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Recommended Mods:
I highly recommend the following mods as they complement this class very well:
Katana Pack Reloaded(of course this is mandatory ;) http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=698579656
One AP Sword http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=645134438
Just in case that info is needed ;)
also curious about how this mod would interact with these mods?? This is still the best ranger buff mod out there :) so i'd like to use it along with the weapons added by the linked mods(without breaking anything) for variety
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=677573817
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=718190620&searchtext=
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=698579656&searchtext=katana
Very usefull mod, in big part thanks to the very well done and explained configuration file.
I have personally conditioned the station sword with blademaster like below because the default seemed to strong for me with a phantom/shotgun oriented ranger :
+STATION_SWORD=(APRemaining=eConsumeOneAP, AbilityRequired=Blademaster)
+STATION_SWORD=(APRemaining=eMovementOnly, AbilityRequired=None)
Encore une fois, merci beaucoup!
I don't think this mod works at all...I've unsubbed and subbed again to no avail...
Basically, standing slashes don't work.
Blue Move + Slash w/ Bladestorm doesn't give me another Blue Move + Slash.
In essence, my Ranger hasn't really changed at all. Did the bug fix just throw this out of whack for me?
+BLUEMOVE_SWORD=(APRemaining=eMoveOrAttack, AbilityRequired=Bladestorm)\
But does the following line cancel this out:
+BLUEMOVE_SWORD=(APRemaining=eMovementOnly, AbilityRequired=None)
+STATION_SWORD=(APRemaining=eConsumeOneAP, AbilityRequired=None)
+BLUEMOVE_SWORD=(APRemaining=eConsumeMovementAP, AbilityRequired=None)
+YELLOWMOVE_SWORD=(APRemaining=eConsumeAllAP, AbilityRequired=None)
Literally, only the commented out behaviour as requested
like, when i test it out on the debugger, i can only slash twice during stationary sword..
a blue move slice immediately ends my turn with such ini..
With the normal ini edit.
i do get default behaviour. But, when i use run and gun, i am able to blue move slash twice I like that.
Like i was using it in debug, it says i've been returned one AP but turns still ends,
Even though i copy exactly the commented out behaviour and erased the new.
I really like the double sword though, OP early but pretty fun mid and late with double enemies, so it wasn't OP or anything
For example, I'm using a Steam controller, the free-move after slice or extra slice *ONLY* typically works when I use my binded right-mouse-click button to make the slash as opposing as simply confirming the action, as I do with all other perks, with the A button.
Using the A button *will not* kick in the 1-AP Sword mod, even if I just blue move and slash. I *have to be sure* that I'm using the right-mouse-click button to blue move so the mod works.
It's really interesting.