XCOM 2
Load Replay
48 Comments
Jontej 27 Jun, 2024 @ 9:16am 
It works in WOTC still. The replay goes to a point where you save the game in a mission, then you get the scoreboard. I like this, as it's the best we got for a replay of a nice mission.
Hunkules 9 Mar, 2024 @ 7:35am 
WOTC compatible?
LoneWolf4796 9 Mar, 2021 @ 9:01am 
Still trying this out, working for the most part. But for some reason, it won't show replays all the way through to the end of the mission. Before it reaches the last turn, the replay stops and pulls up some kind of scoreboard. I wanted to record the mission all the way through. Can anyone help me?
eman.the.avenger 12 Aug, 2019 @ 10:11pm 
This is really great! Is there any way to save a mission's replay for watch later other than just creating a new save? I can't really get a replay of the entire mission because once the mission complete screen comes up, I can't save the game until I'm back at base, and that save won't do anything when I click the "Load Replays" button. If the mission complete screen included a "Save Replay" button which could then be found when you clicked "Load Replays", that would be a great improvement! (Note that I am not a modder and just a player, so I have no idea how difficult implementing this would actually be. This is just what I would like to see from this mod.)
Arc 18 Jun, 2019 @ 1:00am 
Small development if it's of any use, turns out the game is also consistently crashing when using Serial. I was trying to get a recording of an insane spree my sniper went on and it crashes when I press the step forward button after the first kill.
Arc 17 Jun, 2019 @ 11:35pm 
Rad mod. Though I wish autoplay didn't crash on me. Not sure if it's a mod conflict or the game being wacky, but I can run a replay step by step which is super cool in itself.
Arr 2 Aug, 2018 @ 6:03pm 
Hey, really good work on the mod! I just watched a replay on WotC and it worked perfectly, although it doesn't show HUD to be able to say how well squad is equiped. Is there a way to export from a savefile a video?
PatientLandBeaver 26 Jun, 2018 @ 11:26pm 
Could someone clarify, does this add a 'replay mission' button, as in 'restart the current mission', or is there actually a cool 'replay function' hidden in the game that allows you to watch what happened in your previous mission? Thanks!
David 6 Sep, 2017 @ 9:05am 
The problem is the replay mode I'm getting through ModLauncherWPF.exe is different to the one in the screenshots. Maybe they updated it because of Challenge mode?

There are three buttons, one does nothing(looks like restart), one is play/pause, and the other is fast forward. There wasn't a Stop Replay anymore so I couldn't rescue the save that way. I don't know if that's something you can fix.
zx64  [author] 6 Sep, 2017 @ 8:52am 
I've yet to pick up WOTC so I have not been able to test.

This also means I don't yet have access to the WOTC SDK - it's pretty much the full game, so understandable that it's tied to buying WOTC.


I don't know if this works without the SDK installed, but you should be able to access the replay feature without the mod using the Debug Menu:

Right click on XCOM2 in Steam
Select Properties
Select Local Files
Click Browse local files
Navigate into Binaries > Win64 > Launcher
Run ModLauncherWPF.exe directly from there

You can also create a shortcut to ModLauncherWPF with some helpful parameters like -nostartupmovies -allowconsole -noredscreens.

You need to run it that way, rather than editing Launch Options through Steam, because Steam adds an extra parameter (-review IIRC) which forces the game to use the non-debug versions of the main menu.
David 4 Sep, 2017 @ 2:23pm 
How is this in wotc? I have an ironman save that is crashing, and the replay system looks different in wotc. One of the buttons doesn't work, and it might be the stop replay one.
Cris 17 Feb, 2017 @ 9:02am 
Badassgrunt, did you have any mods or modified game files during the replay?
badassgrunt [Medicdiver] 17 Feb, 2017 @ 3:32am 
@Caboose

Same here.
Cris 22 Jun, 2016 @ 1:21pm 
Anyone have the game crash when using "autoreplay" function?
PALSJULIET 30 Mar, 2016 @ 12:03am 
Has anyone else had replays just stop playing, as in they get to a certain point and the replay just dosent do anything as if it had played all the frames?
Gryphon 25 Mar, 2016 @ 2:31pm 
Well Im subscribed, have the allowconsole function enabled, and I can pull down the console with the - ' - key, but the "replaytoggleui" command is not recognised?

Am I doing it right?
zx64  [author] 22 Mar, 2016 @ 2:10pm 
I've yet to fiddle around with posting it to the Nexus download section, but I made a thread on their forum: https://forums.nexusmods.com/index.php?/topic/3770800-replay-mode/ (with a dropbox link)

I'm not sure what could prevent it from showing up on the main menu, it's using the least intrusive way I found find to add the button.
Shitdivers 19 Mar, 2016 @ 8:28pm 
Hi, do you know if certain mods would prevent the game from showing the Load Replay feature on the main menu?
jacob4408 7 Mar, 2016 @ 7:36am 
Nexus?
zx64  [author] 26 Feb, 2016 @ 8:39am 
The replay feature lets you step through each action in order, so it's more fine grained than turn based.

I recorded this before making the mod: https://www.youtube.com/watch?v=NjuCzb7BRBg

Only major differences between the mod and the video are the load replay button is in a different location (since it's not using the debug menus) and I added an auto play button that's more of a real time playback.
dskpnk 25 Feb, 2016 @ 12:46pm 
replay are turn based or real time
zx64  [author] 25 Feb, 2016 @ 7:26am 
You can mix -allowconsole with -nostartupmovies just fine (I use it myself).

Replays work with any save made during the tactical phase, regardless of whether this mod was loaded at the time of saving - Firaxis did a lot of work to implement this feature, it's one of the significant internal changes for XCOM 2.
Snoobie 24 Feb, 2016 @ 3:30pm 
If you enable this mod and load a save prior to the mod being implemented, can you still replay the level (assuming the save is still mid level)
FREND 15 Feb, 2016 @ 8:50am 
@zx64 Since I use -nostartupmovies in my launch options, do I just add -allowconsole after it?
dskpnk 14 Feb, 2016 @ 7:48am 
You should make a video to show how it looks
dskpnk 14 Feb, 2016 @ 7:47am 
So not really working for iron man mission or i need quit the game before last turn of mission ?
zx64  [author] 13 Feb, 2016 @ 9:40am 
Unfortunately it only works from saves made in-mission, so once you're back in the Skyranger or Avenger it's too late.

There is some functionality in the code to automatically create saves when missions complete (specifically for replay purposes) so ideally I'll figure out how to make that a UI option in a future update.
Arkan 13 Feb, 2016 @ 2:38am 
it replays the entire last mission completed? :bandit:
dskpnk 11 Feb, 2016 @ 8:12pm 
really really interesting !
Mr.ArigatouSan 11 Feb, 2016 @ 12:24pm 
Cheers for the answers :) Im going to try this out
zx64  [author] 11 Feb, 2016 @ 10:32am 
@Teemo:

Rewind in replays is usually really tricky because you have to either implement undo for every possible game event (unexplode that car, unbreak that window etc.) or fast forward from a previous state (e.g. reload the level or take snapshots at the cost of using more memory)

It's certainly doable but I imagine Firaxis didn't make it a priority as part of picking which features would ship with the initial release.

@EddieFonzacales:

This mod exposes a dev only feature that lets you replay the currently active (tactical) mission in a save game, event by event.

You add -allowconsole to the launch options in Steam (right click > Properties > Set Launch Options...). You won't be able to play ranked MP while that option is present but it's easy enough to remove beforehand.
Noph 11 Feb, 2016 @ 7:38am 
Any idea why ReplayStepBack doesn't work? I know you haven't promised it will, but wondering if you might have an idea as to what one could do to make it.

The main allure of this feature, is setting up camera angles for kill cams and such.
Playing the game, then going back for "cinematic angles" in post production.
But without being able to go a step back, it's very sketchy for that =/
Mr.ArigatouSan 10 Feb, 2016 @ 6:35pm 
So, what does this mod do? Replay your last battle in real time? Turn By turn?

It sounds like an excellent way to grab some screenies

Also, how do i add the -allowconsole line to a steam game. That debug camera also sounds good!
zx64  [author] 10 Feb, 2016 @ 10:39am 
zx64  [author] 9 Feb, 2016 @ 1:32pm 
This looks like a promising workaround: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=619141883
zx64  [author] 8 Feb, 2016 @ 3:18pm 
Yeah saves becoming dependent on mods is annoying, especially when it's only a UI change and shouldn't be affecting any game state.

Hopefully there will be a better long term solution like a way for mods to prevent themselves from being added as a dependency or a save game editor that lets you remove mod references.
Imperial Lapdog 8 Feb, 2016 @ 12:22pm 
Thanks to your mod I was able to recover a corrupted ironman save file (always CTD when loading it) by stopping the replay and saving the game! I know that's not the intented use, but thanks anyway ;D .. but since that I can't load the save game without your mod anymore
zx64  [author] 8 Feb, 2016 @ 7:26am 
This new version should fix the graphical glitching that was happening in mission.
袁銀-ゆん-Yun 7 Feb, 2016 @ 6:06pm 
Ah, I see, [Plugs in Controller], it works, thanks for the help and providing the information.
zx64  [author] 7 Feb, 2016 @ 6:02pm 
It should be possible to adjust the binds in the relevant ini file, but by default you'll need to use an xbox 360 controller or similar to control the debug camera.
袁銀-ゆん-Yun 7 Feb, 2016 @ 5:58pm 
Toggledebugcamera is accepted, but pressing Delete locks the camera in place and will not move until I press Delete again. Not sure if im doing something wrong.
zx64  [author] 7 Feb, 2016 @ 5:44pm 
It's the Delete key on your keyboard that's part of the insert/delete/home/end block.
The console command is Toggledebugcamera.
袁銀-ゆん-Yun 7 Feb, 2016 @ 5:42pm 
Do you know what the command is to allow the camera to fly around freely?
debug camera (Delete), is not recognized in console commands.
EnragedN3wb 7 Feb, 2016 @ 6:10am 
Honestly I didn't think it was the mod, but the replay system itself. I haven't had the issue since I removed it.
zx64  [author] 7 Feb, 2016 @ 4:09am 
Unfortunately it only replays the mission that was active at the time of saving, so you'd have to do a bunch of custom saves (or backup your ironman save) to keep replays.
Idejder 6 Feb, 2016 @ 6:18pm 
Is there a way to pick which missions it shows a replay of?
St 6 Feb, 2016 @ 2:56pm 
@EnragedN3wb that is not a issue with the mod, its the issue with the game it self. This happens a lot with my Xcom2 without any mods.
EnragedN3wb 6 Feb, 2016 @ 9:35am 
Warning to others that this seems to be extremely unstable! I tried loading a replay & about 5 minutes into it windows forced the game to close due to lack of memory. Task Manager had the game using over 13GB of my 16GB of RAM