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There are three buttons, one does nothing(looks like restart), one is play/pause, and the other is fast forward. There wasn't a Stop Replay anymore so I couldn't rescue the save that way. I don't know if that's something you can fix.
This also means I don't yet have access to the WOTC SDK - it's pretty much the full game, so understandable that it's tied to buying WOTC.
I don't know if this works without the SDK installed, but you should be able to access the replay feature without the mod using the Debug Menu:
Right click on XCOM2 in Steam
Select Properties
Select Local Files
Click Browse local files
Navigate into Binaries > Win64 > Launcher
Run ModLauncherWPF.exe directly from there
You can also create a shortcut to ModLauncherWPF with some helpful parameters like -nostartupmovies -allowconsole -noredscreens.
You need to run it that way, rather than editing Launch Options through Steam, because Steam adds an extra parameter (-review IIRC) which forces the game to use the non-debug versions of the main menu.
Same here.
Am I doing it right?
I'm not sure what could prevent it from showing up on the main menu, it's using the least intrusive way I found find to add the button.
I recorded this before making the mod: https://www.youtube.com/watch?v=NjuCzb7BRBg
Only major differences between the mod and the video are the load replay button is in a different location (since it's not using the debug menus) and I added an auto play button that's more of a real time playback.
Replays work with any save made during the tactical phase, regardless of whether this mod was loaded at the time of saving - Firaxis did a lot of work to implement this feature, it's one of the significant internal changes for XCOM 2.
There is some functionality in the code to automatically create saves when missions complete (specifically for replay purposes) so ideally I'll figure out how to make that a UI option in a future update.
Rewind in replays is usually really tricky because you have to either implement undo for every possible game event (unexplode that car, unbreak that window etc.) or fast forward from a previous state (e.g. reload the level or take snapshots at the cost of using more memory)
It's certainly doable but I imagine Firaxis didn't make it a priority as part of picking which features would ship with the initial release.
@EddieFonzacales:
This mod exposes a dev only feature that lets you replay the currently active (tactical) mission in a save game, event by event.
You add -allowconsole to the launch options in Steam (right click > Properties > Set Launch Options...). You won't be able to play ranked MP while that option is present but it's easy enough to remove beforehand.
The main allure of this feature, is setting up camera angles for kill cams and such.
Playing the game, then going back for "cinematic angles" in post production.
But without being able to go a step back, it's very sketchy for that =/
It sounds like an excellent way to grab some screenies
Also, how do i add the -allowconsole line to a steam game. That debug camera also sounds good!
Hopefully there will be a better long term solution like a way for mods to prevent themselves from being added as a dependency or a save game editor that lets you remove mod references.
The console command is Toggledebugcamera.
debug camera (Delete), is not recognized in console commands.