XCOM 2
True Concealment
360 comentarios
Lunarist Screeching 4 OCT 2024 a las 17:48 
To the person below me you simply didn't read it. In between the thank you message is the description of what the mod does. now I think putting the description above the thank you would be better I was able to see it easily so I have no qualms about it.
ZanyScum 11 ABR 2024 a las 10:19 
I see a wall of text... where is the description what the mod does?
I am happy that you are happy that so many people love your mod... just... why put THAT into the area where everyone expects a description of the mod?
Please???
Dm666 7 JUL 2022 a las 16:21 
perfect_Prefect 22 MAY 2022 a las 12:01 
Good mod, it works. But after unsubscribing, when loading the save, a warning constantly pops out that this mod is missing.
I have already completed 2 missions after unsubscribing, but the warning does not disappear.
How can I get rid of this?
Nemo Jr. 1 MAY 2021 a las 11:34 
Just a heads up for anyone looking to DISABLE THE DARK EVENT:

There are TWO .ini files with the same settings. I know the description says to edit XComTrueConcealment.ini but I just went and changed the default values in the other file as well, just to be extra safe. I advise you do the same.

Thanks @FZeroRacer for the mod :)
DarkArchonHUN 1 ENE 2020 a las 4:09 
It seems it doesn't work in WOTC. The timers won't change even if I revealed. Moreover, this might cause a game-breaking bug, I couldn't complete mission objectives. The game didn't detected I killed all enemy or didn't detected I picked up a package. That's too bad, because this would be the most awesome mod of all.
Shavy 14 MAR 2019 a las 12:21 
lw2?
mattt 6 AGO 2018 a las 7:45 
i downloaded this so that guerilla ops wouldn't be such a pain in the ass, but the dark event this adds just makes things twice as worse. i wish i could turn this mod off mid-campaign. i prefer the urgency of vanilla over the tedium the dark event brings

the dark event doesn't actually make the timed missions more difficult (aside from a few), but it forces you into an extremely cautious playstyle spamming scanners and spending a shitload of turns making sure you're set up perfectly before executing. VIP missions become ridiculously unforgiving and having a good hacker specialist is now mandatory for the other mission types. the mod would be balanced as it is with reduced timers but god knows why you snuck in the dark event rather than making a separate mod page for it.

worse, the mod sometimes doesn't work and the counter begins ticking down after the first turn. i haven't encountered this bug during the dark event, thankfully. but i imagine if it did manifest, that would be gg
nobubblegums 2 AGO 2018 a las 8:20 
Works for me, it may even be working too well. With all respects to the modder, do yourself a favor and disable the dark event added by this (or at least reduce the penalty to 25%). Description says disabling it wouldn't work on existing campaigns, I'm guessing reducing the penalty also wouldn't work, but did anyone try that?

That said, I remember timer counting down before I was revealed at one mission, I guess it was Destroy Relay. I'm not sure whether the mod edits that mission though, it would stand to reason if it doesn't.
Halcyon 7 JUL 2018 a las 21:07 
Mod doesn't work in base game anymore. Too bad!
lexo1000 12 MAY 2018 a las 10:36 
not sure when im reading comments. It is still working with base game ? Thanks
Radd 4 MAR 2018 a las 14:37 
To everyone commenting, please read the mod description. This mod is no longer updated.
N7 18 ENE 2018 a las 17:32 
Mod doesn't work.
DeBlue 27 DIC 2017 a las 23:57 
So... I'm not sure if this mod is the issue but so far on VIP kill, item recovering missions, there has never been a timer. Is that supposed to be?
Militus Immortalis 24 NOV 2017 a las 7:37 
Sorry- it was actually obvious. Been trying to fix my game for eight hours so am a bit fried. I figured it out.
Militus Immortalis 24 NOV 2017 a las 7:32 
So, my brain may just be a bit fried, but.. What do I turn it to in that link exactly to make it be like TrueConcealment? There's two very similar lines.
Fenryka Valkyr 16 OCT 2017 a las 16:42 
Does this mod fix the issue with "wandering patrols"?
they always seem to wander into my general direction and its freaking tilting.
Wulfgodess 6 OCT 2017 a las 14:04 
@TEE @BoomerFZ1 if you actually read it, it clearly states the answers to those questions
BoomerFZ1 4 OCT 2017 a las 15:23 
No update for WoC?
ZeGreatPumpkinani 14 SEP 2017 a las 13:10 
I went to DefaultMissions.ini from the reddit post and even used the look for next word feature to find "RescueVIP" and turned up nothing, has the file changed or something?
TPuppyBaby 10 SEP 2017 a las 12:18 
Is there a War of the chosen version?
CainageCritique 8 SEP 2017 a las 4:06 
I've found a bug which may or may not involve this mod; in War of the Chosen when completing the first guerilla ops mission, the objective is complete and all the enemies are dead but the objective marker does not update. Instead of showing "Alien Activity" the game defaults to an endless string of player turns, meaning the only way to get out of the mission is to evac your soldiers, thus failing the mission. I switched off true concealment on the game menu and the issue was fixed.

War of the Chosen does have this mod included as a covert action, but for those who prefer to keep true concealment on for the entire game, this may need an update to work with the expansion.
Kwarazi 6 SEP 2017 a las 1:49 
@Dirigible Tomato click on the reddit link in the above comments he explains how to it.
I have just done it myself it is as easy as typing true and false then save.
Cahos Rahne Veloza 1 SEP 2017 a las 23:34 
@Dirigible Tomato:

By editing the values in the mod's .ini config file.
Dirigible 30 AGO 2017 a las 0:47 
"You can set the turn limit on a per-mission basis manually plus decide which mission types have the 'true concealment' effect or not."

How?
FZeroRacer  [autor] 29 AGO 2017 a las 20:49 
Nah I ain't like that. Though I'd love the chance to tour their office or meet the devs since I'm somewhat in the area.
Xplosive 29 AGO 2017 a las 18:18 
they copied your mod time to sue, gl
FZeroRacer  [autor] 29 AGO 2017 a las 16:53 
They've allowed for more granular control. You can set the turn limit on a per-mission basis manually plus decide which mission types have the 'true concealment' effect or not.
(M3) Russel 29 AGO 2017 a las 16:23 
Oh cool they added functions more or less in? I'll be keeping it however for XCOM 2 normal still thank you for making things make sense man.
FZeroRacer  [autor] 29 AGO 2017 a las 15:35 
I just added an update to the description of the mod. Pretty much all of the changes have been fully incorperated into War of the Chosen, so I wanted to make sure people know and that there's no confusion. Thanks everyone for subscribing and making my mod far bigger than I thought it would be!
Lampros 29 AGO 2017 a las 4:31 
This mod is sort of incorporated in the Chosen expansion anyways. So you might decide that you don't even need it.
CastledCard 28 AGO 2017 a las 22:27 
@explodochamp Yes it is, lol.
explodoboy 27 AGO 2017 a las 20:18 
I'm pretty sure that this mod doesn't work AT ALL anymore due to what i experienced with it, i was using a item mod but nothing else than that so i can safely say that...
THIS MOD IS NOT COMPATIBLE WITH XCOM 2 ANYMORE.
eXistenZ 15 AGO 2017 a las 4:22 
What for effects will the new gameplay have on this mod do you think? I love it, it made the game a lot more realistic.
BonsoirCestMonsieurMazure 8 AGO 2017 a las 5:10 
Lampros 7 AGO 2017 a las 11:02 
Does this mod still work, given that it was last updated February of last year?
zasz.inc 7 AGO 2017 a las 1:36 
So obvious question is this thing achiv compatable?
stevo 10 JUL 2017 a las 2:07 
Wish I'd realized the dark event was configurable. 50% is ridiculous.
Star¤Dagger 4 JUL 2017 a las 14:17 
You made the sim more realistic, thanks.
Snorfish 13 ABR 2017 a las 8:19 
Thank you Shirogane for this excellent mod! This adds an element of the game that should have been there from the get-go. Without exaggeration, i wouldn't even start the game without this. Good luck with your future development!
Boisegangpc 12 MAR 2017 a las 19:07 
Can I modify it so I only have the True Concealment timers during Rescue and Nuetralize missions?
XiRiith 2 MAR 2017 a las 4:49 
@Tomcat Did you try this one ?
True Concealment for LW2
Tomark 2 MAR 2017 a las 0:56 
I love this mod, if it worked with LW2 it would be perfect
Cahos Rahne Veloza 25 FEB 2017 a las 1:19 
@JonIrenicus:

I finally figured it out.

In order for this mod to play along with "Evac All" all I needed to do was to delete the XComMissions.ini file from the mod's config menu. All thanks to "tracktwo", Evac All's author, for telling me how to do so ;)
JonIrenicus 11 FEB 2017 a las 16:39 
With or without the evac all? Because I don't encounter any problems without it.
Cahos Rahne Veloza 11 FEB 2017 a las 14:37 
Can confirm that the timer still counts down during Dark VIP Missions.
JonIrenicus 24 ENE 2017 a las 0:54 
Last night I did a dark vip mission. Thankfully, no problems appeared. I' ll update again in my next vip/dark vip just to be sure.

As a reminder, I' m not using the "evac all" mod.
Toby 23 ENE 2017 a las 18:45 
Mistell, oops.
Toby 23 ENE 2017 a las 18:44 
--FK I hate to spam but, here are the legit names for those mods--

Remove Missing Mods, and the other one is found here: https://www.reddit.com/r/xcom2mods/comments/4ak5cv/alternative_mod_launcher/
Epic Store Exclusive 22 ENE 2017 a las 17:58 
I haven't tested this, but you should be able to deactivate the Evac All fix for VIP missions in the INI file that comes with that mod, which should fix this mod on those missions. The fix in the Evac All mod was to correct an issue where the VIP would count as "missing" if you evacuated them last. So don't do that, and you should be fine.

Let me know if they are more compatible after that