Portal 2

Portal 2

Manipulation
57 Comments
c4shurik 18 Oct, 2024 @ 9:21am 
Very cool! :p2blue:
< blank > 26 Sep, 2024 @ 3:05pm 
:steamthumbsup:
Casper 24 Oct, 2023 @ 3:03am 
There's a trick but I can't see it, and while losing my mind is kinda fun, it's annoying when there's no way to find out what you don't even KNOW that you don't know
Mostly Human 15 Feb, 2022 @ 9:58am 
Just discovered your work and am enjoying myself immensely with your puzzles. They are perfect for my level, so just enough to keep my brain tickling without frustrating me. This puzzle was a joy to solve, thank you.
hub 23 Jan, 2022 @ 12:01pm 
:cupup:
Aperture Bonnie 7 Jun, 2021 @ 6:52pm 
what grating did you use to allow the funnel to go pass through. If its the co-op grating how did you get the funnel to pass. The funnel wouldnt go through the co-op grate
Gabriel Bacon 3 Dec, 2020 @ 3:33pm 
Nice one! Thanks for creating.
Goopi 31 May, 2018 @ 6:00pm 
Another excellent map. I solved the second one a little differently. I didn't bother with the flip panel. I propped the regular cube next to the button so it's resting against the wall. Then I got to the exit area by hopping out of the diagonal funnel at the right moment. Then I put the cube on the button by letting it lean into a portal and then removing the portal to bump the cube out onto the button. My original plan was to set it on the button with the funnel but kept overshooting.
Grayson Peddie 28 Apr, 2018 @ 5:17pm 
The "aha" moment really works for this map! Well done! :)
bullfrog 5 Jul, 2017 @ 12:52am 
Good fun
Mohd_PH 20 Jun, 2016 @ 4:08pm 
Thank you for this awesome puzzle :p2aperture:
totes amaze balls  [author] 16 Jun, 2016 @ 4:22am 
Thanks! I didn't think you'd play any of mine...but yay!! The fizzler is there for one of the two intended solutions, the easier to execute one. I might not update this due to lack of plays though.
The Sojourner 15 Jun, 2016 @ 11:31pm 
Nice work :p2cube: The puzzles seemed solid, though I never needed to disable the fizzler in the first puzzle and I'm not 100% sure I got the intended solution for the second (mainly how to open the exit). Detail work was fabulous.

Little suggestions for improvement:
> You can improve the music by using the game sound instead of the raw sound file, as then the music will also play inside of the excursion funnel.
> Add one of the chapter 4 soundscapes for a fuller experience.
> Add more explosions for a fuller experience.
> Make Wheatley's screen breakable with a laser. Valve's included sample map (sp_a4_laser_catapult.vmf) has a way of showing you how to do it.
totes amaze balls  [author] 25 Apr, 2016 @ 4:31am 
Thank you sir.

No one has played this in awhile. :D
Melody 25 Apr, 2016 @ 3:34am 
I'm not a pro at bunny hopping, but i jumped across the pit.
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=672719222

Also, great puzzle and level design :p2cube:
totes amaze balls  [author] 19 Feb, 2016 @ 5:22am 
Thank you all!

JMSLD_ : That's odd. Is the antline lighting up?

I cant fix it scince it doesnt happen to me.

:(
pmcoz 19 Feb, 2016 @ 12:48am 
Most excellent. Thank you!
Unmicrowave 18 Feb, 2016 @ 5:56pm 
As good as the maps the developers made for this game. More please!
dire.fcs 17 Feb, 2016 @ 12:22pm 
Nice levels!
JMSLD_ 16 Feb, 2016 @ 10:07am 
This is amazing. It's great when you get puzzles like this, that you know what to do next in sequence and then have to figure it out. Brilliant work. Oh the satisfaction you get when you complete it... however... The flip panel isn't flipping. The exit door is open and I've done everything else that I can see, but the panel isn't moving. I've re-subscribed as well . Is there anything else I need to do??
Petutski 15 Feb, 2016 @ 8:12am 
Fun logical map! Thanks!
totes amaze balls  [author] 15 Feb, 2016 @ 5:52am 
Really?


Thanks!
Dr. Ivo Robotnik 15 Feb, 2016 @ 4:35am 
It was very puzzling. The first test was difficult. Ispent nearly an hour trying to figure them out!
Gimzie 14 Feb, 2016 @ 1:13pm 
THAT HELPED A LOT! :D
totes amaze balls  [author] 14 Feb, 2016 @ 10:25am 
C-uh-OMP-OOTER
Gimzie 14 Feb, 2016 @ 10:20am 
*related

LEARN HOW TO SPELL COMPUTER
Gimzie 14 Feb, 2016 @ 10:20am 
Not relaed, but I just realized deathwish808 playtests many,many maps. :P
B.Ware 14 Feb, 2016 @ 8:59am 
Really enjoyed playing, good logical problems to solve.
andychansan01 13 Feb, 2016 @ 9:21pm 
I'm sure your doing great about a wheatley chamber.
DeathWish808 13 Feb, 2016 @ 12:25pm 
Well, that's what I do. :-P
totes amaze balls  [author] 13 Feb, 2016 @ 12:24pm 
Nope, nothing unintended.

However in the first room you took the more difficult, less obvious route. :P
totes amaze balls  [author] 13 Feb, 2016 @ 12:12pm 
Yay!
DeathWish808 13 Feb, 2016 @ 12:02pm 
I streamed 10 maps on twitch and this was the 3rd (and best) one. :-)

I may have done a thing or two unintended.

https://youtu.be/QXlUFyvdyv4
totes amaze balls  [author] 13 Feb, 2016 @ 11:58am 
Ok, fixed.

Thanks again!
totes amaze balls  [author] 13 Feb, 2016 @ 11:45am 
VTree,

Thank you soooo much!

I see now that somehow the file got corrupted, hence the two music files running over eachother and the glitchy glass.

I'll fix it asap!
totes amaze balls  [author] 13 Feb, 2016 @ 11:37am 
Thanks!

@benvet: That's really odd. The glass is'nt portalablefor me or my playtester.....
ViiNTAGE 13 Feb, 2016 @ 10:43am 
Hey I did a blind playthrough or your map I hope you enjoy! Feel free to recommend me other maps of yours to play :) Really good map!

https://www.youtube.com/watch?v=kfwOuZ4xt0Q
benvent 13 Feb, 2016 @ 10:03am 
very nice map. Not that it helped, the glass in your picture is portable
PortalRising 13 Feb, 2016 @ 7:35am 
but could you change backgrond when its loading
PortalRising 13 Feb, 2016 @ 7:34am 
but could you chage backgrond when its loading
totes amaze balls  [author] 13 Feb, 2016 @ 6:53am 
Thanks!
PortalRising 13 Feb, 2016 @ 2:24am 
:steamhappy:
PortalRising 13 Feb, 2016 @ 2:23am 
MADEYE06 Thanks for not put franken cubes because i dont like them
ZAEROS 13 Feb, 2016 @ 1:50am 
Great fun, did not think positioning the final portal was possible until I went up and had a look,
Two very good rooms.Enjoyed, Thank you.
totes amaze balls  [author] 12 Feb, 2016 @ 11:03pm 
Because he felt like it of course.

(I did'nt do franken cubes bacause it would make the tests a little too frustrating.)
dmuk 12 Feb, 2016 @ 10:45pm 
Why would Wheatley do something so... logical?? Cubes behaved themselves this time.
totes amaze balls  [author] 12 Feb, 2016 @ 6:54pm 
Thanks!
dven1 12 Feb, 2016 @ 6:54pm 
Very nice map. No problems with cube placement, plenty of room. Good puzzles, except I had a blind-spot for that button that disables the fizzler in the first room. I went nuts for a while. Thanks for your work.