XCOM 2
Faster Recovery Time [2x] (Outdated)
14 kommenttia
Belenian 4.9.2017 klo 0.31 
Is there a working mod for faster soldier recovery?
Neovisual 3.9.2017 klo 21.16 
I have tried this, doesn' t sees to be working with WOTC. Got a 29 wounded days :(
Blade45 29.8.2017 klo 7.59 
Any word of if this works with WOTC?
Softis 5.3.2016 klo 1.31 
Kinda curious here if the fastery recovery time is affected by the doubled recovery rate from a staffed AWC?
yappy118 22.2.2016 klo 22.17 
I too found the time it took my soldiers to heal extravagantly high at times from a strictly gaming perspective. The healing times imposed on us by Firaxis made 'sense' with respect to reality, but required the gamer to maintain as many as 75-100 soldiers of equal ranking at higher levels, which I think every one will agree is simply unrealistic. Your mod comes as a necessary relief. Thank you so much for taking the time to produce it.
Softis 10.2.2016 klo 2.00 
I would want that sort of thing anyway. I am fine with it; the Medkits and other field aid methods are only patch jobs. It's like nailing a wood board over a hole in the wall... It will keep things out mostly but that wall needs the right equipment and training of a construction worker to fix up to 100%. Same deal here, the medkits are just fast-acting sealants and stimulants to keep the wounded in the fight until they can recieve the much more intensive care of a medical facility.
Quentin Quarantino 8.2.2016 klo 18.40 
oh okay, well was just a suggestion ;)
Skylor Beck  [tekijä] 8.2.2016 klo 17.45 
That is hard coded into the game. Time to recover is measures by % of total health lost. The ranges are -10000% to 20% total health for Grave Wound, 21% to 70% for wound and 71% to 10000% for light wound/nowound. Those numbers can be changed but the healing thing would require some extra scripting.
Quentin Quarantino 8.2.2016 klo 17.36 
instead of this you should change it that if you heal a squadmember in combat he only has to recover for the health he has at the end of the mission

in example right now it works like this: If squadmember X is hit for 8 damage from his 10 health, he will be gravely wounded.

Healing him will not change this.

How it should work: Squadmember is healed for 5 health by a specialist: is now only lightly wounded.

and:

Squadmember is healed back to full in the field: no longer wounded.

Let me know if you think that's possible?
Skylor Beck  [tekijä] 8.2.2016 klo 15.30 
That is strange because the mod is one line of edits. XComHeadquarters_BaseHealRate=160 instead of XComHeadquarters_BaseHealRate=80.
Sax 8.2.2016 klo 15.02 
This mod literally breaks every timer on geoscape.
silentium 8.2.2016 klo 13.40 
ah ok,thank's for the answer.
Skylor Beck  [tekijä] 8.2.2016 klo 12.57 
I think it can, but it requires a bit of scripting and I am not skilled enough for it.
silentium 8.2.2016 klo 6.35 
can the UI be fixed?