XCOM 2
Fewer Weak Continent Bonuses V2: Electric Boogaloo
26 Comments
frozen north 22 Sep, 2017 @ 10:56am 
Great mod, but it dosent always work in my experience.
JiMMy 9 Aug, 2016 @ 9:47am 
i just saw my continent bonus on my legendary run "hidden reserves" pressed alt+f4 xD seriously you get +5 power from some random event and at the end game you have more power than you need, same goes with resistant contacts!
Kneecap77 8 Jul, 2016 @ 6:22pm 
Shen's Gift broke this mod. I really liked it. Too bad.
atletikus 4 May, 2016 @ 2:15am 
Not working for me either. Don't use the AMW mod.
rexounnet 11 Mar, 2016 @ 10:37am 
same for me, I tried to launch the game without AMW, and with only "quick start"-mod and it still doesn't work.... I don't know if yesterday's patch broke it or not... :/
Kanan 9 Mar, 2016 @ 11:45am 
Dunno if you have seen this, but this reddit thread shows how to get rid of unecessary files in XCOM 2 mods that only make it harder to load:

https://www.reddit.com/r/xcom2mods/comments/48c8v3/psavoicepacks_and_other_mods_to_a_lesser_extent/

If you have already, then just ignore my post :)
W1lm0 4 Mar, 2016 @ 1:56am 
Same, i deleted AMW the ini file, reset all my mods and it still doesn't works....
Saga 3 Mar, 2016 @ 2:40am 
Unsubbing to both AMW and this mod, deleting the local files and then re-subbing in the correct order doesn't seem to help at all, I still get +5 Avenger power and 33% Less intel price on the Black Market.

Only thing I haven't tried is maybe switching the folder locations around, if thats even possibly as they're in numeric order regardless.
Nanostrike  [author] 1 Mar, 2016 @ 7:29pm 
AMW needs to be loaded AFTER this mod. It does some stuff to the starting countries in it's scripting that'll undo what my mod does. Steam Workshop makes it a pain to change load order, so I can't really help you there.
W1lm0 1 Mar, 2016 @ 2:57pm 
And just another question, do I load the AMW mod after this one just by selecting yours first in the mod list while launching the game?
W1lm0 1 Mar, 2016 @ 2:50pm 
HI, i started a new campaign with this mod, and still have the +5 power, the "troops cost less" etc...
Do you know if there is an incompability with some marathon mods, or avatar progression mods?
This really doesn't seems to work on my game.
cbdeakin 28 Feb, 2016 @ 3:22pm 
Hi, would you consider making a mod that lets players choose their starting continent bonus (but randomises other continents)? If not, I'll see if I can make one
Nanostrike  [author] 28 Feb, 2016 @ 1:04am 
The "Avenger Power +5" bonus is the worst because there are random Scan sites that can permanently give you that very same bonus!

Also, I realize the irony of my mod's picture now that I've put Quid Pro Quo back in. I'll change it sometime. It was the first screenshot of "XCOM 2 Continent Bonus" on google plus about 30 seconds in MS Paint.
LAJ-47FC9 27 Feb, 2016 @ 11:31pm 
And with that, this mod just became a must-have for me. Finally, I will be free of those worthless cheaper rookies and +5 Avenger power (seriously, whose bright [EXPLETIVE] idea was that >.<)
Nanostrike  [author] 27 Feb, 2016 @ 10:01pm 
@Per Ole

Sorry, I dunno what to tell you. I'm not super great at modding and Firaxis didn't exactly make their code for this sort of thing intuitive to modify. I just updated the mod to swap in Quid Pro Quo to replace Future Combat a minute ago. I tested it on three different new games and it worked fine for me.
Per Ole 27 Feb, 2016 @ 9:55pm 
@Nanostrike
Nah, I never had that mod installed. I do have a lot of others installed, but they're mostly cosmetic ones. This one still isn't working :/
Nanostrike  [author] 27 Feb, 2016 @ 9:34pm 
@ApSciLiara & @Tapkomet

I left All In in there because extra supplies are ALWAYS useful. I took out the Black Market ones due to my personal preference. I prefer to either have all the research/production bonuses (Fire When Ready, Future Combat, ect) OR all the Black Market stuff (Quid Pro Quo and the rest). Leaving both of them in tended to get a mishmash of them that didn't tend to mesh really well. I wish I knew how to make a fancy menu letting you pick which bonuses you want in the random pool so people could pick, but that's beyond my skill level.

I'm considering swapping Quid Pro Quo in to replace Future Combat (50% less GTS costs), as Future Combat only helps in the early game while Quid Pro Quo helps pretty consistently.
Nanostrike  [author] 27 Feb, 2016 @ 9:27pm 
@Hayling

In the folders SRC-> XCOMGAME-> CLASSES-> X2StrategyElement_DefaultContinentBonuses, it has the code for applying the continent bonuses. I simply commented out the ones I didn't want by putting // in front of them. I'm sure there are ways to do other stuff with this, like add new bonuses or make them not randomly apply...but I have no idea how to do that.

X2StrategyElement is an Unrealscript file and has to be opened in the Dev Tools, though. Not sure why they didn't put this stuff into a simple .ini file. If you wanna change this, just browse to my mod and edit that file with the dev tools. Comment out what you want with // and put in what you want by removing the //. Be warned that a lot of unfinished/unimplimented bonuses are in there and I don't know what'll happen if you enable them.

My mod should be in your folders in Steam -> SteamApps -> Workshop -> 268500 (Folder for XCOM2) -> 633414222 (Folder for my mod)
Nanostrike  [author] 27 Feb, 2016 @ 9:27pm 
@Per Ole

It might be some sort of other mod interacting with it? I know if you load the Advanced Modular Weapons BEFORE this one, then this mod won't work. So maybe that's it?
Gundyr 27 Feb, 2016 @ 9:25pm 
Doesnt work for me, actually started on a crappy Bonus 50% cheaper gorilla tactics school crap.
Per Ole 27 Feb, 2016 @ 4:19pm 
For some reason, this mod doesn't work for me. Tried starting a couple new LI games to see if it'd work, but it doesn't; I still get the "shit" bonuses (+5 avenger power, 50% more supplies from black market stuff). The exception is my starting region, in both new games I got Armed to the Teeth in them.
LAJ-47FC9 27 Feb, 2016 @ 2:29pm 
I thought that Quid Pro Quo and All In was incredibly useful, myself. I'll agree that the other ones are shit.
Sir Tapkomet of Canterlot 27 Feb, 2016 @ 4:00am 
I kinda disagree on some of the bonuses. Early on in my Legendary campaign I got Quid Pro Quo and the one that gives me more intel rewards, as a result I could both afford the increased contact costs (80 per region) and also get a lot of good stuff from Black Market.
Do agree that "increased research speed from labs" and "+5 power" are weaksauce though.
Hayling 27 Feb, 2016 @ 3:37am 
I'd love to know how you edited this so I can just remove the bonuses I'd not want to appear. The increased research speed for instance, I'm not a fan of it.
Xeraphale 27 Feb, 2016 @ 2:44am 
I'm curious, do the "lesser" continent bonuses come from continents with just two areas in them and the "better" continent bonuses stem from larger areas?
a green reverse card from UNO 26 Feb, 2016 @ 10:54pm 
Sexy