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It works exactly like normal states in all other games.
Added text at tome zones, so people understand you need to change colour to that of the traitor(s).
Added a 12D with two of each colour with numbers 1-2 for choosing a random character.
Fixed some scaling here and there.
Added randomization zones for all tiles and omens/items/events.
Never noticed the thing about player hand position. Will check next time I'm in.
We noticed the "problem" with both the basement tiles and upper floor tiles (most often basement), but decided it was more worth it to leave it as is, due to the visual of the table background, and then in the one out of three games we'd hit the ground floor from basement, we'd just mark them all and move.
Hand hiding was disabled for some reason. We put our Traitor on a separate team so we could view the Explorer's haunt card in one hand and he could view his separately. We quickly fixed it before any harm was done. I assume you intended people to keep the cards in hidden area instead?
Player hands themselves are not positioned properly on the table. Names should be positioned so that they are readable from across the table. This isn't just an aesthetic issue, but effects the direction which cards are held in the hand.
Snaps on the player cards would be very helpful!
We also had to move the basement tiles to make room for ground floor. The play spaces for the floors may be a bit too close together.