Tabletop Simulator

Tabletop Simulator

Scripted Riichi Mahjong
15 Comments
Kittycat 6 Feb, 2021 @ 6:27am 
Hi Stix! Just as a heads up, once they’re in your hand, we’ve found you can tap a number key on a tile to put it in the correct orientation and move it to the right-most position in hand (because you’re essentially just drawing from your own hand). At least that way if you guys can get it to your hand you can adapt to the weird rotation! Our group is still having trouble with being able to drag tiles in without showing them. For the time being we’ve just been forced to tap number keys on wall tiles we want to draw, which works for everything besides the Dora.
Stix 5 Feb, 2021 @ 2:09am 
Hi, love the mod and play it weekly with friend. Just adding to KittyCat's report, we're having the same issue. When some tiles are picked up, particularly when pulled into the hand with the cursor they rotate randomly and are very difficult to get back into the right rotation. Had a pole around the code but can't figure out why it occurs or how to maybe force the tiles to stay on a particular plane. This happened after the most recent TTS update, so something in the platform update has broken this mod I would say. Make it unplayable, so hoping this can be fixed please.
Kittycat 3 Feb, 2021 @ 11:47pm 
Hello! First off, this mod has been lovely. My friends and I have played dozens upon dozens of games with it!

With the most recent patch, we’ve noticed that upon picking up a tile, it will flip some of them (especially on the top parts of walls) and every player will be able to see it. Trying to put down tiles will sometimes cause them to stand up as well. Trying to flip Dora or deal tiles can be particularly aggravating because of this. Do you (or anyone else!) know of any solution to the issue?
StStep 9 Nov, 2020 @ 8:25pm 
I was having this issue to, and I found an old bug post on the forums. I commented on it, hopefully this gets fix cause it's making playing mahjong frustrating.
https://forums.tabletopsimulator.com/showthread.php?8994-Mahjong-hands-not-private
vixjordan 18 Apr, 2020 @ 3:43pm 
Hi eviljuzu. Thanks for your reply. It's reassuring to know it's not something we are doing wrong but a frustrating bug nonetheless! We are desperate to be able to play Mahjong with family during the lockdown so will keep trying in the hope that a fix is found soon! We've manage to play the odd round but can't get beyond 1 round without the bug appearing. Let me know if we can help with testing or further information. Thanks again.
eviljuzu  [author] 11 Apr, 2020 @ 3:19pm 
Hello vixjordan! I have noticed the bug also myself, but am not sure at the moment how it can be fixed. Some players can indeed see the tiles from hidden areas in online games. However, if you flip the tile before putting it to hidden area, it is hidden correctly. I have not been able to reproduce the bug locally, only when somebody else is hosting the game and I join. As it is happening in other mods as well it might be a bug deeper in Tabletop Simulator that cannot be fixed within the mod... Or then some random setting has been changed in one of the recent updates that just needs to be located.
vixjordan 11 Apr, 2020 @ 12:44pm 
I wonder if there is a bug at the moment? Once we have dealt the tiles, at least one of our players can always see the other players hands. We've tried various versions of Mahjong on tabletop simulator and are suffering the same problem with many of them. A strange bug that we can't figure out suggestions welcome. Thanks
s1lur 3 Aug, 2017 @ 12:19am 
This is the best Mahjong in TTS I have ever seen(but I actually browsed only only a few of them). Anyway, I have no idea how to make this even better, cuz there are helpers, some placement scripts, tiles have really good quality pictures, only the green dragon isn`s green for me, but that`s not really a big issue. I would still give it 9.5/10.
Tyrant 10 Apr, 2016 @ 5:58am 
All fixed, thanks.
eviljuzu  [author] 10 Apr, 2016 @ 3:40am 
Hello Bonnie Lass. Thanks for reporting this issue. I had not noticed it myself. I have now rehosted these three images with much smaller URLs. Hopefully this will solve the issue.
The Real Teo 24 Mar, 2016 @ 11:52am 
:U


Now I just need someone to actually play this with me.
eviljuzu  [author] 21 Mar, 2016 @ 2:46pm 
ZergToss: Yes, there was a big bounce in two walls after the Tabletop Simulator was updated from version 6.8 to version 6.9, but the script is fixed now. It seems that every update that is made to Tabletop Simulator breaks my script in some way and then it takes some time for me to fix it :p.
ZergToss 21 Mar, 2016 @ 10:45am 
oh sorry, it seems to work fine now.. my bad
ZergToss 21 Mar, 2016 @ 10:44am 
i dont know if this is a bug on my end, but the walls are being build face up and 2 walls bounce away due collision. something you might wanna check out?