XCOM 2
26 ratings
Tactical Mod Alpha
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
16.768 MB
20 Feb, 2016 @ 12:23pm
21 Feb, 2016 @ 12:19pm
3 Change Notes ( view )

Subscribe to download
Tactical Mod Alpha

Description
This mod change the range and the precision of all weapon in the game. You have more range, higher hit chance against enemies that are uncovered, flanked or close to you and lower hit chance against enemies that are fully covered.

The objective is to make the game more predictible and "tactical", the situation rely less on randomness, flanking an enemie or coming to close range will almost always guarantee a hit, as well as being fully covered is safer against far enemies.

I do not pretend to improve the game, just to make it differents. the mod develop the tactical aspect, at the cost of the surprise of the randomness.

=> Every weapon is now globally more accurate

=> Every weapon exept the sniper now have big accuracy boost when at close range.

=> Low Cover are more efficient

=> High cover are much more efficient

=> AI attach more importance to cover.

Currently in alpha, feedbacks are welcome !
28 Comments
Mystic501 16 Jul, 2017 @ 5:08pm 
so i reinstalled xcom and i am using your mod again and i jsut want to clarify somethings, short_beam_range is for pistols and shotguns while medium is rifles and cannons, and long is sniper?

rogersmithbigo 22 Jan, 2017 @ 12:22pm 
roger that.
Milo  [author] 22 Jan, 2017 @ 2:33am 
I can't promise that, I stopped playing Xcom long ago, and I don't want to invest time and effort into a new mod. Don't expect any update, if I ever go back to modding the game, I'll let you know.
rogersmithbigo 21 Jan, 2017 @ 5:55pm 
Ill steam gift you the dlc's if you promise to update this mod for the dlc's, long war 2 and add aiming angles or just help me do it.
Mystic501 2 Oct, 2016 @ 9:29am 
THANK YOU
Milo  [author] 2 Oct, 2016 @ 3:47am 
I don't own the DLC, so I'm not sur if I can see and modifie the data related to them. When I look in the ini, I don't see anything related to them.

Anyway, if you want to modifie the mod, go to Steam/SteamApp/common/Xcom2/XcomGame/Mods/TacticalMod/Config, The main modification I made are in "XComGameData_WeaponData".

You can look in XcomGame/config to see the original "XComGameData_WeaponData" look there if you see anything related to the sparks unit range. If you do, modifie the data as you like them.

To let you know how it work, when you see the line "MEDIUM_CONVENTIONAL_RANGE[9] = 5" it mean that a medium weapon at a distance of 9 units from the ennemie will have a +5% aim bonus. look for a similar line related to the sparks ;)
Mystic501 1 Oct, 2016 @ 6:05pm 
since you arnt going to up date this can you tell me what ini i need to change so the sparks unit has the increase aim as well?
Milo  [author] 29 Sep, 2016 @ 1:49pm 
The mod is no longer up to date, newest content may not work with it. Vanilla game should still be okay ;)
Mystic501 28 Sep, 2016 @ 12:19pm 
My sparks unit is missing quite alot, more often than rookies in fact, did his tables no update properly? i got the sparks dlc after i installed this mod
rogersmithbigo 7 Sep, 2016 @ 11:17am 
so if i modify your XComGameData_WeaponData.ini file so that the ai range tables [FLAT_CONVENTIONAL_RANGE], [FLAT_MAGNETIC_RANGE] and [FLAT_BEAM_RANGE] match [MEDIUM_CONVENTIONAL_RANGE]; would that mean the ai has the same weapon range bonuses as xcom operatives?