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I like that the map has some character throughout it. It's a bit plain, but hey, if it's based on your dream, I guess that's what it was. I needed to turn off my music to solve it, but nbd. Great job.
I have dreamed about Qbeh 1 too!
Maybe a light cube or something like a path on the floor to hint where the blue cube is hidden? That room is pretty full. I'll try the level again.
Have you completed this level?
Well the problem with this level is if I modified it too much (added more rooms and hallways at the beginning or near the checkpoint or something like that) it wouldn't be based on my dream anymore.
Also btw I have dreamed about Qbeh-1 twice now.
Fair for Limboh = impossibly hard for Ellie
Achievable for Ellie - most anyone can get through it.
The secret is to think like a teacher - because levels are classrooms. I am a teacher, so that helps immensely.
I could not open the multi-cube door; no indicators. It would probably be enough to have to check the door visually since it isn't in view and you have to travel to it a few steps, rather than having it turned 90 degrees.
It must have been am interesting dream!
2*6 lock: The 3 cubes in the middle room from the doors room are the ones to activate. The grid in the left room shows which activator cubes match up with the different carved cubes.
I didn't get stuck anywhere and liked the overall design and atmosphere, except for the music. It got repetitive and obnoxious pretty quick, one of my least favorite songs of the soundtrack.
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=631719314