Counter-Strike 2

Counter-Strike 2

This item is incompatible with Counter-Strike 2. Please see the instructions page for reasons why this item might not work within Counter-Strike 2.
Not enough ratings
Blueme
   
Award
Favorite
Favorited
Unfavorite
Game Mode: Classic, Deathmatch
Tags: Map
File Size
Posted
Updated
15.496 MB
26 Mar, 2016 @ 5:50pm
23 Jun, 2016 @ 7:37am
4 Change Notes ( view )

Subscribe to download
Blueme

Description
Bomb/Defuse - Based in a industrial setting, this map has relatively the same layout as dust2 for a recognizable experience.


To Do:

3D skybox
switch t-ct models
Bug Fixes
Bomb dropping spots

After initial playtesting it appears slightly CT-sided, or very
9 Comments
Thisted 5 Dec, 2021 @ 1:13pm 
entrance to B site you get completely blocked by clipping.
Doors in A con there's a gap.
Some black walls in A main.
Fun map otherwise!
rassvet 21 Jun, 2017 @ 10:03am 
MAKE PLS CT MODEL SAS T MODEL GSG 9
Nameless 5 Apr, 2016 @ 9:40am 
Hello. I just played it only with bots but I noticed some things. Remember! It's only my opinion.

First of all, I would add some box under big ladder (near site A) so you can jump down without taking fall damage. There's also some error prop (I mean this black electric-water? box). Please, fix.

Then, look at room in front of B routes (yeah this one with some kind of smashy-thing). I think that's better to make area behind wood planks reachable. It'd be more effective for situations when the bomb's lost here or you're saving your gun. Think about it.

I must say I am really happy with timings on this map. For example that pipe-jump instead of ladder (upper route to B). And of course, you found out solution for dust2 mid-fight without CT's disadvantage.

Great work and I hope others will like it too. :csgoanarchist:
frkout 5 Apr, 2016 @ 1:25am 
nice map :) how do you make texturing look good?
CuttyDunt  [author] 4 Apr, 2016 @ 2:30pm 
@HaWaRa I've tried other layouts, but honestly the layout dust2 has just works with this game.
de_rank Ac1d9urk4l 4 Apr, 2016 @ 1:55pm 
forgot to mention: the visuals look great!
de_rank Ac1d9urk4l 4 Apr, 2016 @ 1:54pm 
i really like the setting, but dare to make your own, more interesting layout than d2^^
we have plenty of maps with the standard 3-lane map layout, time for something new^^
Yetam 4 Apr, 2016 @ 11:08am 
Good map, I must say. It is bright, seems to have good timings. I do not know weather it is irritating or good looking that you cant jump over those orange fances. Still - that CT window is interesting way of fast CT-T fight (dust-style ;) ) Map sometimes feel flat. By that i mean lack of vertical elements like tall buildings - more than 2 storage. (my maps encounter the same problem). It is not very important, but would create some map-recognizable structure.

There are too strange structures for me: B window room... well... there is something that makes it not natural. Or maybe i`m too sensitive ;). Ct dark wall is also unnatural. It is very thick... a little bit strange.

Overall those are details :) Map is great and I would really appreciate some 5v5 on it. If you want to discuss more - add me or reply here :)
Also I would be really thankfull if you would like to visit and rate my map http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=653836300
GROVR | TheJorvis 31 Mar, 2016 @ 7:34am 
hi, haven't downloaded your map yet, but looks really nice!
Judging on the screenshots for now: some textures look a bit odd.
for example: in screenshot 6 there is a window on a corner (looks a bit off) and on the left is a really dark blue texture, I don't know if it's supposed to be that colour, but I just wanted to let you know.

I'll check it out soon!