Qbeh-1: The Atlas Cube

Qbeh-1: The Atlas Cube

Vivid Sky (4/5) {The Adventure}
18 Comments
bvsmith 17 Jul, 2018 @ 3:40pm 
Well, it's a beautiful map, but I am stumped even at the beginning. I found the blue cube, but no where to place it. Would you consider making a walkthrough video?
Torodo  [author] 7 Jun, 2016 @ 3:56am 
@almechist I have also the Feeling that I can only make "one of a kind" kinda levels: Either they are Beatiful but easy, or meh looking, but the puzzles are a bit more tricky... And just so you know If you mean the island with the bunch of Cubes, that's just a trap, you can of course go there and get ALL the cubes, but how do you want to go back? c: And that you were to Ignore the 4 Qube door... that's not how I imagined it should be... I think I should look at the Level again for bugs etc... But thanks for the review and the comment!
almechist 6 Jun, 2016 @ 8:46pm 
Hmm, it occurs to me that I may be giving you just a bit too much credit. My previous comment assumes that I was indeed supposed to just ignore the 4-cube double-door and go around it. Without that piece of trickery, it’s still a good level, but not quite so brilliant. Obviously, if you can get the cubes from the island, you can open that door, but I couldn’t figure out how to do that.
almechist 6 Jun, 2016 @ 8:22pm 
Man, I am REALLY impressed with your levels. In terms of gameplay, Vivid Sky is as good if not better than any level in the original game. Superb puzzles, all kinds of trickery, I loved it. Your other levels are good as well, but they did have some minor flaws, this one is near-perfect as far as I’m concerned. The only area it could be improved at all is aesthetics - some of the official levels are mind-bogglingly beautiful - but this is a very minor complaint when the gameplay is so fantastic. Please continue making more levels like this!
Limboh 24 Apr, 2016 @ 7:30am 
Well yeah, that was pretty much me from day 1 on, but I took a break from this game.

Now I'm back and I'm gonna skip your puzzles!
Torodo  [author] 24 Apr, 2016 @ 7:25am 
@Limboh oh god, another Bug-Test-Person-User-Whatever xD
Limboh 24 Apr, 2016 @ 7:15am 
If you fix it let me know, I will try to break it again :P
Torodo  [author] 24 Apr, 2016 @ 7:12am 
@Limboh goddamnit xD I thought I had it placed too far to come back to the main level... gonna fix this soon...
Limboh 24 Apr, 2016 @ 7:09am 
Very cool level, I liked the atmosphere. It felt a bit comfusing at times, but I always figured out where I had to go. The cubes on the island are easily obtained if you place three cubes in a line.

I guess that explains why I had waaaay too many cubes for the rest of the level.
Mrs Ellie 17 Mar, 2016 @ 5:56pm 
Yes, the eternal FPS!
Torodo  [author] 17 Mar, 2016 @ 2:55pm 
Heh... Thank you very much for you to appreciate my level THAT much c: And yes, of course I am going to build even more levels, after all, this give's me a free feeling of creating.. something Beatiful and Challenging at the same time... The only Problem currently is: If I make such big levels like this or the last one, if I look at my Work, I only have... well.. 10 fps, sometimes 15. That will make it even harder to make them... also I don't have that much time on the hand, and need inspiration. But that is one of the more reasons I am making these: People might like them, I feel good about making them, everybody happy :happymeat:
Mrs Ellie 17 Mar, 2016 @ 2:51pm 
Your levels are getting better! Your gameplay is good; but at times it felt like I was playing "find the key"! But the more you build, the better you get. Keep building! And when you have that pretty architecture, give the player a nice view of it ... I love the color combinations. The green is so pretty. :)
Torodo  [author] 17 Mar, 2016 @ 1:59pm 
Heh ^^ Yeah I figured out, since my last Map was a bit... well.. extremely Hard, I wanted to make this one easier. Glad you liked it :smile:
Mrs Ellie 17 Mar, 2016 @ 1:56pm 
I finally got to the end! :) Really pretty use of colors, and there is a wide variety of skills in this level. I like how forgiving it is in terms of block usage; that makes up for the constantly falling to your death from fans ... just kidding! Thanks for lots of save stones; it made exploration easier.
Mrs Ellie 8 Mar, 2016 @ 7:03pm 
It worked! I never suspected it was a trap. Not annoyed ... but definitely wiser!
Torodo  [author] 8 Mar, 2016 @ 2:24pm 
@Mrs Ellie I need to apologize for that xD This are is a Trap. You should have seen that there is no placement Block to go back, so all these precious cubes were there on purpose to lure somebody there. There is no need to get them, as you can complete the level just without them. Sorry if I "annoyed" you with that, and don't that it harsh on me, but it made me giggle a little bit that it worked out xD :smile:
Mrs Ellie 8 Mar, 2016 @ 1:09pm 
I have to say that I really liked the fan that blows you up to the save stone where you have to reset and I can't wait to get ALL the way to the end! :) . Great architecture as well!
Mrs Ellie 8 Mar, 2016 @ 1:07pm 
I really like it - it is linear, just challenging enough, and I have a pretty easy time knowing where to go. I didn't get all the way to the end yet, though.
http://images.akamai.steamusercontent.com/ugc/305488747316019260/38EA6C421EB7008337FB5F8C3B07863F084133D2/
This is too far to go back; you might make it a little closer or put a placement surface on the final island. There isn't a save stone very close to here, so you might think about adding one.
The only other idea might be a clearer connection between the keys and the platforms; I had to do some looking around to figure out what the keys activate. I missed getting one, and had to back track, and it would have been nice to have another save stone to go back to, with some of my progress saved.