Portal 2

Portal 2

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The Replacement - OLD
   
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7.551 MB
13 May, 2012 @ 12:50pm

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The Replacement - OLD

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7 Comments
Mr Beans 18 May, 2012 @ 12:13pm 
cool I can see how you developed the concept
Momo  [author] 15 May, 2012 @ 5:39am 
Awesome thank you Treviso. Originally I was going to drastically redo the map but now with more feedback I am planning on removing some of the almost solutions to make things more streamlines.
Treviso 15 May, 2012 @ 3:12am 
I tried your map, here is a demo of how I solved it.
http://www.mediafire.com/?ggdfjfy4797cd8n
Semi-blind walktrough, the first time I got to the part where you get the first cube on the cube button and didn't know where to go, from there on it's a blind run.

The gel mechanics were good, the cube use was alright. The lighting is good, better than the one in my map ;)
I wouldn't split the map into two parts...
Momo  [author] 14 May, 2012 @ 9:01am 
Splitting things into two rooms doesn't sound like a bad idea, I'll be reworking the map today so I'll think about that.
m 14 May, 2012 @ 7:58am 
The jumping and gel/cube mechanics were quite enjoyable. I did spend a lot of time looking for my next destination/objective after I finnshed some parts. You could hide some of the parts with movable panels and open them up as the player progresses. But as you said, that might give the solution away to quickly. In that case you could add some extra chalanges in the second room before the exit door.
Momo  [author] 14 May, 2012 @ 6:19am 
The area where the weighted cube drops onto was intentional. There are a lot of elements, the map is meant to transform in stages but then I felt like having too many moving parts would give the solution away. Any suggestions for what would make it more enjoyable for you?
m 14 May, 2012 @ 5:12am 
It was kind of confusing in my first impression. Lots of elements in first room. Was the floating cube intentional?http://gtm.steamproxy.vip/id/PromKing/screenshot/542927164227195074