Space Engineers

Space Engineers

P-3986 Avidas
14 kommentarer
ArgentPhoenix11 19. nov. 2020 kl. 4:47 
That's why your arid rocky planets had such strong P-3986 Avidas vibes! I didn't know you created the original!
9K  [ophavsmand] 11. apr. 2016 kl. 15:28 
I don't remember the gravity for this planet specifically, but it's probably 1G (the same as the Keen Earthlike planet) or somewhere in that area. It's extremely rare for me to go above 1G gravity so you'll probably never run into this on any of my planets. If I were to make high gravity it would definitely warn you in the description.
Megato0n 11. apr. 2016 kl. 14:14 
Is the gravity suitable for jetpacks? I have been to some worlds where activating them just makes you slide downhill.
9K  [ophavsmand] 27. mar. 2016 kl. 2:25 
It's currently not possible to spawn grid items (pirate or otherwise) using the planet spawning system. The only way to get pirates is to manually add them using creative/Space Master.
Gibbing'em Rageshaw 27. mar. 2016 kl. 2:17 
Sounds great!

If I could one more question, any odds of seeing SPRT on the planet or do they more or less appear on all planets?
9K  [ophavsmand] 27. mar. 2016 kl. 1:54 
Yes although Keen never fixed the bug that caused that error I resized the planet so that it would load correctly.
Gibbing'em Rageshaw 27. mar. 2016 kl. 0:59 
D4V3C9000, Greetings.

I have been eyeing this for some time now and before I grab it and add it to my world, I wanted to ask about your prior post, can the planet be loaded currently if loaded to full size?

Will it load correctly?

-Evergreen
9K  [ophavsmand] 27. feb. 2016 kl. 4:58 
Warning to anyone who uses this planet. Since I cannot get a response from Keen about if they plan to fix the bug that's preventing medium-sized planets from loading I must assume that they're not going to fix it. That means that I am forced to resize this to a full-sized planet. I didn't want to do this mostly because it will reconfigure the planet surface and most likely destroy anything that you currently have on the surface, but without a proper game fix I have no choice. You might want to make blueprints out of your bases just in case.
Axtel Sturnclaw 12. feb. 2016 kl. 12:17 
I figured it was an issue on SE's end, just thought I'd let you know. Very nice planet by the way, looks lovely in the daytime. Nighttime might need a bit of polish, but not sure there's much you can do about that.
9K  [ophavsmand] 11. feb. 2016 kl. 16:07 
Yes it's a bug and its been reported. The error described in the message does not apply to the heightmaps in question (they already are divisible by 8 then 4). There are no non-standard sized textures in this mod. Just hit ignore a bunch of times and it'll load correctly. Since what SE wants is already true there's not much I can do to fix it. We'll just have to hope they fix it in the patch tomorrow.
Axtel Sturnclaw 11. feb. 2016 kl. 15:12 
As of 1.121, I am getting errors about the heightmaps being indivisible by 8 and then 4. Simply attempt to place the planet in the world, and two error messages (one about building a tree, one about texture divisibility) will trigger per heightmap side.
ArgentPhoenix11 8. feb. 2016 kl. 8:38 
I love planets like these! this will be my homeworld!!
Speshal_Snowman 8. feb. 2016 kl. 7:26 
Looks great!
Ludwichs 8. feb. 2016 kl. 5:33 
Very unique, I like it!