XCOM 2
Faster Recovery Time [2x] (Outdated)
14 comentarii
Belenian 4 sept. 2017 la 0:31 
Is there a working mod for faster soldier recovery?
Neovisual 3 sept. 2017 la 21:16 
I have tried this, doesn' t sees to be working with WOTC. Got a 29 wounded days :(
Blade45 29 aug. 2017 la 7:59 
Any word of if this works with WOTC?
Softis 5 mart. 2016 la 1:31 
Kinda curious here if the fastery recovery time is affected by the doubled recovery rate from a staffed AWC?
yappy118 22 febr. 2016 la 22:17 
I too found the time it took my soldiers to heal extravagantly high at times from a strictly gaming perspective. The healing times imposed on us by Firaxis made 'sense' with respect to reality, but required the gamer to maintain as many as 75-100 soldiers of equal ranking at higher levels, which I think every one will agree is simply unrealistic. Your mod comes as a necessary relief. Thank you so much for taking the time to produce it.
Softis 10 febr. 2016 la 2:00 
I would want that sort of thing anyway. I am fine with it; the Medkits and other field aid methods are only patch jobs. It's like nailing a wood board over a hole in the wall... It will keep things out mostly but that wall needs the right equipment and training of a construction worker to fix up to 100%. Same deal here, the medkits are just fast-acting sealants and stimulants to keep the wounded in the fight until they can recieve the much more intensive care of a medical facility.
Quentin Quarantino 8 febr. 2016 la 18:40 
oh okay, well was just a suggestion ;)
Skylor Beck  [autor] 8 febr. 2016 la 17:45 
That is hard coded into the game. Time to recover is measures by % of total health lost. The ranges are -10000% to 20% total health for Grave Wound, 21% to 70% for wound and 71% to 10000% for light wound/nowound. Those numbers can be changed but the healing thing would require some extra scripting.
Quentin Quarantino 8 febr. 2016 la 17:36 
instead of this you should change it that if you heal a squadmember in combat he only has to recover for the health he has at the end of the mission

in example right now it works like this: If squadmember X is hit for 8 damage from his 10 health, he will be gravely wounded.

Healing him will not change this.

How it should work: Squadmember is healed for 5 health by a specialist: is now only lightly wounded.

and:

Squadmember is healed back to full in the field: no longer wounded.

Let me know if you think that's possible?
Skylor Beck  [autor] 8 febr. 2016 la 15:30 
That is strange because the mod is one line of edits. XComHeadquarters_BaseHealRate=160 instead of XComHeadquarters_BaseHealRate=80.
Sax 8 febr. 2016 la 15:02 
This mod literally breaks every timer on geoscape.
silentium 8 febr. 2016 la 13:40 
ah ok,thank's for the answer.
Skylor Beck  [autor] 8 febr. 2016 la 12:57 
I think it can, but it requires a bit of scripting and I am not skilled enough for it.
silentium 8 febr. 2016 la 6:35 
can the UI be fixed?