Tabletop Simulator

Tabletop Simulator

Dungeon Modular Tiles v3
71 Comments
life4trinity 25 Apr, 2023 @ 6:14am 
rip
Sileflas 9 Sep, 2022 @ 4:41am 
For anyone who still wants to use this set, I've dug out the cached working files and made a new mod (with all the proper credit to GeneralChaos as the original creator). It might be a bit of a pain updating each block type by hand, but it's better than replacing each block individually!
It's listed as "G.C. Dungeon Tiles Fixed".
Sileflas 9 Aug, 2022 @ 1:53pm 
I just tried following the instructions in the notes window of the mod and still no dice. Feeling very sad because it has the best set of door and gate options I've found to date.
Sileflas 9 Aug, 2022 @ 1:37pm 
I'll add my own request to please make the obj files accessible so we can save them locally or modify them in blender. I built an awesome Curse of Strahd Death House using your blocks and doors and my players have so much trouble with items not loading properly that it's basically unusable.
Niki 22 Jul, 2022 @ 6:52am 
While, obviously, nobody has a claim on your time and thank you for having made these available to begin with.

Still.

Oof. Losing these is a big blow to a lot of us using these assets to make maps.

If you can re-upload these, or put the assets somewhere else that'd be swell - but as it stands, this basically kills a lot of maps I've made for my D&D group - and kills my chances of re-using things.
Namazu 17 Jul, 2022 @ 5:43pm 
Really hope you fix this mod soon because I've essentially lost everything I've created
Lima 8 Jul, 2022 @ 11:06am 
Hi there! The link to these models doesn't seem to be working anymore. I'm just wondering if you'd be able to fix it? I've been using these to build maps for D&D for months now, they are great! Thank you!
Mastersurvivals 30 Oct, 2020 @ 12:07pm 
Hey man, not sure if you're aware but it seems another person is laying claim to one of your earlier tileset designs. I don't know what can be done (if anything) about it but as far as I can tell he has uploaded your set pieces without any reference to you or any real modifications to the tile set. Thought you should know. The user's name is planetelliott

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2246908736&searchtext=D%26D
Rampart 30 Aug, 2020 @ 8:11am 
Thank you for publishing your Dungeon Tiles. Both V1+2 and V3 are realy great.
Mattler~~ 4 Aug, 2020 @ 11:33am 
why are these such a pain to place next to each other. they keep bumping into other tiles when building which makes it a pain to work with.
HBno2 29 Jul, 2020 @ 10:23pm 
Any plans to make a larger scifi Modular set? Im running a Scif DND campaign right now and its been friggin difficult to find a set as user friendly as yours but is a clean scifi aesthetic
BEAST 10 May, 2020 @ 5:39pm 
this is easaly the best set of tiles i have used, keep up the great work <3
Jack-O-Lantern 9 Aug, 2019 @ 10:07pm 
It seemed to have fixed itself, I just loaded it up and yeah it isn't having any errors. I was going to say before it wasn't at /ts/ but a folder in /ts/. But now everything seems to be working
GeneralChaos  [author] 9 Aug, 2019 @ 4:14pm 
Does anything at all load? It all downloads from http://www.general-chaos.com/ts/ Can you view that folder?
Jack-O-Lantern 9 Aug, 2019 @ 7:08am 
I just tried it and I still get a bunch of the errors, I tried the mod cache thing and tried re-subscribing to the mod.
GeneralChaos  [author] 9 Aug, 2019 @ 6:04am 
Ah. The figures are from another mod that had an issue, and I didn't update them here previously. Updated, and should be working now. Thanks for the report!
Jack-O-Lantern 9 Aug, 2019 @ 12:51am 
I'm getting "Cannot connect to destination host" errors
Francisca 14 Jan, 2019 @ 8:07am 
This is soooooo much fun!!
pale 4 Nov, 2018 @ 5:22am 
already done that, didn't help
GeneralChaos  [author] 3 Nov, 2018 @ 1:59pm 
As far as I know I don't have a blacklist, certainly haven't set on up. Maybe it's a DNS thing? If you're not already, try using google's DNS: 8.8.8.8 or 8.8.4.4
Instructions for most OS can be found here: https://developers.google.com/speed/public-dns/docs/using - Doesn't have instructions for Win10, but they're almost the same as Win7, you just have to use search from the control panel to find the network settings.
Also do a dns flush. Start > type: Command > r-click > run as administrator.
Then type: ipconfig /flushdns
Let me know if that helps, or if you have trouble
pale 3 Nov, 2018 @ 8:11am 
i've used two different devices with same cable, with firewall and antivirus turned off. conctacted isp, they can access it. so i'm assuming that my ip can be in your blacklist for some reason
pale 3 Nov, 2018 @ 7:11am 
[ZSU] GeneralChaos, for some reason i can't access to /rp/ts/ at your server without using vpn. Can you help?
GeneralChaos  [author] 12 Jun, 2018 @ 8:57pm 
Hosting is changed. Of course there was down time. I only do domain stuff every 6 years so didn't fill out all the fields. Should be all working now though!
GeneralChaos  [author] 12 Jun, 2018 @ 12:05am 
I'm changing hosting, there SHOULD be zero down time, but just in case anything is failing to load post here to let me know and I'll see about fixing it ASAP.
GeneralChaos  [author] 3 Apr, 2018 @ 5:40am 
Module is temporarily unavailable while my hosting is being poo.
deuxhero 7 Jan, 2018 @ 8:41am 
Yeah, was talking about the basement and cells were also a problem. Thanks.
GeneralChaos  [author] 7 Jan, 2018 @ 2:54am 
My TOEE Moathouse only goes up to 17, unless you mean the basement? Early on I decided that I mostly wasn't going to bother with walls that straddle lines because thin walls are very unstable to construct with. Options I see are to make the adjoining rooms larger to accomidate the square the wall takes up (players shouldn't know any better and larger maps are generally better for encounters). Or use the thin wooden wall sections from the Town Tileset mod. They're thin, straddle the line, and are mostly stable. The cells down in section 21 are even worse for making out of my tileset.
deuxhero 6 Jan, 2018 @ 5:50pm 
How do I make a a pair of 2 square by 2 square rooms with doors into them next to eachother (like Room 19 and 20 of Temple of Elemental Evil's moathouse)? Using junctions leaves a gap and not using junctions leaves a different gap.
Infinite 18 Nov, 2017 @ 5:52pm 
Never mind I was trying to use walls on a larger grid then the one the map you uplaoded.
Infinite 18 Nov, 2017 @ 5:32pm 
Placment. Is there an easier way to attach pieces together? When I try to wattach walls togother I spend most of the time linning them up together perfectly.
GeneralChaos  [author] 18 Nov, 2017 @ 3:05pm 
What's giving the trouble? Bringing the pieces you want onto your table?
Infinite 18 Nov, 2017 @ 2:22pm 
I am having a hard time building. Is there an easy way to build with these? I am fairlty new to TTS.
GeneralChaos  [author] 6 Nov, 2017 @ 4:25pm 
Not currently.
My dreams of using TTS to run RPGs is currently dashed by its inclination to desync and extreme lagginess, but that might be a reflection of how poor Australia's internet is rather than poor optimization on the developers behalf (I know how hard they're working on it).
Instead I'm writing adventures and focusing on 2D maps to use in FantasyGrounds. (selfpimp: http://general-chaos.com/ and https://www.kickstarter.com/projects/65504897/legacy-of-len)
Bdo 6 Nov, 2017 @ 3:42pm 
Is this still being worked on?
Protagonist-kun 24 Aug, 2017 @ 6:10am 
Would it be possible to make a sort of hidden doorway that leads to a room with a chest. maybe a rectangular shape similar to https://puu.sh/xilMt/8e2ad6bd3d.jpg . Hidden corridors could be a pretty neat thing to have (if possible to do like what i posted in screenshot) because hidden areas in TTS themselves are visible and using a multimesh-part state is not possible. Cause right now i need to place the wall and have the other hidden in my personal area, and manually move it over there if they find it, which is kind of a hastle...
GeneralChaos  [author] 10 Apr, 2017 @ 5:29pm 
You can load single pieces from a workshop module. Go to the screen where you'd open then module, then instead click the down arrow for a list of pieces. Everything is named so you can find them there. Pretty sure the text filter works on that list too.
Kryzon 10 Apr, 2017 @ 4:35pm 
How do you add these to your objects?
Do I have to start the game and then save them one by one?
GeneralChaos  [author] 8 Apr, 2017 @ 7:01pm 
Fine by me. :)
Liliana 8 Apr, 2017 @ 5:10pm 
Are we allowed to include your work in any custom tables or arenas we upload to the workshop, and if so, under what terms? Your models have been pretty useful when making D&D maps in the past, and I figured i'd upload them so others could use them, but i'd like to get permission first-it is your hard work, after all, and i'd rather not threaten that, you know?
Kiromir 10 Feb, 2017 @ 8:58pm 
The staircase and wooden doors are a great help, and the way the door fits into the double archway is cool!
GeneralChaos  [author] 24 Jan, 2017 @ 9:36pm 
There's a couple of ways to do it, and I changed to this method by popular demand:
Open wordshops, then click the arrow beside the Dungeon Tiles mod, and it'll show a listing of all the pieces by name. You can then use text search to pick the bits you want.
You could also right-click each object, then save to chest on them.
Or put them into bags and save those bags to chest.
Having used them, the mod method is probably the easiest.
Girth Worm Jim 24 Jan, 2017 @ 9:25pm 
is it possible to save these to the chest so you can build custom dungeons? i would assume it is but i literally just bought this and cant figure out how.
GeneralChaos  [author] 1 Dec, 2016 @ 3:27am 
15, 30, 45, 60 and 90 degrees. 15 being the finest control, and 90 facing only NSWE.
GeneralChaos  [author] 1 Dec, 2016 @ 3:25am 
There's a setting for how precise rotation is in TTS. 45 being the lowest (which will face the N,S,E,W and the combinations. If it hasn't changed, it's at the top of the screen...
ColdSocks 1 Dec, 2016 @ 12:10am 
Hi, this is great however I can't seem to rotate any of the models to a more accurate degree, is that due to my settings or a limitation of the models?
Ill Queen Hydra 21 Jun, 2016 @ 9:15am 
Absolutely fuckin amazing. Thank you so much for this, everything fits together perfectly.
Almega 18 Jun, 2016 @ 7:39pm 
These are so great! So many different pieces, it must have taken forever. I'm loving the stated doors. Thank you!
GeneralChaos  [author] 10 Jun, 2016 @ 7:28pm 
I forgot to check Non-convex. I'll fix it next update.
In the meantime, open the door, right-click on it and Custom. Check Non-convex. Import. Then copy it to all the other locations you need them and lock em down.
ScreamInVain 10 Jun, 2016 @ 7:20pm 
Fantastic work! The only problem I have come across is the single stated door does not allow for minis to be put into the doorway when opened. Collider for the closed door maybe? All the other ones work fine. Tried both locked and unlocked. Figured I would bring it to your attention.
Brood 9 Jun, 2016 @ 4:45pm 
Thanks for the new models! Much appreciated :)