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Anyways, the level is architeturally worth it (staircases, glass, roofs, wood...resting owls...) and that also includes the level design, with some cool hidden features and places.
Good job and good luck!
Most puzzles were just "pick up cube, place down at only possible location", which isn't something that should never occur, but it does get kind of stale after playing pretty much every level in the workshop.
Climbing up the first building was very fun though.
Some of the paths to secrets looked like they were mandatory. I personally would prefer it if the secrets were fewer and sneakier.
Here are some skips I found:
The blue cube used to open the church door can be retrieved by leaving through one of the two side rooms. You can grab the cube and just jump onto the front edge of the railing of the side rooms.
And this is possible:
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=677329412
I also constantly had way too many green cubes. The level can be beaten with only one green cube,
the only place where one is mandatory is the tree room.
Otherwise great level, I dig the atmosphere.
I found an shortcut:
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=674343241
Go up with the green cube and walk to the end of the Level, finished.
You have to remove the possiblity to jump from the top of the Level into the end.
Moreover you can recollect the blue cube when you have collected the purple cube or you are jumping over the seeling:
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=674343157
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=674334718