 2017 @ 8:35pm 
ZEDs spawn in too slow or too far away.
{StayGold} HotShot 11 Nov, 2016 @ 1:07am 
Fucking Beautifull! rising to only Seans standards!
Windows11 3 Oct, 2016 @ 2:08pm 
still slow....
bizardon 19 Jul, 2016 @ 10:04am 
to small for hell on earth
Sean Sindahl  [author] 7 Jul, 2016 @ 8:13am 
@Drone

I'm not sure what happened during the 1.1 update, but for some reason the Workshop may have created duplicate copies of the map files instead of overwriting the old one. In my cache folder, I had a Maps folder with the old 1.0 copy of the map I had to delete.

I've tried re-uploading the 1.1 update, hoping that will have fixed the issue.

I know you said you've deleted the cache, but just to double-check; delete ALL files and folders in the following folder:

C:\Users\<YourName>\Documents\My Games\KillingFloor2\KFGame\Cache\714230976\0\Published\BrewedPC

Let me know if you get it working please :)
FRIDAY :( 6 Jul, 2016 @ 11:09pm 
I keep getting version mismatch for some reason, even after I delete the cache on both my dedicated server and game client.
cozuu 6 Jul, 2016 @ 6:59pm 
Huh I played this map earlier on a custom server and nearly fell asleep the early waves. Hope that server updates soon then to give it another try.
Sean Sindahl  [author] 6 Jul, 2016 @ 3:05pm 
Version 1.1 is live, adding more spawns closer to the play area. The map plays much faster (and harder) now.
Sean Sindahl  [author] 6 Jul, 2016 @ 6:23am 
Thanks for all your comments and feedback everyone! I want to adress a recurring issue you guys seem to be bringing up.

The original design idea was for the zed to be slow to arrive. That was a big part of the concept with the map - to allow the players to camp the high ground and snipe the zeds on their way to the balcony. This does indeed mean that waves start very slow, especially if you are playing a perk that doesn't have good long range weapons.

I'm going to publish a patch soon that adds a number of new spawns with direct access to the player area, but set them to have a lower spawn rate. This should add more life to the waves with zeds arriving much faster, while maintaining some of the long-range sniping playstyle, since the bulk of the zed will still be coming from the ground below.

Stay tuned!
Alan 5 Jul, 2016 @ 9:31pm 
not a bad map, not sure where this will fit in a 6 player match, suggested it to vlad on his servers, might be interesting on a 15 player match
Aly 5 Jul, 2016 @ 7:55pm 
The map is good, but the spawns are a bit poor in my opinion. I played it solo on HoE, and all the zeds first had to spawn downstairs (which meant it took a long time for them to reach the balcony), and everything funneled from the front, which made it far too easy. At least make the zeds come from different sides?
Atlaimond 5 Jul, 2016 @ 12:38am 
Good design, playable, not too big, not too small.
I didn’t find any bug.
Up-voted. :upgr:
Windows11 4 Jul, 2016 @ 3:33pm 
zed is too slow....
Kovacs 3 Jul, 2016 @ 10:07am 
@Seanhcaoz thank you! Will look for some guides =D
And great map!!!
ganndarusonn 3 Jul, 2016 @ 7:46am 
good,good map :steamhappy:
teurmug 2 Jul, 2016 @ 5:08pm 
Good map, I will keep it in my server, I would suggest anyone to try it
Sean Sindahl  [author] 2 Jul, 2016 @ 10:12am 
Thanks peepes, happy you like it. Let's just hope Tripwire actually does create end endless game mode at some point ;)

@Wallace you need to either run a server of your own or find one that runs the map.
CLUELESS 2 Jul, 2016 @ 8:04am 
nice map , thanks a lot :steamhappy:
Mouse 1 Jul, 2016 @ 2:28pm 
Really fun map, the doorway is great to defend against as close up classes. Keep it up :P
Kovacs 1 Jul, 2016 @ 2:24pm 
How do I play online with my friends on this map?
Ranger 1 Jul, 2016 @ 12:49pm 
great thx
PoliceDom 1 Jul, 2016 @ 7:52am 
good map!!:Fistofdosh:i wait for endless gamemode :steambored:
Lunacinda 30 Jun, 2016 @ 2:18pm 
zomg sharpshooter heaven! :mkb::wasted::displash:
Dmitriy 30 Jun, 2016 @ 12:18pm 
nice map! had to wait for zeds to come upstairs however. played solo firebug on suicidal. But I guess it will be fine for a 6 player HoE and for modded 16 player servers