Sid Meier's Civilization V

Sid Meier's Civilization V

A Few More Recon Units
20 Comments
RetroA  [author] 9 Nov, 2021 @ 3:45am 
@maxim.silaev
Looks like they learned in Civ 6, thanks!
endiana33 5 Nov, 2021 @ 10:11pm 
Damn, this should have being added to civ, better type off scouts, great job @RetroA
Alex P. 28 Nov, 2020 @ 5:37pm 
That diver icon for a land unit is kind of confusing. Anyway - the mod looks interesting, I think I will try it!
Taran Alvein 7 Dec, 2017 @ 12:03pm 
If I could make a suggestion, I think that Operators should be able to detect as well. That way, you can counter-spy enemy operators more effectively. The limit of three Operators per civilization would make it so that you can't render enemy Operators useless by flooding your country with counter-operatives, too.
RetroA  [author] 19 Sep, 2017 @ 3:26pm 
@先輩
No changes to the Shoeshone other than their Pathfinders upgrade to the Explorer unit. Bear in the mind, the Explorer's main use is for overseas scouting, especially if you are a landlocked nation - the choose ruins reward ability is just an added little bonus for fun as most of the time, there won't be many ruins left and the bonus are hardly worth it by then.
LilQueeny ♥ 19 Sep, 2017 @ 9:06am 
Cuz what am saying is, I really like the concept of your mod and I wanted to try it out but in the middle of trying it out I realized that I already have your unit but better. Kinda sad cuz I really like the explorer and it feels like am just gaining half of the mod while the others are gaining 100% of it, making it a mod that gives me a disadvantage :/
LilQueeny ♥ 19 Sep, 2017 @ 9:04am 
Ye, I see your point. But how does this effect the Shoshone's? Will they have a better unit or will they basicly just have 2 of the same units?
RetroA  [author] 18 Sep, 2017 @ 9:04am 
@先輩
Perhaps but having it earlier on when there are actually a lot of ruins around is a much bigger bonus, plus they are as strong as warriors and they start with one so still not useless.
LilQueeny ♥ 17 Sep, 2017 @ 10:44am 
Only problem I got with it, it totaly makes the Shoshone's useless... Since their scouts are the same as the explorers, although you get them earlier, making my main Civ quite dull to play :/
RetroA  [author] 11 Jun, 2017 @ 4:22pm 
@EMoney
Just being a total noob with Steam Workshop uploading system and accidently changed the file, changed it back so nothing should be different!
EMoney 11 Jun, 2017 @ 3:43pm 
Just curious, what was the change you made on 29-May? I just noticed there was an update for this on my mod list, but before I get it, I was curious what changed.
RetroA  [author] 30 Mar, 2016 @ 10:49am 
@jitsuin
They can be quite powerful, which is why you are limited to 3 at a time, but they are pretty weak compared to units of the same era (Infantry have 30 more strength for example) and you can't give them the usual melee promotions (e.g. combat bonuses on flat/rough terrain etc). They have the same promotions as the Scout meaning you can give them Survivalism 1 & 2, which increases their defense by 25% and heal rate by 5hp each allowing them to soak up more damage when assisting city sieges.
SonicTheWarthog 30 Mar, 2016 @ 9:43am 
operator seems op plus wouldnt he just get killed if you put him next to an enemy city? so basically you get a one time 50% attack bonus and he gets to draw some of the enemy return fire?
A Dented Spoon 29 Mar, 2016 @ 5:33am 
It's a really good idea, I it would be nice to have a use for your scouts in mid to late game
DHCPresident 28 Mar, 2016 @ 12:47pm 
@RetroA
Yeah I suppose that makes sense. As far as that goes, however, people know if they are playing honorably or not. i.e. having unlimited barb xp and choosing not to keep a camp alive for the sole purpose of xp grinds
RetroA  [author] 28 Mar, 2016 @ 12:38pm 
@DHC President
I was just noting some things I found during testing - I agree that some make sense for the unit, they are just unintentional features. As for the limit, I figured it would help prevent players from swarming rival territories and blocking resources, routes and even whole cities as there is no way to eject them without declaring war.
DHCPresident 28 Mar, 2016 @ 11:47am 
-Operators should be able to be seen by Submarines, Destroyers, and Missile Cruisers
-Operators should not be ejected when war is declared
-Operators should not receive trespassing penalties in City State lands

-The ablility to get more that three is a problem I guess, but I want to know why the limit?
-The Combat Odds Interface bug isn't a big issue, don't worry about it.
Wololo-Pocalypse 26 Mar, 2016 @ 11:29am 
FINALLY!! Scouts are useful in the mid & late-games! XD
inahut 24 Mar, 2016 @ 3:15pm 
i mean to say this appears to offer a significantly new feature to this aspect of the game. great idea.
inahut 24 Mar, 2016 @ 3:13pm 
intriguing.