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Anyway, if you want to modifie the mod, go to Steam/SteamApp/common/Xcom2/XcomGame/Mods/TacticalMod/Config, The main modification I made are in "XComGameData_WeaponData".
You can look in XcomGame/config to see the original "XComGameData_WeaponData" look there if you see anything related to the sparks unit range. If you do, modifie the data as you like them.
To let you know how it work, when you see the line "MEDIUM_CONVENTIONAL_RANGE[9] = 5" it mean that a medium weapon at a distance of 9 units from the ennemie will have a +5% aim bonus. look for a similar line related to the sparks ;)
Thank you for making this.
If you want to tweak it by yourself, go in the DefaultGameCore.ini, around 2/3 of the file you have what you want :
[XComGame.X2AbilityToHitCalc_StandardAim]
LOW_COVER_BONUS=20
HIGH_COVER_BONUS=40
Just change this to whatever you want (and disable the mod, as it will overwrite your change)
Edit : I've been irrelevant. my mod does not change the ini files, it overrides them, so you can't change anything about the mod just with the ini.
You probably can change the mod by going into your Xcom install folder : XCOM2/XcomGame/Mod/TacticalMod/config, go in XComGameData_WeaponData.ini
here you can change the accuracy bonus for the AI, it's the 3 last block. The game use different name depending on the weapon type, but the value are the same. vanilla value are 0 everywhere. If you find any improvement, I'll be happy to look at it ;)
low cover : -40%
high cover : -70%
vanilla value are 20% and 40%. The aim bonus is on average 20%.
When you trie to attack a full covered soldier who is in front of you and at least 8 cases far, you have about 15% accuracy. I still wonder if I should buff the high cover bonus to 80%, but 70% seems okay to me.
about balance, for what I saw, concealment in very strong, as your ennemies are uncovered. It is way stronger than in the original game, but logical, you attack by surprise a group of uncovered ennemies. the sniper is not that much OP because cover are very efficient. You have to flank or to be at close range, and the sniper have difficulties to do so. Anyway, if you see something "OP" screen and feedback, I'll patch it ;)
Without having tried it, I wonder if it runs the risk of snipers being OP with the help of concealed rangers, and if OW becomes to powerful, especially against melee enemies (looking at you stun lancers).