Arma 3
3den Enhanced
2.593 comentarios
pudds 4 OCT a las 10:04 
It fixed itself after a day, nevermind, thank you.
pudds 4 OCT a las 9:50 
I tried launching it without any other mods and nothing shows up. Huh, weird.
Ace 4 OCT a las 3:18 
I can doubly-confirm I still have the sliders too despite a mod list that would make any veteran player scream at me and say several slurs (speaking from experience).

I don't know which mod you have that could be breaking it, but it's definitely an issue with a specific mod on your end. :KSmiley:
R3vo  [autor] 4 OCT a las 0:24 
They are still present for me. Are you using any other mods that could conflict?
pudds 3 OCT a las 19:57 
Hey, the sliders for courage, spotting time, etc dissapeared for me, or is it not from this mod?
UEemperor 30 SEP a las 3:48 
@R3vo I understand. Damn that sucks, so many more things that could be done if this was natively available. (as in , in mp)

@Ace Yeah thats what i found as well on my search. Again a huge shame, but such an awesome thing that its still (relatively) possible.
Ace 29 SEP a las 22:54 
@UEmperor, bare in mind, you cannot setScale even with vanilla if the object is simulated.

I find the most success in multiplayer when I use attachToRelative and connect the rescaled object to something else, and then scale it up, leaving it unsimulated. This makes it work in MP as well as I can get it.
R3vo  [autor] 29 SEP a las 22:43 
Unfortunately that causes too many issues as each case is different and the attribute can't cover all of them.
UEemperor 22 SEP a las 3:39 
Hello, question R3vo. Is it possible for the SET SCALE option in an objects attributes to be MP supported?
Ace 22 SEP a las 3:30 
Hmmm. Well that's annoying. I swear to God if this is another mission file corruption issue I'm gonna scream.

But thank you for looking into it. :KSmiley:
R3vo  [autor] 21 SEP a las 6:49 
@Ace
I have tested the Hold Action and it works as excepted on DS.,
Ace 11 SEP a las 22:32 
Fair enough! As long as you're aware of it, take your time. I can hope for an update sooner than later but I'm just grateful you're able to take and respond to bug reports at all.

There's a lot of abandoned mods on the workshop and everyone here works for free because Bohemia's EULA won't let them accept payments. That being said, if you happen to want an ArmA DLC as a thank you gift, you know where to find me. :)
R3vo  [autor] 11 SEP a las 22:18 
It's still on my to-do list but I've been to busy with other things right now .
Ace 11 SEP a las 14:41 
Addendum: I have not tested the issue on peer-to-peer servers, only dedicated servers, where hold actions don't appear. The units I am trying to put a hold action on are unsimulated, and I use a hold action to enable their simulation and unlock the vehicle to save CPU when not in use.

I may have been mistaken that old hold actions still work. Since I last updated one of my missions, all of my hold actions added through 3den are gone.
Ace 11 SEP a las 14:38 
Follow-up about the hold action issue; how hold actions don't appear in multiplayer.

I'm being told that allegedly ArmA 3 itself may have changed something that broke it for your mod. I am just parroting what people who supposedly know better than I do have told me.

You will definitely want to fact check this claim because the same person who told me this has told me a lot of information that turned out to be about as accurate as ChatGPT... since before ChatGPT existed. Sometimes he's right about incredibly niche issues, and sometimes he's so painfully off I question if he's listening to me. :KSmiley:
R3vo  [autor] 7 SEP a las 22:33 
No I have never seen or heard about that issue. Also these cannot be hidden by script so it might be an engine issue.
_mickey_ 7 SEP a las 17:01 
My question is - have you never encountered this problem? Really have you never seen it before? I have already upgraded my PC to a new one, but I still see it!
_mickey_ 7 SEP a las 16:56 
@R3vo If you don't mind, I'd like to discuss another topic. I've told you two times about the weird problem, where some of the map information in the editor disappears! Before, I was made screenshots, but you didn't know why this was happening. Now I want to show you a video I made for better understanding.

I have this problem 4-6 years and this usually happens after exiting a my mission, when I return to the 2D map, part of it (in the form of a square) simply disappears. Topographic symbols, houses, names of settlements disappear. In order for them all to return, I need to move the camera as close to the map as possible - https://youtu.be/UMrzp30mL8U
R3vo  [autor] 7 SEP a las 7:03 
Yeah that's a bit confusing. Glad we could clear that one up
_mickey_ 7 SEP a las 6:56 
The most important thing I think I needed to understand was this:

Quote:
"By default all values are set to 50 %. This is the default value and has no effect. In order to set 50 % type in 49.9 % for example. To disable the attribute type in 50 % again."
_mickey_ 7 SEP a las 6:44 
@R3vo thank you so much!
R3vo  [autor] 7 SEP a las 4:32 
@_mickey_ I hope this helps. Feel free to provide feedback

https://github.com/R3voA3/3den-Enhanced/wiki/AI-Skill-Settings
_mickey_ 6 SEP a las 12:19 
@R3vo Thanks for your attention!
R3vo  [autor] 6 SEP a las 11:27 
I have create an issue here https://github.com/R3voA3/3den-Enhanced/issues/466 to create a wiki page explaining the behaviour. I will fill it one I find some time.
R3vo  [autor] 6 SEP a las 11:23 
Oh btw there is also a fourth way to set AI skill in multiplayer in the multiplayer settings.
R3vo  [autor] 6 SEP a las 11:21 
Sorry. I deleted your last post by accident.

First of all you should not use both attributes at the same time. The vanilla one sets the overall skill level while the 3den Enhanced ones set the specific sub skills.

In any case I suggest you just test what works for you and what values you get.
_mickey_ 6 SEP a las 9:45 
Without your mod, I imagined it like this. The primary AI level in the game is in - GAME OPTIONS / DIFFICULTY / AI LEVEL / SKILL.

Everything that will be set in the unit attributes will be a multiplier for the primary setting in the game. This scheme works.

But if you add a third parameter from your 50% mod, then I don't understand what level you end up with. I think no one will understand this.
_mickey_ 6 SEP a las 9:42 
Sorry mate, I still don't understand you. Before,I read the your link for the 100 times. There are no three levels of settings for AI skills.

"The final skill is a mix of scenario skill and difficulty setting."

How player can get "mix" if the inside of ai unit "attributes" have value 80%, in the game difficuliity settings have value - 1.00, while 3den Enhanced settings have 50%

What mix can there be? Name this number!
R3vo  [autor] 6 SEP a las 5:02 
https://community.bohemia.net/wiki/Arma_3:_AI_Skill read this if you want to know more.
R3vo  [autor] 6 SEP a las 5:01 
Sorry but you don't understand the system. Adjusting AI skill has always been possible in a scenario, 3den Enhanced just adds attributes for it.

The final skill is a mix of scenario skill and difficulty setting.
_mickey_ 6 SEP a las 3:48 
I think you need to either remove all AI related settings. Or add a checkbox for each unit - "overwrite game settings"
_mickey_ 6 SEP a las 3:46 
I don't understand, then why player in 3den Enhanced have settings that have no effect? It's just garbage that needs to be removed.
R3vo  [autor] 5 SEP a las 23:32 
50% is the default value and has no effect.
_mickey_ 5 SEP a las 16:24 
Maybe your 50% changes the values ​​​​in GAME OPTIONS / DIFFICULTY / AI LEVEL / SKILL?

I don't understand what final level AI-unit will have, if with 3den Enhanced, player have 3 AI level settings in the game?

Do your values ​​overwrite the values ​​in the unit attributes and in the game settings?
If not, then why are they needed?
If your settings overwrite the values, then they change the design of each mission?
_mickey_ 5 SEP a las 15:55 
@UEemperor good day!

I have question.

In the 3den Enhanced settings of each infantryman there is a section - Object: AI, inside which there are a lot of AI characteristics.

For some reason, by default player have only 50% written there for each characteristic, while inside the settings of the my mission AI-unit itself in Object/States/Skill I have 80% Skills.

My question What is the result will?
What parity will the AI ​​get in the end if I set 80%, and in your fine settings only 50%
UEemperor 27 AGO a las 3:58 
I understand. Sad to hear it. But thanks all the same!
R3vo  [autor] 27 AGO a las 3:38 
If it's not there already I won't be able to add it as it's a description.ext feature and needs engine support afaik
UEemperor 27 AGO a las 3:22 
From what ive seen, the MP section only works for HOW they respawn, and if there is one. (as in one life or not), but not a checkbox for NOT respawning at mission start.

If possible, could this be added as a feature? That would be amazing.
R3vo  [autor] 27 AGO a las 2:28 
Wasn't there a setting in the multiplayer section for that?
UEemperor 27 AGO a las 2:20 
Hello, question:

Is there any way i can stop players from respawning on mission start, and instead start at their placed locations, WITHOUT creating a description.txt?

Im talking about the respawnOnStart = 0; parameter. Is there a way to put it directly in 3DEN without needing to create an accompanying txt?
Ace 20 AGO a las 23:19 
Appreciated. It's hard to trouble shoot on my end because I have to wrangle all the other idiots in my community to play ball and give useful feedback. Assuming I can get them to not teamkill out of boredom for five minutes.

Otherwise I can only test in single player, where it works fine.
R3vo  [autor] 20 AGO a las 22:39 
The code hasn't been touched so I don't see why they wouldn't work anymore.

I will have a look at the weekend.
Ace 20 AGO a las 20:45 
Are hold actions broken in multiplayer now? They work in single player but they have all stopped working in multiplayer.

Notably, hold actions created before the most recent update still work. New hold actions don't work. I have checked and double checked the configuration to make sure they are not configured in a way that prevents them from showing, and they always work in single player, but don't appear in multiplayer.
R3vo  [autor] 17 AGO a las 14:41 
What exactly do you mean by being stressed? They do exit if you have enabled the checkbox
neretropazanchic 17 AGO a las 12:19 
does not exit animation when stressed. (where is the check mark in the editor)

will it be fixed?
[+| CL rautamiekka 13 AGO a las 7:48 
@Furyan

Pretty sure the exactly same as any other, even for Mac.
Furyan 13 AGO a las 3:40 
How do I install this in ARMA 3 (Mac OS)
R3vo  [autor] 6 AGO a las 5:21 
The skill settings are also effected by difficulty and or server settings.
FR-Cadrix 6 AGO a las 4:14 
Very good mod, I particularly appreciate the AI attribute part which allows you to individually modify the stats of each NPC, however I don't have the impression that this is a big effect in game, is this normal?
R3vo  [autor] 29 JUL a las 23:50 
What other mods do you use?