Arma 3
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3den Enhanced
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Data Type: Mod
Mod Type: Editor Extension
File Size
Posted
Updated
23.131 MB
13 Feb, 2016 @ 12:47pm
23 Jul @ 1:53am
149 Change Notes ( view )

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3den Enhanced

In 1 collection by R3vo
Eden Editor Extensions
39 items
Description
Description
This modification adds new functionalities to the Eden Editor without creating any dependencies for players.

That means scenario editors can use this mod to make their life easier without making the life of the players harder by forcing them to download an additional modification.

Features
  • Many new tools accessible from the context menu or menu strip
  • New entity, mission and editor attributes
  • Mission SQM backup feature
  • Complete list[github.com]

Feedback
Leave feedback or suggestions here in the comment section or on GitHub[github.com]

Contribute
This modification is available on GitHub[github.com]. Feel free to contribute!

Contributors

End User License Agreement
[www.bohemia.net]
Re-uploading this modification to the Steam Workshop is prohibited!
2,594 Comments
Beviin CT-6269 12 Oct @ 11:13am 
Can we get respawnOnStart in the multiplayer attributes at some point? It's literally the only reason I have to create a description.ext for all of my missions
pudds 4 Oct @ 10:04am 
It fixed itself after a day, nevermind, thank you.
pudds 4 Oct @ 9:50am 
I tried launching it without any other mods and nothing shows up. Huh, weird.
Ace 4 Oct @ 3:18am 
I can doubly-confirm I still have the sliders too despite a mod list that would make any veteran player scream at me and say several slurs (speaking from experience).

I don't know which mod you have that could be breaking it, but it's definitely an issue with a specific mod on your end. :KSmiley:
R3vo  [author] 4 Oct @ 12:24am 
They are still present for me. Are you using any other mods that could conflict?
pudds 3 Oct @ 7:57pm 
Hey, the sliders for courage, spotting time, etc dissapeared for me, or is it not from this mod?
UEemperor 30 Sep @ 3:48am 
@R3vo I understand. Damn that sucks, so many more things that could be done if this was natively available. (as in , in mp)

@Ace Yeah thats what i found as well on my search. Again a huge shame, but such an awesome thing that its still (relatively) possible.
Ace 29 Sep @ 10:54pm 
@UEmperor, bare in mind, you cannot setScale even with vanilla if the object is simulated.

I find the most success in multiplayer when I use attachToRelative and connect the rescaled object to something else, and then scale it up, leaving it unsimulated. This makes it work in MP as well as I can get it.
R3vo  [author] 29 Sep @ 10:43pm 
Unfortunately that causes too many issues as each case is different and the attribute can't cover all of them.
UEemperor 22 Sep @ 3:39am 
Hello, question R3vo. Is it possible for the SET SCALE option in an objects attributes to be MP supported?