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If you want to try my map, here's the link! ;)
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=77292983
PS : I saw you recorded some walkthrough videos and I look for someone to record videos of my levels, could you be interested? ^^
If so, please tell me!
I don't think that a glass floor is needed:
If the cube doesn't drop right, you could just turn around to see if a new cube spawned
Glad you finally got through it!
Look exactly, you may have missed a detail (which in this case is not in the laser room)
It's something between the first room and the one with the speed gel.
@RealLifePudding
I'm glad you liked it! And thank you for not revealing the solution!
SPOILER
The reason, that there are four cubes in the laser rooms is, that you need only three to solve the puzzle.
SPOILER END
Sadly the PeTI editor doesnt't allow me to show numbers or arrows, otherwise I would have most certainly done that.
The only thing I could do to make the chamber smaller again, is to lower the ceiling, but I personally don't want to do that.
I'm really sorry you weren't able to solve the map. I updated the description as well. Difficulty is now set the medium/hard.
After solving that puzzle (the one with the laser relays) I was totally stumped - I have absolutely no idea what to do next. So I can't comment on the whole test, and I can't be certain I correctly solved the first parts. I don't plan to try again.
The main problem however, is a lack of direction and feedback. When playing a game, you normally need to have some clear goal in mind, which you work to accomplish. As you get nearer that goal, the game should give you feedback that you are on the right path. In a Portal test chamber, the goal is to get to the exit. In this map, the exit isn't visible from the entrance. When you enter, it isn't clear where you are trying to go or what you need to get - there is a room high up, but you can't see into it so you don't know if that is your objective. There is a laser emitter, and a movable platform too in the starting room, perhaps these are your objectives?
In the next room, you have a fairly obvious puzzle to solve, but there is no indication of how solving that puzzle will move you closer to your objective.
[cont. in next comment]
Firstly, it's just too damn hard. Now, some people may enjoy the challenge, but I think most players aren't looking to spend hours on a single map. I certainly wouldn't classify it as "medium difficulty."
Second, as I've said, it (still) feels unnecessarily large. If you aren't sure how to solve a test, you tend to backtrack and wander about to be sure you haven't missed something. In this gigantic chamber, that becomes tedious.
[cont. in next comment]
http://youtu.be/cKqT9bkznZk
The video is basically a whole lotta nothing. I eventually figured out the laser puzzle but it took me quite awhile. Then I pushed the pedestal button and lost it all(then quickloaded) but after taking so long on that part and not seeing the answer to the next part I just couldn't keep going.
I think the map is too hard for an average Portal player, after doing the quite difficult laser puzzle I was only rewarded with a mysterious funnel that I couldn't reach.
#F4F http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=71865904
About the map being big, I already made it a lot smaller and if I made it smaller again some mechanics wouldn't work the way I want them to work.
However, initially, I'd suggest that the map doesn't need to nearly as big as it is, there's a lot of empty space that just leads to extra walking around.
I'm also not a fan of very complex maps like this one - there's a huge amount going on, and it's not initially even clear what your goal is, since you can't see the exit. Having a clear idea of what your objective is (even if it isn't obvious how to achieve it) is a good thing in a map.