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(un-upgraded it deals 70% less damage than the stock minigun. upgrade 1, it deals 10% less damage. upgrade 2, it deals 20% more damage. upgrade 3, it deals 40% more damage. and upgrade 4, it deals a devastating 60% more damage.)
+100 max health on wearer.
>while spinning: one third of damage taken by nearby teammates is applied to you instead.
(it means that nearby teammates receive like one third less damage, which is applied to you.)
-70% initial damage penalty.
+50% critical damage vulnerability on wearer (non-critical damage remains the same)
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+knockback enemies
-slower fire rate (fewer barrels)
-no forward movement when spinning (only sideways movement, like a goal keeper)
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Eg.
-35% Damage
-35% Movement speed when spun up
-20% Longer spin up
+Can shoot down projectiles
The reduction in damage makes it less viable to go head on with players and the reduction in speed makes you more of a defensive heavy (Goal Keeper).
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+10% Damage
-2 Health while reved
___________________________________________________
-70% Speed loss while charging up minigun
+10% Speed
cannot be stunned by the sandman ball
┈┈┈┈┈┈┈▏▕
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▂▂▂▂▂▂╱┈▕▂▂▂▏
▉▉▉▉▉┈┈┈▕▂▂▂▏
▉▉▉▉▉┈┈┈▕▂▂▂▏cant wait
▔▔▔▔▔▔╲▂▕▂▂▂I
no random crits
20% slower move speed
Totally worth upvoting.
If you manage that, it'd be great.
*looks llight more like tomislav, so stats should be more like tomislav: no +damage bonuses.