Sid Meier's Civilization V

Sid Meier's Civilization V

Citadels don't steal land
18 Comments
Shavy 23 Aug, 2019 @ 7:35pm 
Can we get an opposite of this mod that allows me to 'Liberate' the land of the communist threat using my incredibly sexually attractive war hero by building citadels (preferably without having the civ hate me after.)
Usernamehere 23 Jul, 2016 @ 2:25pm 
Essential for when you get to the late game stages and borders are fugly across the entire map.

Thank you. Subscribing.
TORARADICAL 9 Jul, 2016 @ 10:01am 
I should have, but that was several games ago now.
Scutlet  [author] 3 Jul, 2016 @ 7:02am 
@I'd love to see some screenshots of that :steamhappy: (P.s. You could use I.G.E. (In-Game Editor) to manually return the land to the Huns so you can 'save' your saved game)
It's actually quite funny how I tricked the AI into thinking that they were stealing your land, while in fact they were just giving land to you lol
TORARADICAL 2 Jul, 2016 @ 12:23pm 
@Troller0001, Thanks for fixing it! Love the idea of the mod, just that made it difficult, and that last game the Huns had built a citadel on almost every section of border, so their border was a long strip of my own territory, on a continent I could see long before I could cross the ocean to get to it, lol.
Scutlet  [author] 2 Jul, 2016 @ 7:34am 
@TORARADICAL, The neutral land did in fact always go to the human player (which always has a player ID of 0). The cause for this was a mix-up between player ID's and Player Pointers to the point where I'm even wondering why the code even 'functioned' in the first place. :steamfacepalm: This is fixed in the newly uploaded version. Thank you very much for pointing it out! :steamhappy:
Scutlet  [author] 1 Jul, 2016 @ 1:29pm 
Oh I'll have to look into that! Thanks for pointing it out! (I guess I hadn't playtested enough :/ )
TORARADICAL 1 Jul, 2016 @ 11:45am 
Anyone else have problems with this mod causing neutral land to go to you, even when someone else builds the citadel?
Palps0802 30 May, 2016 @ 3:37pm 
nice!...thank you!
Scutlet  [author] 30 May, 2016 @ 11:10am 
The "Steal Neutral Land"-feature is now LIVE! (This can be disabled again within the StealNeutralLand.lua file) :steamhappy:
Scutlet  [author] 30 May, 2016 @ 4:11am 
I'm almost done with them (I'm debugging right now), though I haven't had the time to work on it that much past few weeks because of my finals!
(That being said I shouldn't have stated that you could expect an update within the next two weeks... I guess I was a tad bit too excited :steamfacepalm:)
Palps0802 29 May, 2016 @ 1:35pm 
Any luck with the neutral land grab?
Scutlet  [author] 29 Apr, 2016 @ 7:42am 
@Killed by Tony, @[MVP]palps0802, in that case I'll be adding the 'neutral land'-feature within the next two weeks!

@Georege Lincoln Rockwell, Massive, epic wars are what makes Civ amazing!
Killed by Tony 27 Apr, 2016 @ 6:49pm 
Sounds good, add that feature to capture neutral land.
Palps0802 25 Apr, 2016 @ 4:36pm 
!!!!!FINALLY!!!!!.....I've been hoping for this for forever, thank you!!
I like the idea of taking neutral territory.
Zersetzung 24 Apr, 2016 @ 10:49am 
I always declare war on AI's early in the game, and focus on military strength early on. Then I get really big and powerful and usually some other civ gets super powerful too and we have an epic war.
Scutlet  [author] 24 Apr, 2016 @ 12:43am 
@George Lincoln Rockwell, that's pretty much the only drawback ;)
Though there's a solution for that: Declare war! Not only will you steal their lands, but also their cities! MUAHAHAHAHAHA
Zersetzung 23 Apr, 2016 @ 1:29pm 
But then I can't culture bomb the AI and tell them to fuck off when they have a problem with it.