XCOM 2
True Concealment
360 kommentarer
Lunarist Screeching 4. okt. 2024 kl. 17:48 
To the person below me you simply didn't read it. In between the thank you message is the description of what the mod does. now I think putting the description above the thank you would be better I was able to see it easily so I have no qualms about it.
ZanyScum 11. apr. 2024 kl. 10:19 
I see a wall of text... where is the description what the mod does?
I am happy that you are happy that so many people love your mod... just... why put THAT into the area where everyone expects a description of the mod?
Please???
Dm666 7. juli 2022 kl. 16:21 
perfect_Prefect 22. maj 2022 kl. 12:01 
Good mod, it works. But after unsubscribing, when loading the save, a warning constantly pops out that this mod is missing.
I have already completed 2 missions after unsubscribing, but the warning does not disappear.
How can I get rid of this?
Nemo Jr. 1. maj 2021 kl. 11:34 
Just a heads up for anyone looking to DISABLE THE DARK EVENT:

There are TWO .ini files with the same settings. I know the description says to edit XComTrueConcealment.ini but I just went and changed the default values in the other file as well, just to be extra safe. I advise you do the same.

Thanks @FZeroRacer for the mod :)
DarkArchonHUN 1. jan. 2020 kl. 4:09 
It seems it doesn't work in WOTC. The timers won't change even if I revealed. Moreover, this might cause a game-breaking bug, I couldn't complete mission objectives. The game didn't detected I killed all enemy or didn't detected I picked up a package. That's too bad, because this would be the most awesome mod of all.
Shavy 14. mar. 2019 kl. 12:21 
lw2?
mattt 6. aug. 2018 kl. 7:45 
i downloaded this so that guerilla ops wouldn't be such a pain in the ass, but the dark event this adds just makes things twice as worse. i wish i could turn this mod off mid-campaign. i prefer the urgency of vanilla over the tedium the dark event brings

the dark event doesn't actually make the timed missions more difficult (aside from a few), but it forces you into an extremely cautious playstyle spamming scanners and spending a shitload of turns making sure you're set up perfectly before executing. VIP missions become ridiculously unforgiving and having a good hacker specialist is now mandatory for the other mission types. the mod would be balanced as it is with reduced timers but god knows why you snuck in the dark event rather than making a separate mod page for it.

worse, the mod sometimes doesn't work and the counter begins ticking down after the first turn. i haven't encountered this bug during the dark event, thankfully. but i imagine if it did manifest, that would be gg
nobubblegums 2. aug. 2018 kl. 8:20 
Works for me, it may even be working too well. With all respects to the modder, do yourself a favor and disable the dark event added by this (or at least reduce the penalty to 25%). Description says disabling it wouldn't work on existing campaigns, I'm guessing reducing the penalty also wouldn't work, but did anyone try that?

That said, I remember timer counting down before I was revealed at one mission, I guess it was Destroy Relay. I'm not sure whether the mod edits that mission though, it would stand to reason if it doesn't.
Halcyon 7. juli 2018 kl. 21:07 
Mod doesn't work in base game anymore. Too bad!
lexo1000 12. maj 2018 kl. 10:36 
not sure when im reading comments. It is still working with base game ? Thanks
Radd 4. mar. 2018 kl. 14:37 
To everyone commenting, please read the mod description. This mod is no longer updated.
N7 18. jan. 2018 kl. 17:32 
Mod doesn't work.
DeBlue 27. dec. 2017 kl. 23:57 
So... I'm not sure if this mod is the issue but so far on VIP kill, item recovering missions, there has never been a timer. Is that supposed to be?
Militus Immortalis 24. nov. 2017 kl. 7:37 
Sorry- it was actually obvious. Been trying to fix my game for eight hours so am a bit fried. I figured it out.
Militus Immortalis 24. nov. 2017 kl. 7:32 
So, my brain may just be a bit fried, but.. What do I turn it to in that link exactly to make it be like TrueConcealment? There's two very similar lines.
Fenryka Valkyr 16. okt. 2017 kl. 16:42 
Does this mod fix the issue with "wandering patrols"?
they always seem to wander into my general direction and its freaking tilting.
Wulfgodess 6. okt. 2017 kl. 14:04 
@TEE @BoomerFZ1 if you actually read it, it clearly states the answers to those questions
BoomerFZ1 4. okt. 2017 kl. 15:23 
No update for WoC?
ZeGreatPumpkinani 14. sep. 2017 kl. 13:10 
I went to DefaultMissions.ini from the reddit post and even used the look for next word feature to find "RescueVIP" and turned up nothing, has the file changed or something?
TPuppyBaby 10. sep. 2017 kl. 12:18 
Is there a War of the chosen version?
CainageCritique 8. sep. 2017 kl. 4:06 
I've found a bug which may or may not involve this mod; in War of the Chosen when completing the first guerilla ops mission, the objective is complete and all the enemies are dead but the objective marker does not update. Instead of showing "Alien Activity" the game defaults to an endless string of player turns, meaning the only way to get out of the mission is to evac your soldiers, thus failing the mission. I switched off true concealment on the game menu and the issue was fixed.

War of the Chosen does have this mod included as a covert action, but for those who prefer to keep true concealment on for the entire game, this may need an update to work with the expansion.
Kwarazi 6. sep. 2017 kl. 1:49 
@Dirigible Tomato click on the reddit link in the above comments he explains how to it.
I have just done it myself it is as easy as typing true and false then save.
Cahos Rahne Veloza 1. sep. 2017 kl. 23:34 
@Dirigible Tomato:

By editing the values in the mod's .ini config file.
Dirigible 30. aug. 2017 kl. 0:47 
"You can set the turn limit on a per-mission basis manually plus decide which mission types have the 'true concealment' effect or not."

How?
FZeroRacer  [ophavsmand] 29. aug. 2017 kl. 20:49 
Nah I ain't like that. Though I'd love the chance to tour their office or meet the devs since I'm somewhat in the area.
Xplosive 29. aug. 2017 kl. 18:18 
they copied your mod time to sue, gl
FZeroRacer  [ophavsmand] 29. aug. 2017 kl. 16:53 
They've allowed for more granular control. You can set the turn limit on a per-mission basis manually plus decide which mission types have the 'true concealment' effect or not.
(M3) Russel 29. aug. 2017 kl. 16:23 
Oh cool they added functions more or less in? I'll be keeping it however for XCOM 2 normal still thank you for making things make sense man.
FZeroRacer  [ophavsmand] 29. aug. 2017 kl. 15:35 
I just added an update to the description of the mod. Pretty much all of the changes have been fully incorperated into War of the Chosen, so I wanted to make sure people know and that there's no confusion. Thanks everyone for subscribing and making my mod far bigger than I thought it would be!
Lampros 29. aug. 2017 kl. 4:31 
This mod is sort of incorporated in the Chosen expansion anyways. So you might decide that you don't even need it.
CastledCard 28. aug. 2017 kl. 22:27 
@explodochamp Yes it is, lol.
explodoboy 27. aug. 2017 kl. 20:18 
I'm pretty sure that this mod doesn't work AT ALL anymore due to what i experienced with it, i was using a item mod but nothing else than that so i can safely say that...
THIS MOD IS NOT COMPATIBLE WITH XCOM 2 ANYMORE.
eXistenZ 15. aug. 2017 kl. 4:22 
What for effects will the new gameplay have on this mod do you think? I love it, it made the game a lot more realistic.
BonsoirCestMonsieurMazure 8. aug. 2017 kl. 5:10 
Lampros 7. aug. 2017 kl. 11:02 
Does this mod still work, given that it was last updated February of last year?
zasz.inc 7. aug. 2017 kl. 1:36 
So obvious question is this thing achiv compatable?
stevo 10. juli 2017 kl. 2:07 
Wish I'd realized the dark event was configurable. 50% is ridiculous.
Star¤Dagger 4. juli 2017 kl. 14:17 
You made the sim more realistic, thanks.
Snorfish 13. apr. 2017 kl. 8:19 
Thank you Shirogane for this excellent mod! This adds an element of the game that should have been there from the get-go. Without exaggeration, i wouldn't even start the game without this. Good luck with your future development!
Boisegangpc 12. mar. 2017 kl. 19:07 
Can I modify it so I only have the True Concealment timers during Rescue and Nuetralize missions?
XiRiith 2. mar. 2017 kl. 4:49 
@Tomcat Did you try this one ?
True Concealment for LW2
Tomark 2. mar. 2017 kl. 0:56 
I love this mod, if it worked with LW2 it would be perfect
Cahos Rahne Veloza 25. feb. 2017 kl. 1:19 
@JonIrenicus:

I finally figured it out.

In order for this mod to play along with "Evac All" all I needed to do was to delete the XComMissions.ini file from the mod's config menu. All thanks to "tracktwo", Evac All's author, for telling me how to do so ;)
JonIrenicus 11. feb. 2017 kl. 16:39 
With or without the evac all? Because I don't encounter any problems without it.
Cahos Rahne Veloza 11. feb. 2017 kl. 14:37 
Can confirm that the timer still counts down during Dark VIP Missions.
JonIrenicus 24. jan. 2017 kl. 0:54 
Last night I did a dark vip mission. Thankfully, no problems appeared. I' ll update again in my next vip/dark vip just to be sure.

As a reminder, I' m not using the "evac all" mod.
Toby 23. jan. 2017 kl. 18:45 
Mistell, oops.
Toby 23. jan. 2017 kl. 18:44 
--FK I hate to spam but, here are the legit names for those mods--

Remove Missing Mods, and the other one is found here: https://www.reddit.com/r/xcom2mods/comments/4ak5cv/alternative_mod_launcher/
Epic Store Exclusive 22. jan. 2017 kl. 17:58 
I haven't tested this, but you should be able to deactivate the Evac All fix for VIP missions in the INI file that comes with that mod, which should fix this mod on those missions. The fix in the Evac All mod was to correct an issue where the VIP would count as "missing" if you evacuated them last. So don't do that, and you should be fine.

Let me know if they are more compatible after that