Cities: Skylines

Cities: Skylines

Microtech Labs
17 Comments
thomas.ahernandez 1 Feb, 2023 @ 5:49am 
same
Cpt.flowers  [author] 30 Jan, 2023 @ 9:33am 
@thomas.ahernandez thank you! I cannot wait to play 3.18!
thomas.ahernandez 29 Jan, 2023 @ 2:55pm 
literaly the only two games i play skylines and star citizen! i love you for this
Cpt.flowers  [author] 27 Dec, 2016 @ 10:31pm 
It's all fixed, thanks @alphaprior for spelling it out for me. Apologies that I didn't realise what the problem was sooner.

If anyone has any problems please let me know as soon as you can.
Cpt.flowers  [author] 23 Dec, 2016 @ 4:11pm 
Oh I goofed. I'll fix it as soon as I can!
alphaprior 22 Dec, 2016 @ 8:25am 
I got the same errors too
Loading Screen Mod reports:
MicrotechHologram.MicrotechHologram_Data
and
MicrotechLogo.MicrotechLogo_Data

Workshop asset requires private content, seems like asset bug?

Obviously when this asset was created instead of the uploaded workshop props local ones were used. So it they have to be placed again but you should delete local files and use the uploaded ones.
Droidhacker 9 Oct, 2016 @ 4:57pm 
Please make more buildings like this it looks fantastic!
Cpt.flowers  [author] 3 Oct, 2016 @ 8:55am 
Thanks for the heads up, I've not recieved that error before. I'll have to reinstall the game and try to figure this one out. I'll see if I can get this error to happen. Been out of the loop recently.
Mundoworld 2 Oct, 2016 @ 7:38pm 
I get the following error messeage with the Loading Screen Mod "...Microtech Labs_Data Workshop asset requires private content, seems like asset bug?" and as a result the two required props are not showing. Looks still very good though, and I love to place it!
Zerotech 24 Jun, 2016 @ 6:16am 
Good job,i like it! :)
Cpt.flowers  [author] 24 Feb, 2016 @ 1:10pm 
I had some time to change the textures on the dome, I believe the borders improve them.
Cpt.flowers  [author] 21 Feb, 2016 @ 9:56pm 
Yeah that would be how I would do it. I'll mess around with it when I get a chance.
boformer 21 Feb, 2016 @ 8:39pm 
You can use the normal map instead of adding more tris.
Cpt.flowers  [author] 21 Feb, 2016 @ 7:35pm 
@ boformer Yeah unfortunately its just a glass texture, I had all the window borders modelled out in 3d, but the poly count was huge. I could just have a flat texture around each window segment, but I don't know if that will look any better. I'll play around with it, and update the model if it improves the look.
boformer 21 Feb, 2016 @ 12:35am 
The domes look a bit textureless, otherwise great work!
144hertz 21 Feb, 2016 @ 12:14am 
Just to help with specifics this building is specifically based off of this [cdn.artstation.com] concept art of the planet MicroTech from Star Citizen.
speedtouch 20 Feb, 2016 @ 7:34pm 
it's a building