Project Zomboid

Project Zomboid

Same Bag Different Color
108 kommentarer
Cosmo 23. juli kl. 0:05 
@Dydimos :steamthumbsup:
Dydimos  [ophavsmand] 22. juli kl. 19:10 
Yes, it just adds more skins, it doesn't replace anything.
Cosmo 22. juli kl. 9:26 
Hey @Dydimos so this mod adds to regular bag more skins? its not replacer?
Dydimos  [ophavsmand] 20. juli kl. 14:42 
This percentage is also influenced by the sandbox settings and the negative/positive traits you use, for example, "lucky".
Dydimos  [ophavsmand] 20. juli kl. 14:40 
Hi, the discrepancy you found is because the value 0.001 corresponds to the current stable version, version 41.

And the value 1.0 is for the unstable version 42... so matching the values doesn't make a difference.

According to the comments, it was version 42 where backpacks weren't found, so that's what I upgraded directly to 1.0.
Zoro 20. juli kl. 5:15 
I am not a native English speaker, the following content is from machine translation: I like this mod, it makes travel bags look good. The refresh rate is a bit too high, and you can easily find many backpacks, which makes exploration a bit boring. Then in the comment section, someone reported that they couldn't find the backpack, so the author changed the refresh rate to 100%. So I found two distribution.lua files in the mod folder and found that one had a refresh rate of 0.001 and the other was 1. I guess this is the problem that the player encountered before. I changed the refresh rate in both files to 0.1 and removed the refresh rate in the children's wardrobe. Now the refresh rate has become appropriate. Thank you again to the author!
hades-84 ordum mundus glorimus 6. feb. kl. 15:31 
ME TOCO UNA EN UN ARMARIO DE UNA CASA LA DE PESCA CON ESO AHORA SE QUE EL MOD SI FUNCIONA EN LA NUEVA 42
OK
Dydimos  [ophavsmand] 6. feb. kl. 5:05 
Bueno actualice el 22 de enero a la build 42, asi que van 15dias, pero como mencione aumente el drop, a ver si ahora hay mas suerte.
hades-84 ordum mundus glorimus 5. feb. kl. 18:41 
AH LARGAS PARTIDAS NO HORAS NI DIAS DE JUEGO SEMANAS QUIZA O UN MES DE JUEGO REAL
kArMaFPS 5. feb. kl. 17:41 
i need use backpacks in lower back, same a vanilla duffelbag tweaks mod
Dydimos  [ophavsmand] 5. feb. kl. 17:25 
De todas formas aumente el porcentaje a ver que tal.
Dydimos  [ophavsmand] 5. feb. kl. 17:18 
He subido el porcentaje de aparición al 100% para probra y me aparecen.... asi que supongo te toca como a mi aveces, durante largas partidas no las veo y entras partidas hasta en grupos de 3 me salen.
EN LA ANTERIOR VERSION 42 ME HAN APARECIDO AHORA EN LA NUEVA VERSION 42 YA NO Y E JUGADO SUFICIENTE PARA PODER TOCARME ALGUNA BOLSA
Dydimos  [ophavsmand] 24. jan. kl. 17:51 
@✟ Exodus ✟ It is now integrated to work on build 41 and 42
Manterok 24. jan. kl. 17:23 
@Exodus Bro it's on Build 41. I've used this mod for years.
hades-84 ordum mundus glorimus 22. jan. kl. 11:50 
pense que no lo veria en la a 42 en fin como te dije gracias de nuevo por actualizar el mod muy bueno y mas ahora que hay mods de resident evil para jugar en la 42 y esto quedara muy bien con la tematica resident evil junto a pz en serio es un mod tan bueno que no puede faltar nunca en pz
✟ Exodus ✟ 22. jan. kl. 1:55 
can you make the b41 version? for the people who doest ready to b42 like me
Dydimos  [ophavsmand] 21. jan. kl. 22:44 
Actualizado para la versión 42
hades-84 ordum mundus glorimus 23. dec. 2024 kl. 2:19 
ahora hace falta en la version 42 por que el mod es muy bueno y esencial para la nueva version a parte de ayudar en el juego como decoracion tambien es util en la supervivencia cuando tenga tiempo si lo puede actualizar a 42 se agradece
Inferno 9. dec. 2023 kl. 12:56 
Duracell is cool
sussyslurp 7. nov. 2023 kl. 10:52 
like in movies or comic books whatsoever
sussyslurp 7. nov. 2023 kl. 10:51 
also im not sure but i think in the universe project zomboid created zombies didn't exist b4 the outbreak.
sussyslurp 7. nov. 2023 kl. 10:50 
i think they just want to make sure the bags don't reference anything past 93'
Like bags with Make America Great or Covid-19 or litterally anything past 1993, the year the world stopped.
Dydimos  [ophavsmand] 15. juli 2023 kl. 9:25 
@jasdan Well, in the 90's, you could find all kinds of designs on these bags... one could find from the craziest to the simplest.

So I couldn't tell if some of the designs existed or not.
Jasdan 22. juni 2023 kl. 1:58 
"Time Period Friendly" means that the content of the mod is something that could have existed as of 1993.
As for variation, I supposed they meant "un poco de todo" in regards to references, to stuff that wouldn't exist by 1993.
♥z 12. apr. 2023 kl. 10:11 
"Period" as in the bags would be produced in the 1980's
Dydimos  [ophavsmand] 3. apr. 2023 kl. 7:20 
@sword game enjoyer, I don't understand what you mean by period friendly.

Yes, the mod adds more skins to the duffelbag (variety)... but each duffelbag in the mod is a separate item from the game. (custom item)
Title Fight Enjoyer 1. apr. 2023 kl. 18:47 
is this time period friendly? or just a variation mod
Dydimos  [ophavsmand] 31. mar. 2023 kl. 18:25 
@Tyrbo, Nop.
Frybso 22. mar. 2023 kl. 21:26 
support Ahutentic Z ?
dr home 28. jan. 2023 kl. 10:09 
love this mod, can't wait to see what else you make!
Dydimos  [ophavsmand] 22. jan. 2023 kl. 13:28 
@Biggles, No, all my bags are separate items, vanillas bags will continue to spawn and will maintain their stats, spawn rate, etc.
Dead Sprint Diver 21. jan. 2023 kl. 20:46 
does this replace all vanilla duffel bags?
Dydimos  [ophavsmand] 4. jan. 2023 kl. 6:33 
@sgt epper, The error that you showed me does not affect my mod, it only indicates that two files that must be read to know if the Noir mod could not be read.
Dydimos  [ophavsmand] 4. jan. 2023 kl. 6:31 
@sgt epper, Hello, yesterday I ran my mod, with Noir Attc enabled/disabled and I didn't get an error, today I ran my mod with Noir attch uninstalled and I didn't get an error either.

I play with more than 15 mods that don't conflict with each other, maybe those mods that conflict in your game somehow affect the file I use to support my mod.
ItsCorbinTime 3. jan. 2023 kl. 8:28 
first time i saw this error i thought ur cool bags will not appear, but they do and i don't know why is there an error if it works i guess?
ItsCorbinTime 3. jan. 2023 kl. 8:26 
i dont use noir's attachment mod, but do use two weapons on back and its patches to brita, also using simple sling mod which kinda conflicts with two weapons on back, as second "Back" bag slot for some reason acts like i have a sling on, and visually uses one of the slings position which u cant change, on a sling u can (4 positions)
Dydimos  [ophavsmand] 2. jan. 2023 kl. 19:58 
@sgt epper, what do you do when you get the error?

I run my mod with or without noir and I don't get an error... it would be nice to know if you use any other mod?

If you use mods that add more "slots" to backpacks it could cause conflict with the Noir attachment mod.
Dydimos  [ophavsmand] 2. jan. 2023 kl. 17:26 
@sgt epper, are you using noir attachment mod?
ItsCorbinTime 2. jan. 2023 kl. 16:02 
LOG : General , 1672681134994> -----------------------------------------
STACK TRACE
-----------------------------------------
Callframe at: table.pairs
function: checkBackpacks -- file: NATT_SBDCCompatibilityTable.lua line # 49 | MOD: Same Bag Different Color
function: NATT_SBDCCompatibilityTable.lua -- file: NATT_SBDCCompatibilityTable.lua line # 56 | MOD: Same Bag Different Color
ItsCorbinTime 2. jan. 2023 kl. 16:02 
at zombie.Lua.LuaManager.RunLuaInternal(LuaManager.java:564)
at zombie.Lua.LuaManager.RunLua(LuaManager.java:510)
at zombie.Lua.LuaManager.RunLua(LuaManager.java:496)
at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:342)
at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:264)
at zombie.gameStates.GameLoadingState.enter(GameLoadingState.java:97)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:145)
at zombie.GameWindow.logic(GameWindow.java:298)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.GameWindow.frameStep(GameWindow.java:765)
at zombie.GameWindow.run_ez(GameWindow.java:681)
at zombie.GameWindow.mainThread(GameWindow.java:495)
at java.base/java.lang.Thread.run(Unknown Source)
ItsCorbinTime 2. jan. 2023 kl. 16:01 
at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:82)
at se.krka.kahlua.vm.KahluaUtil.luaAssert(KahluaUtil.java:70)
at se.krka.kahlua.stdlib.TableLib.pairs(TableLib.java:119)
at se.krka.kahlua.stdlib.TableLib.call(TableLib.java:95)
at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:182)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:1007)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1782)
at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:76)
at se.krka.kahlua.integration.LuaCaller.protectedCall(LuaCaller.java:117)
ItsCorbinTime 2. jan. 2023 kl. 16:01 
Sorry for posting it here, no bugs section. Getting errors, not crucial. Just so you know
-----------------------
WARN : Lua , 1672681134991> LuaManager$GlobalObject.require> require("NATT_SupportedMods") failed
WARN : Lua , 1672681134992> LuaManager$GlobalObject.require> require("NATT_Backpacks") failed
ERROR: General , 1672681134992> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: Expected a table at KahluaUtil.fail line:82.
ERROR: General , 1672681134992> DebugLogStream.printException> Stack trace:
java.lang.RuntimeException: Expected a table
Acid Green 24. dec. 2022 kl. 0:26 
it says that on the wiki
Dydimos  [ophavsmand] 23. dec. 2022 kl. 17:36 
Well, the truth is I don't know where it has been said that zomboid is in a universe where a book, story, or movie has not happened.

What I do know is that zombied is set in the 90's and that's where I aim for the design of most of my skins... I don't know if DC comic is in the zomboid universe, or capcom... but I included those skins because they They were in those decades (in the real life).
Acid Green 22. dec. 2022 kl. 11:48 
actually this might not be lore friendly since this has some zombie media related bags, while project zomboid is set in a universe where romero's concept of a zombie never came to be
Dydimos  [ophavsmand] 12. dec. 2022 kl. 5:50 
@Acid Green... ok, glad to read it.

Each item name, variable, zombie is custom, so it shouldn't conflict with other mods or the vanilla game.

I guess it's lore friendly as most of the skins or patterns are from representative 80's logos.

With the exception of the youtubers logos, but in the same way we have always seen bags with complex or varied designs.
Acid Green 12. dec. 2022 kl. 4:16 
is this lore friendly?
Acid Green 12. dec. 2022 kl. 4:16 
it turned out to be an another mod because errormagnifier is really complicated