Portal 2

Portal 2

Treviso's three rooms
25 Comments
tipsyduck 22 Jan, 2016 @ 9:38am 
46 minutes.
Cranberry Boy; Boy of Cranberry 31 Jan, 2015 @ 3:27pm 
I think this is my new favorite map. It's easy, but the map made for a pretty great experience. Like taking a leisurely stroll through the park, this map takes you on a leisurely stroll through itself, and like taking a stroll through the park, it leaves you feeling calm and refreshed afterwards. If workshop items for portal2 had a star rating system (like they should, hint hint build build) I would give this a ten out of ten. Trviso, you are amazing. For the love of all that is sacred it this world, please don't stop <3
Ravenmorke 30 Jul, 2012 @ 3:50pm 
Really a great puzzle test! I play both your maps, and i prefere this one! ;)
If you want to try my map, here's the link! ;)
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=77292983
Geneosis 26 Jul, 2012 @ 7:33am 
Well that was a really good and challenging map ^^ The laser puzzle made me think a moment but I finally got it ;)

PS : I saw you recorded some walkthrough videos and I look for someone to record videos of my levels, could you be interested? ^^
muteKi 17 Jul, 2012 @ 10:14pm 
I liked this one, but I do think that the way to get the cube to the room with the gels is a bit cheap; I'd have just done away with that fizzle wall entirely. Other than that, pretty solid and decently challening.
Mr.Johno 8 Jul, 2012 @ 2:30am 
this is a great map. I like how you have made a big map work, as well as use gel which doesn't seems to be used a great deal
Funslinger 3 Jul, 2012 @ 9:06pm 
Very good map. The second part was easier to do than the first, but it took be longer to figure it out. I felt like a fool for not figuring it out sooner.. I prefer difficult maps like this to the boring easy one. Keep them coming!
Treviso  [author] 8 Jun, 2012 @ 2:43pm 
I updated the map again. I hope that those who weren't able to solve it by now, might give it another try.
Treviso  [author] 18 May, 2012 @ 2:37pm 
I uploaded the intended walkthrough, use it only if you really don't know how to proceed or if you want to see if you have it done differently.
If so, please tell me!
Mr Beans 18 May, 2012 @ 11:44am 
Nice map took me sometime to work out the light riddle ... like it... play mine if you get time :)
Treviso  [author] 18 May, 2012 @ 8:23am 
@psn_sega651
I don't think that a glass floor is needed:
If the cube doesn't drop right, you could just turn around to see if a new cube spawned

Glad you finally got through it!
Shadow of Avalar 18 May, 2012 @ 8:09am 
I got it now; the solution for getting the cube into that room almost feels like cheating! Good job on the chamber, but it is a difficult one. The one complaint I have, is when I use the funnel in the laser room to drop the cube to the first room, I can't immediately see if it worked, Would be nice if a chunk of the floor was glass so I could see if the cube landed in the right spot . With that one improvement, I think this map would be much better
Treviso  [author] 17 May, 2012 @ 6:44pm 
@psn_sega651
Look exactly, you may have missed a detail (which in this case is not in the laser room)
It's something between the first room and the one with the speed gel.

@RealLifePudding
I'm glad you liked it! And thank you for not revealing the solution!
RealLifePudding 17 May, 2012 @ 4:34am 
ok, this one was hard. the solution of how to get the cube to the gel is not sth you think of first. i was like "can this actually work?" after that is was easy. so the thing, that makes this map hard is the laser puzzle and then thinking of how to get the cube over. very good. fuck yeah, i solved this puzzle, hooah!
Shadow of Avalar 16 May, 2012 @ 9:38pm 
I was able to figue out the first room, the laser room, Got the reflection cube to the first floor, Got the lift working & then got stuck.... I see no cubes or ways to get cubes to the third room to use on the cube buttions there, I am stuck.... could use a hint or something here.....
Treviso  [author] 15 May, 2012 @ 11:53pm 
@misha_gale Ok, here comes my hint:
SPOILER
The reason, that there are four cubes in the laser rooms is, that you need only three to solve the puzzle.
SPOILER END

Sadly the PeTI editor doesnt't allow me to show numbers or arrows, otherwise I would have most certainly done that.
The only thing I could do to make the chamber smaller again, is to lower the ceiling, but I personally don't want to do that.

I'm really sorry you weren't able to solve the map. I updated the description as well. Difficulty is now set the medium/hard.
mishagale 15 May, 2012 @ 4:16pm 
[cont. from last comment]
After solving that puzzle (the one with the laser relays) I was totally stumped - I have absolutely no idea what to do next. So I can't comment on the whole test, and I can't be certain I correctly solved the first parts. I don't plan to try again.
mishagale 15 May, 2012 @ 4:15pm 
[cont. from last comment]
The main problem however, is a lack of direction and feedback. When playing a game, you normally need to have some clear goal in mind, which you work to accomplish. As you get nearer that goal, the game should give you feedback that you are on the right path. In a Portal test chamber, the goal is to get to the exit. In this map, the exit isn't visible from the entrance. When you enter, it isn't clear where you are trying to go or what you need to get - there is a room high up, but you can't see into it so you don't know if that is your objective. There is a laser emitter, and a movable platform too in the starting room, perhaps these are your objectives?

In the next room, you have a fairly obvious puzzle to solve, but there is no indication of how solving that puzzle will move you closer to your objective.

[cont. in next comment]
mishagale 15 May, 2012 @ 4:15pm 
OK, I've genuinely tried to solve this test. I think I've put about 45m-1h into it all together. I can't solve it, but moreover I think it is a bad map. I put a lot of time into it because I wanted to be sure I wasn't just frustrated I couldn't solve it, but I think there are some major design issues.

Firstly, it's just too damn hard. Now, some people may enjoy the challenge, but I think most players aren't looking to spend hours on a single map. I certainly wouldn't classify it as "medium difficulty."

Second, as I've said, it (still) feels unnecessarily large. If you aren't sure how to solve a test, you tend to backtrack and wander about to be sure you haven't missed something. In this gigantic chamber, that becomes tedious.

[cont. in next comment]
mishagale 15 May, 2012 @ 10:45am 
My computer crashed mid-upload, try this link after about 18:30 UTC
http://youtu.be/cKqT9bkznZk
Momo 14 May, 2012 @ 9:49am 
Blind video attempt: http://www.twitch.tv/nagrom_17/b/318173057
The video is basically a whole lotta nothing. I eventually figured out the laser puzzle but it took me quite awhile. Then I pushed the pedestal button and lost it all(then quickloaded) but after taking so long on that part and not seeing the answer to the next part I just couldn't keep going.
I think the map is too hard for an average Portal player, after doing the quite difficult laser puzzle I was only rewarded with a mysterious funnel that I couldn't reach.

#F4F http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=71865904
Treviso  [author] 14 May, 2012 @ 8:44am 
Hmm, the video is not available :(

About the map being big, I already made it a lot smaller and if I made it smaller again some mechanics wouldn't work the way I want them to work.
mishagale 14 May, 2012 @ 5:13am 
I had a go, but wasn't yet able to solve it and I have to go do stuff. Here's a vid of my first attempt, may try again later: http://youtu.be/Su908tlRmLA

However, initially, I'd suggest that the map doesn't need to nearly as big as it is, there's a lot of empty space that just leads to extra walking around.

I'm also not a fan of very complex maps like this one - there's a huge amount going on, and it's not initially even clear what your goal is, since you can't see the exit. Having a clear idea of what your objective is (even if it isn't obvious how to achieve it) is a good thing in a map.
m 14 May, 2012 @ 4:27am 
Hard stuff. I wasn't able to come up with a working solution for second part.
Skjivar 11 May, 2012 @ 1:37pm 
The map is very nice, but you have to walk to much, it's a bit annoying