Tabletop Simulator

Tabletop Simulator

Betrayal at House on the Hill - Final Edition (New textures)
13 Comments
Panthir 27 Apr, 2017 @ 5:37pm 
Thank you:steamhappy:
Pineapple 16 Apr, 2016 @ 12:48pm 
Thank you much, this one is really easy to setup and play. Well done !
Lyper (Dannë)  [author] 28 Mar, 2016 @ 12:30pm 
Thank you very much!
BearBee 27 Mar, 2016 @ 11:27pm 
Still sorting through the various incarnations of this game, but thus far this one is my favorite!
Lyper (Dannë)  [author] 21 Feb, 2016 @ 7:24pm 
No problem, just write if you have any other concerns.
Drew Scroll 21 Feb, 2016 @ 5:59pm 
I just realized that I couldn't change states because I couldn't change the tokens without taking some out. Oh thank you very much.
TDuncker  [author] 21 Feb, 2016 @ 5:49pm 
Pressing the numbers on your keyboard or right-clicking to change states.
It works exactly like normal states in all other games.
Drew Scroll 21 Feb, 2016 @ 5:43pm 
How can you change the states of the monster tokens?
TDuncker  [author] 6 Feb, 2016 @ 12:12pm 
Second.
Bahamut 6 Feb, 2016 @ 10:30am 
Is this based on the first or second edition of the game ?
TDuncker  [author] 5 Feb, 2016 @ 12:28pm 
Fixed location of hands, so cards should go direction of edge of table and names are aligned inwards(initial plan was to have everything align the same way, not towards edge, but so all should had looked from same angle. Not everybody understood this.

Added text at tome zones, so people understand you need to change colour to that of the traitor(s).

Added a 12D with two of each colour with numbers 1-2 for choosing a random character.

Fixed some scaling here and there.

Added randomization zones for all tiles and omens/items/events.
TDuncker  [author] 4 Feb, 2016 @ 11:16pm 
Hand hiding being off wasn't intended, but you're supposed to put the Haunts in the zones, right-click and choose the color of the traitor. The traitor zone is set to reverse-hiding, so if you set the zone to his color, he can't see that zone. If you don't change the color (which is White by default), it won't work :) We'll set hand hiding on anyways.

Never noticed the thing about player hand position. Will check next time I'm in.

We noticed the "problem" with both the basement tiles and upper floor tiles (most often basement), but decided it was more worth it to leave it as is, due to the visual of the table background, and then in the one out of three games we'd hit the ground floor from basement, we'd just mark them all and move.


Jenna Juffuffles 4 Feb, 2016 @ 7:58pm 
My playgroup had a few issues I wanted to share to help you improve your table, but first I want to say this is the best variation of this game we've found. Tokens are handled very nicely with states. The scans are very clear and easy to read.

Hand hiding was disabled for some reason. We put our Traitor on a separate team so we could view the Explorer's haunt card in one hand and he could view his separately. We quickly fixed it before any harm was done. I assume you intended people to keep the cards in hidden area instead?

Player hands themselves are not positioned properly on the table. Names should be positioned so that they are readable from across the table. This isn't just an aesthetic issue, but effects the direction which cards are held in the hand.

Snaps on the player cards would be very helpful!

We also had to move the basement tiles to make room for ground floor. The play spaces for the floors may be a bit too close together.