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Doors in A con there's a gap.
Some black walls in A main.
Fun map otherwise!
First of all, I would add some box under big ladder (near site A) so you can jump down without taking fall damage. There's also some error prop (I mean this black electric-water? box). Please, fix.
Then, look at room in front of B routes (yeah this one with some kind of smashy-thing). I think that's better to make area behind wood planks reachable. It'd be more effective for situations when the bomb's lost here or you're saving your gun. Think about it.
I must say I am really happy with timings on this map. For example that pipe-jump instead of ladder (upper route to B). And of course, you found out solution for dust2 mid-fight without CT's disadvantage.
Great work and I hope others will like it too.
we have plenty of maps with the standard 3-lane map layout, time for something new^^
There are too strange structures for me: B window room... well... there is something that makes it not natural. Or maybe i`m too sensitive ;). Ct dark wall is also unnatural. It is very thick... a little bit strange.
Overall those are details :) Map is great and I would really appreciate some 5v5 on it. If you want to discuss more - add me or reply here :)
Also I would be really thankfull if you would like to visit and rate my map http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=653836300
Judging on the screenshots for now: some textures look a bit odd.
for example: in screenshot 6 there is a window on a corner (looks a bit off) and on the left is a really dark blue texture, I don't know if it's supposed to be that colour, but I just wanted to let you know.
I'll check it out soon!