Portal 2

Portal 2

OMG! Part 1: Too Many Faith Plates!
24 Comments
Dumbass Fish 21 Aug, 2015 @ 6:20am 
hmmm. i think you can leave the cube jroper like that but button needs to go to 3!
Dumbass Fish 21 Aug, 2015 @ 6:18am 
NOW WAY!you cant do that to people! the cube fell but it wont make another. go and fix this chamber!
Petutski 8 May, 2015 @ 12:47pm 
Fun and nicely unique! Thanks!
kimist108 1 Sep, 2013 @ 8:38pm 
Fun and bouncy!
mechtakendall 20 Jul, 2012 @ 11:44am 
Nice and easy map. Never had to deactivate the light bridge in the main room though. Difficulty 2/10 Design 4/10
o+= 3 Jun, 2012 @ 8:41am 
Difficulty 3/10
Fun 3/10

Only real challenge I found was where to go after the first faith plate. The room full of faith plates was terriblly tedious. The rest of the map required little thought.
Tom 29 May, 2012 @ 8:27am 
Couldn't make the cube respawn in the faith plate room. Forcing a restart like that is completely unnecessary.
Nightwing 27 May, 2012 @ 8:23pm 
I had slight difficulty figuring out what to do at first, but once I did, I was struck by the simplicity of it.
Well done, my good sir.
Kibate 25 May, 2012 @ 9:33am 
The middle part was kinda annoying(the one with the many faithplates) but overall good map
BUT two mistakes
first, in the beginning it is possible(i did it by accident a few times) to get to the faithplates without deactivating the lightbridge. Second, it was possible to solve it without the orange gel, i merely remained an active portal where the lightbridge was, then go to the part where you were suppose to shoot the gel, but instead put another portal there(thus connecting the lightbridge wall and the new wall near the cube-button) then go through that part to get the first cube, thus activating the bridge again, and this rendered the turrets off.
NegaJack 24 May, 2012 @ 6:42pm 
looks relly cool but i do not know how to play it please help
MadBeatsMike 24 May, 2012 @ 6:16pm 
LOL I got stuck in the gel pit as well, but not too hard if you don't do that
Last Peace Keeper 24 May, 2012 @ 5:31pm 
Two things, it's possible to take the first cube with you (The one that "should" be used to deactiviate the light bridge). And getting stuck in the orange gel pit is annoying.
Toreen 24 May, 2012 @ 3:30pm 
Pretty straightforward...
Conner 23 May, 2012 @ 1:13pm 
Nice one. Here's one of mine that has a similar theme to yours (I didn't copy--I promise): http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=72306529
xMaxuss 23 May, 2012 @ 7:34am 
good map,i liked it. but in some places you should have set more light. i tried your map,now try mine:http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=72129876
Fifikus Calidensiosa 23 May, 2012 @ 4:20am 
Try out my map, its really hard, passable only if uyou have the imagination:
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=71858533
[sH[!]Ne] 23 May, 2012 @ 12:59am 
nice idea, but way too simple.
maxgiddens 20 May, 2012 @ 10:50pm 
One sure fire way to make a test more challanging is to make it difficult to attain the testing materials such as the gel and the cubes (I see you did this with the gel). I'm sure you were mostly just enjoying the editor and what it can do but for your next puzzle I suggest really sitting down and coming up with a complex test.
Erock 20 May, 2012 @ 12:44pm 
Interesting, but I agree with other comments, too easy, I didnt feel like I really had to solve much. The beggining test was fun, and I really like how it brought you full circle back to the beggining. I couldn't seem to glitch anything. # F4F please!
JR 19 May, 2012 @ 4:12pm 
Simple but fun. Should expand on some of the ideas here and come up with something a bit more complex.
Sheikh bin Dhiyab Al Nahyan 19 May, 2012 @ 1:44pm 
simple
Acunil 17 May, 2012 @ 5:16pm 
Nice little maze. Simple but fun.