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回報翻譯問題
But thank you for looking into it.
I have tested the Hold Action and it works as excepted on DS.,
There's a lot of abandoned mods on the workshop and everyone here works for free because Bohemia's EULA won't let them accept payments. That being said, if you happen to want an ArmA DLC as a thank you gift, you know where to find me. :)
I may have been mistaken that old hold actions still work. Since I last updated one of my missions, all of my hold actions added through 3den are gone.
I'm being told that allegedly ArmA 3 itself may have changed something that broke it for your mod. I am just parroting what people who supposedly know better than I do have told me.
You will definitely want to fact check this claim because the same person who told me this has told me a lot of information that turned out to be about as accurate as ChatGPT... since before ChatGPT existed. Sometimes he's right about incredibly niche issues, and sometimes he's so painfully off I question if he's listening to me.
I have this problem 4-6 years and this usually happens after exiting a my mission, when I return to the 2D map, part of it (in the form of a square) simply disappears. Topographic symbols, houses, names of settlements disappear. In order for them all to return, I need to move the camera as close to the map as possible - https://youtu.be/UMrzp30mL8U
Quote:
"By default all values are set to 50 %. This is the default value and has no effect. In order to set 50 % type in 49.9 % for example. To disable the attribute type in 50 % again."
https://github.com/R3voA3/3den-Enhanced/wiki/AI-Skill-Settings
First of all you should not use both attributes at the same time. The vanilla one sets the overall skill level while the 3den Enhanced ones set the specific sub skills.
In any case I suggest you just test what works for you and what values you get.
Everything that will be set in the unit attributes will be a multiplier for the primary setting in the game. This scheme works.
But if you add a third parameter from your 50% mod, then I don't understand what level you end up with. I think no one will understand this.
"The final skill is a mix of scenario skill and difficulty setting."
How player can get "mix" if the inside of ai unit "attributes" have value 80%, in the game difficuliity settings have value - 1.00, while 3den Enhanced settings have 50%
What mix can there be? Name this number!
The final skill is a mix of scenario skill and difficulty setting.
I don't understand what final level AI-unit will have, if with 3den Enhanced, player have 3 AI level settings in the game?
Do your values overwrite the values in the unit attributes and in the game settings?
If not, then why are they needed?
If your settings overwrite the values, then they change the design of each mission?
I have question.
In the 3den Enhanced settings of each infantryman there is a section - Object: AI, inside which there are a lot of AI characteristics.
For some reason, by default player have only 50% written there for each characteristic, while inside the settings of the my mission AI-unit itself in Object/States/Skill I have 80% Skills.
My question What is the result will?
What parity will the AI get in the end if I set 80%, and in your fine settings only 50%
If possible, could this be added as a feature? That would be amazing.
Is there any way i can stop players from respawning on mission start, and instead start at their placed locations, WITHOUT creating a description.txt?
Im talking about the respawnOnStart = 0; parameter. Is there a way to put it directly in 3DEN without needing to create an accompanying txt?
Otherwise I can only test in single player, where it works fine.
I will have a look at the weekend.
Notably, hold actions created before the most recent update still work. New hold actions don't work. I have checked and double checked the configuration to make sure they are not configured in a way that prevents them from showing, and they always work in single player, but don't appear in multiplayer.
will it be fixed?
Pretty sure the exactly same as any other, even for Mac.
The CT_COMBO has no scrollbox but if you type "B" for example it will jump to the first mod starting with B.
@zeik_tuvai: I have added CTRL + ALT + SPACE as additional shortcut for the palette. Please let me know if that works for you.