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And the value 1.0 is for the unstable version 42... so matching the values doesn't make a difference.
According to the comments, it was version 42 where backpacks weren't found, so that's what I upgraded directly to 1.0.
Like bags with Make America Great or Covid-19 or litterally anything past 1993, the year the world stopped.
So I couldn't tell if some of the designs existed or not.
As for variation, I supposed they meant "un poco de todo" in regards to references, to stuff that wouldn't exist by 1993.
Yes, the mod adds more skins to the duffelbag (variety)... but each duffelbag in the mod is a separate item from the game. (custom item)
I play with more than 15 mods that don't conflict with each other, maybe those mods that conflict in your game somehow affect the file I use to support my mod.
I run my mod with or without noir and I don't get an error... it would be nice to know if you use any other mod?
If you use mods that add more "slots" to backpacks it could cause conflict with the Noir attachment mod.
STACK TRACE
-----------------------------------------
Callframe at: table.pairs
function: checkBackpacks -- file: NATT_SBDCCompatibilityTable.lua line # 49 | MOD: Same Bag Different Color
function: NATT_SBDCCompatibilityTable.lua -- file: NATT_SBDCCompatibilityTable.lua line # 56 | MOD: Same Bag Different Color
at zombie.Lua.LuaManager.RunLua(LuaManager.java:510)
at zombie.Lua.LuaManager.RunLua(LuaManager.java:496)
at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:342)
at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:264)
at zombie.gameStates.GameLoadingState.enter(GameLoadingState.java:97)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:145)
at zombie.GameWindow.logic(GameWindow.java:298)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.GameWindow.frameStep(GameWindow.java:765)
at zombie.GameWindow.run_ez(GameWindow.java:681)
at zombie.GameWindow.mainThread(GameWindow.java:495)
at java.base/java.lang.Thread.run(Unknown Source)
at se.krka.kahlua.vm.KahluaUtil.luaAssert(KahluaUtil.java:70)
at se.krka.kahlua.stdlib.TableLib.pairs(TableLib.java:119)
at se.krka.kahlua.stdlib.TableLib.call(TableLib.java:95)
at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:182)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:1007)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1782)
at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:76)
at se.krka.kahlua.integration.LuaCaller.protectedCall(LuaCaller.java:117)
-----------------------
WARN : Lua , 1672681134991> LuaManager$GlobalObject.require> require("NATT_SupportedMods") failed
WARN : Lua , 1672681134992> LuaManager$GlobalObject.require> require("NATT_Backpacks") failed
ERROR: General , 1672681134992> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: Expected a table at KahluaUtil.fail line:82.
ERROR: General , 1672681134992> DebugLogStream.printException> Stack trace:
java.lang.RuntimeException: Expected a table
What I do know is that zombied is set in the 90's and that's where I aim for the design of most of my skins... I don't know if DC comic is in the zomboid universe, or capcom... but I included those skins because they They were in those decades (in the real life).
Each item name, variable, zombie is custom, so it shouldn't conflict with other mods or the vanilla game.
I guess it's lore friendly as most of the skins or patterns are from representative 80's logos.
With the exception of the youtubers logos, but in the same way we have always seen bags with complex or varied designs.