From The Depths

From The Depths

Archer Coastal Defence Missile Pod
33 Comments
BRH0208 10 Dec, 2017 @ 7:06pm 
Structures be useless
Maniac 28 Aug, 2017 @ 12:28pm 
Okay. Found the problem! As Lurch said it's the changes in missile drag that makes them behave derpy when fired in an arc. APN Guidance has to be set to a value between 2 and 3 and you should either ramp up thruster power or add additional ejectors to the pod to give the missiles some more speed to counter the drag. How much thruster power / ejectors or what APN Guidance gain exactly depends on what range you want to use them at. Note: The higher the APN Guidance gain the sharper will the missile turn. So lower value for long range, higher value for close range.
Maniac 28 Aug, 2017 @ 11:10am 
@Mordric: To what did u change the gain on the APN guidance? No matter what value i give them, the missles all behave differently. Some go straight into space, others just hit the ground and a few do behave like back in the days when this was released. Cant really find the sweet spot....
Uncle Karl 4 Sep, 2016 @ 6:25pm 
beautiful! i really like coastal defenses, and this blows me away! thank you
FestiveEdge 13 Aug, 2016 @ 3:15am 
lol best anti missile instalation ever just replace the ir camera ahnd frag warheads with explosive warheads and the IR seeker with a missle intercepter lolz
^1Bijna Weekend 22 Apr, 2016 @ 7:00am 
ahhh found it you just remove the apn guidance on the rockets and you just put on a one turn
^1Bijna Weekend 22 Apr, 2016 @ 6:58am 
what do i need to change with the apn then?
^1Bijna Weekend 22 Apr, 2016 @ 6:53am 
This doesnt work for me they just shoot straight up in the air its not attacking the enemies
Mordric 9 Apr, 2016 @ 4:33am 
found the problem the *gain* on the missile APN guidance was messing it all up worked fine when i changed it also the card slot needs to be changed by 90 degrees or the algorithm cards wont be plugged in
Mordric 8 Apr, 2016 @ 12:39pm 
everything but the rotation up and down works with the turret and the missiles only fly in a strait line into space
Lurch  [author] 8 Apr, 2016 @ 9:56am 
Hmm, it's possible that the changes to the missile drag have screwed with this build a little bit. :/
Mordric 8 Apr, 2016 @ 8:36am 
when i test the turret it just fires into the air not sure why works fine beside that
Lurch  [author] 26 Feb, 2016 @ 10:27am 
It's a custom LUA script written by Calen Loki.
Karl V 26 Feb, 2016 @ 9:31am 
How is this angle created ?
Wulfrik 18 Feb, 2016 @ 2:39pm 
for some reason playing hellmarch music while having 6 archers attacking everything in sight is rly bad for heal

Oh is there a good set up to use these for fast AA
76561198168732382 27 Jan, 2016 @ 2:31pm 
THIS IS SUPER GOOD AGAINST THE ONYX WATCH FOR SOME REASON. (sorry caps)
Ruger  [author] 18 Jan, 2016 @ 4:32am 
@DRGaff999 there is no dedicated helispinner on this blueprint. And the only thing connected to the pod LWC is a wireless reciever, and on the base LWC the mainframe.
DrGaff999 18 Jan, 2016 @ 12:15am 
i dont understand how you power the dedicated helispinner? also what is that block at the back connected to the LWC? sorry to be a bother but they look really helpful and im struggling
Lurch  [author] 17 Jan, 2016 @ 6:05am 
It's only a few blocks. Helispinner, an AI and LWC with a missile controller and laser designator. That's more or less it. :)
DrGaff999 16 Jan, 2016 @ 7:37pm 
How do you make that little laser helicopter???
Ruger  [author] 9 Jan, 2016 @ 5:47am 
@lukas so I've been listening to hell march on repeat for about 4 hours while watching Red Alert videos... thanks bro :|
Lurch  [author] 9 Jan, 2016 @ 5:46am 
OMG, Hell march! It's been too long my old friend. One of the best pieces of music in video game history right there!
Venus 8 Jan, 2016 @ 8:12pm 
Guys I don't know how this happened but seeing your missile turret in action I got the idea of building a flying spike ball that dive bombs the enemy and rips and smashes them apart
General Snus 8 Jan, 2016 @ 3:44pm 
This is awsome! I have made a as i like to call it a soviet playthrough and one of my defences is this!

Take 15 of these things and put them behind a cliff on a line.
Get a enemy lured there by a fast plane
Go to youtube and get Hell march playing!
Look upon the disintegration of the enemy with countless of missiles storming the enemies in a long Destructive arc of death
????
Profit


Link for hell march for lazy pepps
https://www.youtube.com/watch?v=3HUWUtTZvK4
Lurch  [author] 8 Jan, 2016 @ 2:52pm 
He is referring to the ballistic arc that the missiles follow. You can't pull off the same effect with LUA missiles without some flashy coding. LUA is indeed much more powerful, but this is more of an aesthetic build than an efficient one.
My name is not important 8 Jan, 2016 @ 2:34pm 
What are you talking about, remove the arc? LUA missiles, properly configured, are ridiculously good at targetting and tracking.
Are you sure you didn't mean spread?
Lurch  [author] 8 Jan, 2016 @ 2:26pm 
7k natural, 10k metal, 2.5k scrap, 1k crystal. About 48k RP in all. It's fairly cheap, but very ammo hungry. :)
Gentleman-Velociraptors 8 Jan, 2016 @ 2:18pm 
I'm actually going to use this when I start a new game.

Out of curiosity, how much materials does it take?
Ruger  [author] 7 Jan, 2016 @ 5:07pm 
@My name is not important it doesn't use laser targetters, it uses IR, APN and a Camera. Lua would remove the arc'ing effect it produces making the whole build pointless
My name is not important 7 Jan, 2016 @ 4:09pm 
You could replace the laser targetters with LUA, maybe even add thumper warheads.
Crunchy 6 Jan, 2016 @ 11:18am 
:)
Animoo-(pez) 4 Jan, 2016 @ 9:38pm 
TOTS subbing this looks sick
Hurrican999 4 Jan, 2016 @ 9:01pm 
coooool :steamhappy: