Qbeh-1: The Atlas Cube

Qbeh-1: The Atlas Cube

Sky Garden
18 Comments
Materiewelle 20 Aug, 2023 @ 3:49pm 
Hey, I just dont know how to get started in this level. What is the trick?
bvsmith 27 Oct, 2017 @ 10:20am 
Never mind - figured it out :-)
bvsmith 27 Oct, 2017 @ 10:17am 
How do you download this level to Qbeh?
Mrs Ellie 10 Feb, 2016 @ 8:43am 
I tried the alternate route - I thought something had changed.
Mrs Ellie 7 Feb, 2016 @ 12:41pm 
Good plan! You are pretty good at preventing shortcuts, but I am hoping to get past your defenses eventually!
Bubblegum Cuddly Dragoness  [author] 7 Feb, 2016 @ 9:59am 
That was planned
Bubblegum Cuddly Dragoness  [author] 7 Feb, 2016 @ 9:58am 
I wanted you to get on walls.
Mrs Ellie 7 Feb, 2016 @ 9:37am 
I got on top after collecting the red cubes and just building up. I tried to go back and get those two blue cubes but SOMEBODY put ice over them ... hm ... ;)
Mrs Ellie 7 Feb, 2016 @ 9:36am 
Going to try that! :)
Limboh 7 Feb, 2016 @ 7:52am 
Beautiful level, I often stopped and just looked at the architecture.
It was extremely straightforward though, but I didn't really get bored.
I felt just a little bit underchallenged.
And you can get on top of the map after obtaining the purple cube and just skip straight to the end.
I can upload a video of how I did it if you want.
Mrs Ellie 6 Feb, 2016 @ 4:53pm 
I like the lighting in the level a lot.
So let me ask you - do you plan levels with the idea of teaching something new to the player? I find that teaching new skills is the only way to sustain interest over the course of an entire game. Each level needs to build on the skills learned previously and add challenges which increase gradually in complexity and difficulty. It is an art to strike the right balance, offering challenges with enough practice to get some mastery and then adding creative applications for the new skill - but not frustrating the player with insanely hard challenges right up front or non-intuitive skills with no instruction in the level.
Bubblegum Cuddly Dragoness  [author] 6 Feb, 2016 @ 4:32pm 
pointed it to them.
Mrs Ellie 6 Feb, 2016 @ 4:03pm 
How did you tone down the directional light? Did you point it away from the level assets?
Mrs Ellie 6 Feb, 2016 @ 4:02pm 
It really needs a hammock! It is such a pretty level. Maybe a barbeque ... and a good book ... :)
Bubblegum Cuddly Dragoness  [author] 6 Feb, 2016 @ 3:56pm 
I do have level design experiense from Portal 2. I guess I wanted a relaxing theme for this.
Mrs Ellie 6 Feb, 2016 @ 3:51pm 
This level is so beautiful! The use of the colored lights and the earthy colors with the ice blocks and the dirt - I am so impressed. It is really gorgeous and artistic! Nice job preventing cheats too - I tried a couple but couldn't do it.

There are just a couple of things that you might consider; the save stone area by the danger goo is a little awkward; I saved first then jumped back and it was a little hard to get the jumps just right. Somehow it felt awkward rather than challenging, but I am not sure why.
Mrs Ellie 6 Feb, 2016 @ 3:51pm 
The level is nice and linear - great job directing the player. However, the gameplay was pretty simple and straight forward - there weren't really any challenges. You might consider hiding blocks, offering alternative routes, creating secret areas (possible even on open levels) think of underneath, where it isn't visible or offering some challenges to the player.

Clearly you think like an artist - I am thinking my own levels look drab by comparison! :)
Keep building - how is it that you are producing these levels so quickly? Mine are so slow ...