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%:\Program Files (x86)\Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\XComGame\Config\DefaultGameData.ini
BACK IT UP BEFORE EDITING!
Search for: SoldierRewardForceLevelGates
There will be 6 lines, with increasing values (3,6,9,12,18,20). In base XCOM 2 / WOTC, Maximum Force Limit (FL) allowed = 20 & is calculated based on your game progression. FL determines many things in game, including what rank mission reward soldiers are. If you don't want Colonels, set the last line value to anything > 20: if you don't want Majors either, do the same for the previous value (18). The more values you set above 20 the lower the max rank will be for reward soldiers. I set the last 2 values (18, 20) to 50 so max rank I see now is Captain. As the FL can never go over 20, if you set the value to more than that, the game will never allow that rank to appear.
Also thank you for this mod.
Do you think this mod conflicts with the Additional Mission Types mod at all? In the retaliation missions you get a rookie soldier as a reward with that mod.
Now I just need to make sure yours is working when integrated, probably easiest to just set the rate high for better soldiers and test.
Also I'm a fan of Riftkeeper, you are evil and I like it. If you in the future would also allow that it'd be great! Because of internal balance reasons (and Force Levels) new enemies unfortunately have to be integrated directly (well, or show up 1/3 to 1/2 earlier in the campaign). ;)
I need more walls to slam against. lol
I see these lines in the config file...
SoldierRewardForceLevelGates=3
SoldierRewardForceLevelGates=6
SoldierRewardForceLevelGates=9
SoldierRewardForceLevelGates=12
SoldierRewardForceLevelGates=15
SoldierRewardForceLevelGates=18
And I am wondering if I simply remove the last two lines, if that will prevent major/colonel recruiting, and instead cap it at captain.