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It's listed as "G.C. Dungeon Tiles Fixed".
Still.
Oof. Losing these is a big blow to a lot of us using these assets to make maps.
If you can re-upload these, or put the assets somewhere else that'd be swell - but as it stands, this basically kills a lot of maps I've made for my D&D group - and kills my chances of re-using things.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2246908736&searchtext=D%26D
Instructions for most OS can be found here: https://developers.google.com/speed/public-dns/docs/using - Doesn't have instructions for Win10, but they're almost the same as Win7, you just have to use search from the control panel to find the network settings.
Also do a dns flush. Start > type: Command > r-click > run as administrator.
Then type: ipconfig /flushdns
Let me know if that helps, or if you have trouble
My dreams of using TTS to run RPGs is currently dashed by its inclination to desync and extreme lagginess, but that might be a reflection of how poor Australia's internet is rather than poor optimization on the developers behalf (I know how hard they're working on it).
Instead I'm writing adventures and focusing on 2D maps to use in FantasyGrounds. (selfpimp: http://general-chaos.com/ and https://www.kickstarter.com/projects/65504897/legacy-of-len)
Do I have to start the game and then save them one by one?
Open wordshops, then click the arrow beside the Dungeon Tiles mod, and it'll show a listing of all the pieces by name. You can then use text search to pick the bits you want.
You could also right-click each object, then save to chest on them.
Or put them into bags and save those bags to chest.
Having used them, the mod method is probably the easiest.
In the meantime, open the door, right-click on it and Custom. Check Non-convex. Import. Then copy it to all the other locations you need them and lock em down.