Space Engineers

Space Engineers

P-3986 Avidas
14 Comments
ArgentPhoenix11 19 Nov, 2020 @ 4:47am 
That's why your arid rocky planets had such strong P-3986 Avidas vibes! I didn't know you created the original!
9K  [author] 11 Apr, 2016 @ 3:28pm 
I don't remember the gravity for this planet specifically, but it's probably 1G (the same as the Keen Earthlike planet) or somewhere in that area. It's extremely rare for me to go above 1G gravity so you'll probably never run into this on any of my planets. If I were to make high gravity it would definitely warn you in the description.
Megato0n 11 Apr, 2016 @ 2:14pm 
Is the gravity suitable for jetpacks? I have been to some worlds where activating them just makes you slide downhill.
9K  [author] 27 Mar, 2016 @ 2:25am 
It's currently not possible to spawn grid items (pirate or otherwise) using the planet spawning system. The only way to get pirates is to manually add them using creative/Space Master.
Gibbing'em Rageshaw 27 Mar, 2016 @ 2:17am 
Sounds great!

If I could one more question, any odds of seeing SPRT on the planet or do they more or less appear on all planets?
9K  [author] 27 Mar, 2016 @ 1:54am 
Yes although Keen never fixed the bug that caused that error I resized the planet so that it would load correctly.
Gibbing'em Rageshaw 27 Mar, 2016 @ 12:59am 
D4V3C9000, Greetings.

I have been eyeing this for some time now and before I grab it and add it to my world, I wanted to ask about your prior post, can the planet be loaded currently if loaded to full size?

Will it load correctly?

-Evergreen
9K  [author] 27 Feb, 2016 @ 4:58am 
Warning to anyone who uses this planet. Since I cannot get a response from Keen about if they plan to fix the bug that's preventing medium-sized planets from loading I must assume that they're not going to fix it. That means that I am forced to resize this to a full-sized planet. I didn't want to do this mostly because it will reconfigure the planet surface and most likely destroy anything that you currently have on the surface, but without a proper game fix I have no choice. You might want to make blueprints out of your bases just in case.
Axtel Sturnclaw 12 Feb, 2016 @ 12:17pm 
I figured it was an issue on SE's end, just thought I'd let you know. Very nice planet by the way, looks lovely in the daytime. Nighttime might need a bit of polish, but not sure there's much you can do about that.
9K  [author] 11 Feb, 2016 @ 4:07pm 
Yes it's a bug and its been reported. The error described in the message does not apply to the heightmaps in question (they already are divisible by 8 then 4). There are no non-standard sized textures in this mod. Just hit ignore a bunch of times and it'll load correctly. Since what SE wants is already true there's not much I can do to fix it. We'll just have to hope they fix it in the patch tomorrow.
Axtel Sturnclaw 11 Feb, 2016 @ 3:12pm 
As of 1.121, I am getting errors about the heightmaps being indivisible by 8 and then 4. Simply attempt to place the planet in the world, and two error messages (one about building a tree, one about texture divisibility) will trigger per heightmap side.
ArgentPhoenix11 8 Feb, 2016 @ 8:38am 
I love planets like these! this will be my homeworld!!
Speshal_Snowman 8 Feb, 2016 @ 7:26am 
Looks great!
Ludwichs 8 Feb, 2016 @ 5:33am 
Very unique, I like it!