Crypt of the NecroDancer

Crypt of the NecroDancer

NecroDancer Staffs
9 Comments
TeddyBoi 13 Apr, 2017 @ 9:39am 
>Indeed, playing a lute with one hand sounds incredibly discomforting.

I dunno, the way I see it he has done a spell for the lute to play itself, so he wouldn't need any hand in the end, heh.
J-12 4 Sep, 2016 @ 3:23am 
Oh, it's that simple.
Ok, thx.
Jacko  [author] 4 Sep, 2016 @ 3:16am 
It's rather simple.
Find the mods folder, and drag the sprite into the data>entities folder. Make a backup of the original sprite just in case, though.
Remember that validating your files will automatically replace these sprites with the original ones.
J-12 3 Sep, 2016 @ 9:43pm 
Is there a way i can make mods always run by default? It's just annoying that i can play only one at a time, but if that wasnt enough i should activate them every time i run the game.
Jacko  [author] 14 Jun, 2016 @ 7:05am 
Thank you! I like my sprites to resemble the original as much as possible, and people seem to like that. :csgoglobe:

I also take suggestions, by the way!
pitch perfect pail 13 Jun, 2016 @ 3:37pm 
Now that's high quality

I'm not even being ironic right now, this is well made
Jacko  [author] 8 Jun, 2016 @ 11:45am 
Indeed, playing a lute with one hand sounds incredibly discomforting.
And thanks! I try to make my mods blend in with the game, and I'm very happy with the results.
Hope you enjoy this mod as much as I enjoyed making it!
Dazkid33 8 Jun, 2016 @ 7:25am 
It's great work, really. An excellent addition of what could've been that melds quite well with the original assets. I feel the staves weren't included because... Well, you can't play a lute with one hand.
Nexyte 4 Jun, 2016 @ 1:11am 
Nice Work