Portal 2

Portal 2

Manipulation
57 kommentarer
c4shurik 18. okt. 2024 kl. 9:21 
Very cool! :p2blue:
< blank > 26. sep. 2024 kl. 15:05 
:steamthumbsup:
Casper 24. okt. 2023 kl. 3:03 
There's a trick but I can't see it, and while losing my mind is kinda fun, it's annoying when there's no way to find out what you don't even KNOW that you don't know
Mostly Human 15. feb. 2022 kl. 9:58 
Just discovered your work and am enjoying myself immensely with your puzzles. They are perfect for my level, so just enough to keep my brain tickling without frustrating me. This puzzle was a joy to solve, thank you.
hub 23. jan. 2022 kl. 12:01 
:cupup:
Aperture Bonnie 7. juni 2021 kl. 18:52 
what grating did you use to allow the funnel to go pass through. If its the co-op grating how did you get the funnel to pass. The funnel wouldnt go through the co-op grate
Gabriel Bacon 3. dec. 2020 kl. 15:33 
Nice one! Thanks for creating.
Goopi 31. maj 2018 kl. 18:00 
Another excellent map. I solved the second one a little differently. I didn't bother with the flip panel. I propped the regular cube next to the button so it's resting against the wall. Then I got to the exit area by hopping out of the diagonal funnel at the right moment. Then I put the cube on the button by letting it lean into a portal and then removing the portal to bump the cube out onto the button. My original plan was to set it on the button with the funnel but kept overshooting.
Grayson Peddie 28. apr. 2018 kl. 17:17 
The "aha" moment really works for this map! Well done! :)
bullfrog 5. juli 2017 kl. 0:52 
Good fun
Mohd_PH 20. juni 2016 kl. 16:08 
Thank you for this awesome puzzle :p2aperture:
totes amaze balls  [ophavsmand] 16. juni 2016 kl. 4:22 
Thanks! I didn't think you'd play any of mine...but yay!! The fizzler is there for one of the two intended solutions, the easier to execute one. I might not update this due to lack of plays though.
The Sojourner 15. juni 2016 kl. 23:31 
Nice work :p2cube: The puzzles seemed solid, though I never needed to disable the fizzler in the first puzzle and I'm not 100% sure I got the intended solution for the second (mainly how to open the exit). Detail work was fabulous.

Little suggestions for improvement:
> You can improve the music by using the game sound instead of the raw sound file, as then the music will also play inside of the excursion funnel.
> Add one of the chapter 4 soundscapes for a fuller experience.
> Add more explosions for a fuller experience.
> Make Wheatley's screen breakable with a laser. Valve's included sample map (sp_a4_laser_catapult.vmf) has a way of showing you how to do it.
totes amaze balls  [ophavsmand] 25. apr. 2016 kl. 4:31 
Thank you sir.

No one has played this in awhile. :D
Melody 25. apr. 2016 kl. 3:34 
I'm not a pro at bunny hopping, but i jumped across the pit.
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=672719222

Also, great puzzle and level design :p2cube:
totes amaze balls  [ophavsmand] 19. feb. 2016 kl. 5:22 
Thank you all!

JMSLD_ : That's odd. Is the antline lighting up?

I cant fix it scince it doesnt happen to me.

:(
pmcoz 19. feb. 2016 kl. 0:48 
Most excellent. Thank you!
Unmicrowave 18. feb. 2016 kl. 17:56 
As good as the maps the developers made for this game. More please!
dire.fcs 17. feb. 2016 kl. 12:22 
Nice levels!
JMSLD_ 16. feb. 2016 kl. 10:07 
This is amazing. It's great when you get puzzles like this, that you know what to do next in sequence and then have to figure it out. Brilliant work. Oh the satisfaction you get when you complete it... however... The flip panel isn't flipping. The exit door is open and I've done everything else that I can see, but the panel isn't moving. I've re-subscribed as well . Is there anything else I need to do??
Petutski 15. feb. 2016 kl. 8:12 
Fun logical map! Thanks!
totes amaze balls  [ophavsmand] 15. feb. 2016 kl. 5:52 
Really?


Thanks!
Dr. Ivo Robotnik 15. feb. 2016 kl. 4:35 
It was very puzzling. The first test was difficult. Ispent nearly an hour trying to figure them out!
Gimzie 14. feb. 2016 kl. 13:13 
THAT HELPED A LOT! :D
totes amaze balls  [ophavsmand] 14. feb. 2016 kl. 10:25 
C-uh-OMP-OOTER
Gimzie 14. feb. 2016 kl. 10:20 
*related

LEARN HOW TO SPELL COMPUTER
Gimzie 14. feb. 2016 kl. 10:20 
Not relaed, but I just realized deathwish808 playtests many,many maps. :P
B.Ware 14. feb. 2016 kl. 8:59 
Really enjoyed playing, good logical problems to solve.
andychansan01 13. feb. 2016 kl. 21:21 
I'm sure your doing great about a wheatley chamber.
DeathWish808 13. feb. 2016 kl. 12:25 
Well, that's what I do. :-P
totes amaze balls  [ophavsmand] 13. feb. 2016 kl. 12:24 
Nope, nothing unintended.

However in the first room you took the more difficult, less obvious route. :P
totes amaze balls  [ophavsmand] 13. feb. 2016 kl. 12:12 
Yay!
DeathWish808 13. feb. 2016 kl. 12:02 
I streamed 10 maps on twitch and this was the 3rd (and best) one. :-)

I may have done a thing or two unintended.

https://youtu.be/QXlUFyvdyv4
totes amaze balls  [ophavsmand] 13. feb. 2016 kl. 11:58 
Ok, fixed.

Thanks again!
totes amaze balls  [ophavsmand] 13. feb. 2016 kl. 11:45 
VTree,

Thank you soooo much!

I see now that somehow the file got corrupted, hence the two music files running over eachother and the glitchy glass.

I'll fix it asap!
totes amaze balls  [ophavsmand] 13. feb. 2016 kl. 11:37 
Thanks!

@benvet: That's really odd. The glass is'nt portalablefor me or my playtester.....
ViiNTAGE 13. feb. 2016 kl. 10:43 
Hey I did a blind playthrough or your map I hope you enjoy! Feel free to recommend me other maps of yours to play :) Really good map!

https://www.youtube.com/watch?v=kfwOuZ4xt0Q
benvent 13. feb. 2016 kl. 10:03 
very nice map. Not that it helped, the glass in your picture is portable
PortalRising 13. feb. 2016 kl. 7:35 
but could you change backgrond when its loading
PortalRising 13. feb. 2016 kl. 7:34 
but could you chage backgrond when its loading
totes amaze balls  [ophavsmand] 13. feb. 2016 kl. 6:53 
Thanks!
PortalRising 13. feb. 2016 kl. 2:24 
:steamhappy:
PortalRising 13. feb. 2016 kl. 2:23 
MADEYE06 Thanks for not put franken cubes because i dont like them
ZAEROS 13. feb. 2016 kl. 1:50 
Great fun, did not think positioning the final portal was possible until I went up and had a look,
Two very good rooms.Enjoyed, Thank you.
totes amaze balls  [ophavsmand] 12. feb. 2016 kl. 23:03 
Because he felt like it of course.

(I did'nt do franken cubes bacause it would make the tests a little too frustrating.)
dmuk 12. feb. 2016 kl. 22:45 
Why would Wheatley do something so... logical?? Cubes behaved themselves this time.
totes amaze balls  [ophavsmand] 12. feb. 2016 kl. 18:54 
Thanks!
dven1 12. feb. 2016 kl. 18:54 
Very nice map. No problems with cube placement, plenty of room. Good puzzles, except I had a blind-spot for that button that disables the fizzler in the first room. I went nuts for a while. Thanks for your work.