Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
the fans to the roof.
It is a good idea to make a quick return when you have to get the player back to where they started, and you did a great job of that in the area with the 3 fans that you have to jump over. I love the ability to recollect the blue cubes, and the gameplay is really fun. The architecture is very creative, and you have made excellent use of space. Overall, a really great level! With several different routes, you have excellent replayability, and you definitely make the player think to solve the puzzles.
Quicker returns in the beginning – loops instead of spurs, or out-and-back
More direction to the player after the first locked door – a path on the floor would be great. I got stuck there.
When it comes to lighting, less is more. Those lights are pretty bright!
The rubble is beautiful, but is a little hard to get over – you might want to make it flatter. I love rubble though!
Visually, the level is pretty busy. I hate to say it, but I think less is more when it comes to level design. I am going to have to restrain myself too when it comes to level decoration in the future because I tend to over-decorate.